Don't let them hold you down TJ, brilliance is rarely appreciated.
I think many of you are missing the point. You have concerns about safety, concerns about it involving less skill, concerns of not being able to move. But I don't think that you realize that guns are being used that pretty much, for lack of a better term, ARE full-auto. You need to accept the fact that you are going to have to play against cheating guns that are pretty much full-auto. Once you do, it makes your decision a lot easier.
Now a lot of you are rightfully asking, where is the limit, where does it stop? Paintball has to be limited by something physical, and that factor is the paintball itself. It is .68 caliber, and that's what we have to work with. Players are not going to run around with 800 round hoppers on their guns, because there is a point where the advantage of the extra paint is eliminated by the inconvience of that extra paint. Now if a player wants to shoot 50 bps second, good for him, but how much an advantage is that going to have over a guy shooting 25 bps? The one will be able to shoot his gun twice as long before having to reload, and it's probable that the possibility of someone evading 25 bps is small enough that he won't care about wasting his hopper twice as fast. It doesn't matter if a guy is shooting 100 bps at me, if I'm tucked safely behind a temple. The good news is that ROF can always be negated with hopper size. If we don't want people shooting 50bps, give them 30 round hoppers.
Now TJ, the only problem that I see, is leveling the playing field with the ramping (dwell) guns.
I think many of you are missing the point. You have concerns about safety, concerns about it involving less skill, concerns of not being able to move. But I don't think that you realize that guns are being used that pretty much, for lack of a better term, ARE full-auto. You need to accept the fact that you are going to have to play against cheating guns that are pretty much full-auto. Once you do, it makes your decision a lot easier.
Now a lot of you are rightfully asking, where is the limit, where does it stop? Paintball has to be limited by something physical, and that factor is the paintball itself. It is .68 caliber, and that's what we have to work with. Players are not going to run around with 800 round hoppers on their guns, because there is a point where the advantage of the extra paint is eliminated by the inconvience of that extra paint. Now if a player wants to shoot 50 bps second, good for him, but how much an advantage is that going to have over a guy shooting 25 bps? The one will be able to shoot his gun twice as long before having to reload, and it's probable that the possibility of someone evading 25 bps is small enough that he won't care about wasting his hopper twice as fast. It doesn't matter if a guy is shooting 100 bps at me, if I'm tucked safely behind a temple. The good news is that ROF can always be negated with hopper size. If we don't want people shooting 50bps, give them 30 round hoppers.
Now TJ, the only problem that I see, is leveling the playing field with the ramping (dwell) guns.