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PSP's new 15 BPS rule

Chicago

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Originally posted by manike
If the cap is no shots closer together than 65ms, whats so hard to understand about that?

It's simple.

It's easy to measure (for players and refs).

It's non-negotiable.

Easy for the software guys.

No grey area.

It's the best 'start' of a rule I've seen in a long time.
It takes the skill out of the game. Now players who suck at whining and bitching will be able to do just as well as players with mad whining and bitching skills.
 

Nick Brockdorff

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Jeeeez dude

Please, please tell me that you aren't really this STUPID, and that it's actually because English isn't your first language that you made such a stupid statement.
How about you lighten up a bit and speak to others like you wish to be spoken to yourself?..... how many languages do you speak incidentally??

- it was a tongue in cheek remark about the actual vocabulary - calling the rule a "BPS limit" :rolleyes:

All I meant was, that if you make a rule saying "you can only shoot X number of shots in a second" - you shouldn't enforce it by a testing method that measures something else.

BPS (to my - apparently - extremely limited intellect) means "Balls Per Second".... which is to say if that is the value you want governed, then it is irrelevant how each of those balls are spaced within the interval.

If what you want is a rule governing the minimum gap between any two shots, then call it that....... not something else..... was my point.

If "BPS" is universally accepted as being the space between two shots, within the secret and vastly important circles of the industry where you move, I appologise for any discomfort I may have caused to your professional sensibilities.

It was a JOKE.... which I thought was fairly clear.....

But hey.... maybe my sense of humour is so inferior to your towering intellect, that it didn't register with you.

:rolleyes:

N
 

Baca Loco

Ex-Fun Police
Re: But Simon--

Originally posted by manike
I agree it will fail guns that weren't previously an issue, depending on your definition of the cap.

They have tried to make an all inclusive rule which is hard to understand and implement.

People can set up any electronic gun to fit below the limit.

If they want to ride the fine line and keep the best advantage then they will have to buy a new board or upgrade their existing gun's software (sorry SP customers).
Thanks, Simon. I see I'm not really out in left field, just putting more emphasis on some elements of the rules than you were. I'm clearer too on why you prefer the method you do as well.

Now I'd like to have a rep from the PSP clarify the details so we know exactly what their intent is.
 

Chicago

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Jeeeez dude

Originally posted by Nick Brockdorff
BPS (to my - apparently - extremely limited intellect) means "Balls Per Second".... which is to say if that is the value you want governed, then it is irrelevant how each of those balls are spaced within the interval.
I realize you're trying to be sarcastic/funny with this comment, but the reality is you're right on the mark: Your intellect is extremely limited if you think "balls per second" means balls in one second.

Balls per second is a measure of speed just as kilometers per hour is a measure of speed. You don't get a ticket for driving 140 kilomoters within an hour, you get a ticket for driving at a rate of 140 kilometers per hour. If you drive a kilometer in 17 seconds, you get the ticket, even if your car was parked still for an hour before that.
 

Wadidiz

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Re: Jeeeez dude

Originally posted by Chicago
Balls per second is a measure of speed just as kilometers per hour is a measure of speed. You don't get a ticket for driving 140 kilomoters within an hour, you get a ticket for driving at a rate of 140 kilometers per hour. If you drive a kilometer in 17 seconds, you get the ticket, even if your car was parked still for an hour before that.
Touché. Point to Windy City.
 

Nick Brockdorff

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Chicago

Balls per second is a measure of speed just as kilometers per hour is a measure of speed. You don't get a ticket for driving 140 kilomoters within an hour, you get a ticket for driving at a rate of 140 kilometers per hour. If you drive a kilometer in 17 seconds, you get the ticket, even if your car was parked still for an hour before that.
You are completely missing the point, which is that nobody in an official capacity has ever defined that (paintball HAS no one official body as it were).... and as such a whole bunch of paintballer, as intelectually limited as I, will think it is defined the other way..... thereby creating misunderstandings and penalties that could have been avoided.

As such, the rules should not assume that everyone is on the same page, but rather start off by defining what the definition of "BPS" is.

But hey - maybe the league should limit entry to people of your obvious towering intellect.

N
 

Wadidiz

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Chicago

Originally posted by Nick Brockdorff
As such, the rules should not assume that everyone is on the same page, but rather start off by defining what the definition of "BPS" is.
You probably noticed that I defined what I meant by 15 BPS in my suggestions in the "Millennium 15 BPS" thread (copied from Simon Steven's suggestions in other threads).
 

Nick Brockdorff

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Actually no ?

Just looked through the thread, and didn't see a definition of BPS ?

But - if the MS start off the rule by defining that "BPS is the space between any two shots, multiplied into the number of shots attainable in a second" (or something similar), that would be fine with me, and put this whole debate on the definition of BPS to bed.

The point is, that because "BPS" may be an industry standard to the techies - it is not to the players - and as the rulebook is written for the players, it should be worded in a way that leaves no room for interpretation...... Interpretation is what gives you another Toulouse, with scores of players banned without intentionally breaking the gun rules.

What then remains, is the whole "buffering/storing" issue, which I think you should look at more closely, as without buffering, you are dropping ROFs way below 10 effectively.

Nick
 

A.B

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ok i've read the posts so far in this thread- i'm not in any way techinically minded with regards to software in markers.

My understanding is so far

The Rule defines as either

A rate of 15 bps is allowed- this is calculated by measuring the delay between any two shots and multiplying these to give a rate that would be achieved if the rate of fire was sustained for a second. Stored shots are acceptable so long as they are not discharged at any shorter period than (forgotten it:eek: )milliseconds.

So we'd need either new boards or re-programming but with these new boards it would be possible to program a cap (15bps) and then continue to walk the trigger- the gun would store shots for a defined period and in effect rate of fire would still be towards 15 bps rather than 8-9.

or the other way it defines

A rate of fire of 15 bps is allowed- this is calculated by measuring the delay between any two shots and multiplying these to give a rate that would be achieved if the rate of fire was sustained for a second. Stored shots are not allowed in any form.

in this way rate of fire would drop right down as you'd have to tap the trigger at precise intervals to attain 15bps or anything near it.


or has my head exploded and i should just go and sit in the corner :D

A.B
 

Wadidiz

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This is what I suggested on the other thread (with an eighth point added):

1. 15 BPS cap enforced by ball-counting instrument (specifically: no consecutive shots where the elapsed time between shots exceeds a rate-of-fire of 15.4 BPS = 65ms between shots)

2. No full auto (two fingers walking).

3. No stored shots (never more than one shot within 150ms of trigger release)

4. No excessive bouncing (simple slow-pull bounce-test while held in tight shooting position to make sure that no more than one double discharge takes place per five or six trigger activations; also no discharges when tapping on back of air tank or elsewhere on marker)

5. This would be monitored by radar speed guns which can take reading from behind players without them knowing and with ball count detectors (or, preferably, one—single—device that does both).

6. Penalties for violators: Don't know but they must be severe for blatant violators and, perhaps, escalating for repeat offenders.

7. If a player is unsure about his maximum ROF he may use an unmodified Viewloader Revolution (or a similar hopper) to guarantee less than 15.4 BPS.

8. No more than one discharge (with ball shot) per trigger activation for the first three trigger activations