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PSP ramp allowed at Maxs Masters

Matski

SO hot right now
Aug 8, 2001
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Nick

Some things are not as simple as the box with no windows in which you live. Ignoring the interests of stakeholders you will almost certainly need at some point in the future is not a clever thing to do. Luckily, everyone stopped listening to you decades ago.
Like Zebra3 and Russell are saying, when using any ramp mode, the gun can cannot stop firing the micro second that the trigger not pulled. If you think of ramping as 3 shot burst, if the trigger has been pulled for the last time, then another 2 balls are going to be fired by the software. Ramping works by adding shots to each trigger pull, the gun cannot "know" that you dont want anymore shots to come out.

Edit: or what he said, like the idea:D
 

Nick Brockdorff

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Jul 9, 2001
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Zebra3

This is a simple fact guys, if a gun is ramping then it has to be firing more than 1 shot per pull, if you stop pulling the trigger the gun has to fire more than 1 shot, so it can not stop shooting as soon as you release the trigger. So if you want ramping at the level it is now (PSP rules) then you had better get used to the guns still firing 3 shots when you let go of the trigger.
To the best of my knowledge, that is actually not quite true... you can programme it differently.

The Timmys and the Raceguns ramp from 3-5 shots, and shoot no more than one extra shot after last triggerpull.

It's just that some manufactures haven't been clever enough with their programming ;)

Nick
 

Zebra3

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Jul 13, 2004
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The guns that fire 1 extra shot when the trigger is released like you mention do so because they fire 1 shot on the pull and 1 shot on the release, technically this is still ramping but in the past just got called auto responce, but if they wrote software to the letter of the psps rules the guns are allowed to ramp at 3 shots per pull. If the MS used this method to get to 15bps you would have to pull the trigger 8 times to get 15bps instead of 5 times as you have to with 3 shot ramping they used in Germany
 

Steve Hancock

Free man!
Aug 7, 2003
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Zebra3

Originally posted by Nick Brockdorff
To the best of my knowledge, that is actually not quite true... you can programme it differently.

The Timmys and the Raceguns ramp from 3-5 shots, and shoot no more than one extra shot after last triggerpull.

It's just that some manufactures haven't been clever enough with their programming ;)

Nick
If i correctly interpret what you are trying to say, then i disagree. Once in ramp each time you pull the trigger, you get 3 shots, even on the last shot, as there is no way for the marker to know it is the last shot so it behaves as it does for all the others.

Of course clairvoyant software might be able to, but I’m sure even the most ambitious marketing department have yet to claim this in there marker blurb. :D
 

Nick Brockdorff

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Jul 9, 2001
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Hmm

If i correctly interpret what you are trying to say, then i disagree. Once in ramp each time you pull the trigger, you get 3 shots, even on the last shot, as there is no way for the marker to know it is the last shot so it behaves as it does for all the others.
Not being a programmer myself, I am just going by what I experienced in Germany... the Raceguns and Timmys I tried (having not received our Freestyles yet, we played with an assortment of different guns), definitely did not shoot more than two shots at the last trigger pull and ramped easily (my guess is from around 7-8).

Logically, it would seem to me that if the ramp is set to activate, once you hit a RATE of "above x"... how many shots are added, depends what "x" is?

If the ramp was set to kick in so that you get 15 when pulling 7.5 (133ms), it should only add 1 shot extra - the one you pull and one more.

I think that the guns that shoot 4-5 extra shots, do so because they are set to ramp when you hit a rate of for instance 3, which means that is has to add 4 shots to every pull, to reach 15.

So..... my whole point is, that if the MS actually DID perform the "runaway trigger" test, it should be impossible for guns to ramp from under 7,5 (half of 15).... and would ensure no more than one extra shot fired at the last trigger pull.

If the MS followed their own rules, we would ensure that players don't enter the field with guns that shoot 5-6 shots extra per trigger pull, which I believe to be quite unsafe.

Or... am I completely misunderstading something here?

Nick
 

Jasper

Northern Heroes #03
Sep 3, 2003
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dont really know how ramping works but from reading this from the millenium press release

11.01 Players may use a single .68 caliber semiautomatic paintball marker, which consists of a single barrel and a single trigger system. Double-action triggers are prohibited. Markers will be capped at 15 balls per second, defined as no two consecutive shot maybe timed shorter than 65ms apart, provided they shoot in semiautomatic or pump mode only defined as no more than one paintball is discharged for each trigger cycle. Shots to be stored up to 100ms after trigger pull and cancelled on the next trigger activation to allow guns to shoot at 15bps. Once the trigger is released only a single shot may be discharged thereafter.

this is how i read it

pull trigger once fire a ball 65ms later marker fires another for me to fire again i must pull the trigger again so over a period of 100ms i can fire 2 balls from 1 trigger pull as any other shots stored must be cancelled after 100ms of the trigger pull that stored them.

However they contradict themselves by saying semi-automatic mode which is one pull of the trigger one shot. Anything else is really full auto although its the marker doing the work not your finger holding the trigger down so it now no longer becomes full auto as that is defined as holding the trigger to produce continous firing.

Apart from that last paragraph basicly i can have a marker that shoots twice and no more than twice (as there is not enough time to fire any more from that trigger pull 65ms + 65ms = 130ms so over the 100ms it is allowed to store shots for) every time i pull the trigger so long as there is 65ms between each shot.

This might be what ramping does i dunno but some of you are talking about 3-5 shots per trigger pull. Also saying about kicking in after 3 shots but it dont say that in their rules so really it can kick in at the first shot.

Oh yeah an no more than 15bps;)
 

Zebra3

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Jul 13, 2004
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The rules that the MS went with in the end have nothing in comon with the rules that they put out before the event. They went with the PSP modes, so the gun fires in semi only for 3 shots, then it can ramp at a rate of 3 shots per pull to a maximum rate of fire of 15 bps.
 
For a gun to not fail on the currently published millenium rules they would need 15bps capped ramping which 'kicks in' at 10bps.

If your ramping mode kicks in at less than 10bps you would potentially store shots for more than 0.1seconds which would fail the stored shots rule.




I dont see what all the confusion is about???