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Beaker

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Jul 9, 2001
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Sunday

One of the team I played wiht saw 2 of dynasty getting their shockers tested on Robbie on the sunday, I don't know more than that but I presume that means that they got what they needed to make it work.

As for my Alias, I had a hella time getting it 100% legal at first as it was bouncing like mad, because I thought that the refs would be all nazi about it, only to see on the field LOTS of guns that were bouncing, some some obviously so it was a joke, on one field a guy in a stand up can was railing down one side, went to swap hands to come out the other and the gun pretty much continued full auto as he did so firing up into the air.
 

Booya39

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Jul 15, 2003
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Sunday

Originally posted by Beaker
some some obviously so it was a joke, on one field a guy in a stand up can was railing down one side, went to swap hands to come out the other and the gun pretty much continued full auto as he did so firing up into the air.
Well it's good to see they caught all the people who's guns would shoot and extra shot when the refs wouldn't hold the gun against their body but they let the guns that shoot full auto go right on through... SWEET!!!

:confused:
 

shamu

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Apr 17, 2002
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reality check

The chrono ref is never going to be able to catch _all_ the cheating guns that go on a field, not without seriously impacting the schedule. There are too many cheats to test every gun for every cheat before every game. That's why the draconian penalties... run an illegal marker if you want but if we catch you your whole team is paying for it.

I gave my chrono judge fairly specific instructions on what he should/should not be testing for. He caught a lot of guns on Friday, not as many on Saturday. I know he didn't get them all (why is that team turning their guns off then back on before the game starts? gee, I wonder :rolleyes: ) but under the circumstances I think we did a pretty good job of catching bouncy guns as they came in.

There was a lot of complaints about the chronoing at certain PSP fields. Was it better at the NPPL event?
 

Booya39

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If a gun is in competition mode you can't change the settings and turning the gun on/off does not reset anything since nothing can be changed. They told us the guns had to be in competition mode. That's very easy to check for.

I definitely think the NPPL refs had a little more training the the area of chronoing guns. The NPPL was a little nicer to my gun by not slapping it repeatedly. However, I still think checking for that double shot if you don't hold the gun against your body isn't preventing bouncing guns. People don't pull the trigger slowly to get those 2 balls ever 3rd trigger pull with the gun a foot out in front of themselves. Do you get what I'm saying? And please don't tell me that when you shot fast every 3rd ball shoots an extra ball or 2 because I think that's complete bs unless you have a cheater board.
 

manike

INCEPTIONDESIGNS.COM
Jul 9, 2001
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I think the refs were better at the NPPL event when it came to the guns. The guys at the PSP were just being stupid/idiotic a lot of the time.

On a side note, If I saw someone shooting a gun before a game started, then they turned it off and back on before playing... I'd want to test that gun as soon they got into a bunker... If not before. I wonder if it would be within the rules, if the game hadn't started yet, to take it from them and make a few shots?
 

manike

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Originally posted by Booya39
If a gun is in competition mode you can't change the settings and turning the gun on/off does not reset anything since nothing can be changed.
Not true, see my earlier post, that can be used to reset the eyes and amount of bounce.

Originally posted by Booya39
They told us the guns had to be in competition mode. That's very easy to check for.
Again, it's not always that easy to check for, especially not with the creative cheats I've seen since coming to the USA. :( It's easy with an LCD gun, but you can't trust LED's...
 

shamu

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Apr 17, 2002
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Originally posted by manike
I wonder if it would be within the rules, if the game hadn't started yet, to take it from them and make a few shots?
The team I caught resetting their guns I made go back through the chrono.

yes, referees can check guns after a player has passed the chrono. Until the player leaves my field I can check or chrono any gun used in the game. According to the rules, NPPL can hold a gun for up to three days after the end of the tournament to test it for illegal modes, although I've never heard of them doing this.
 

Booya39

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Originally posted by manike
Not true, see my earlier post, that can be used to reset the eyes and amount of bounce.
THAT is something you can look at the lcd screen and see if the eye is disabled. VERY EASY.


Originally posted by manike
Again, it's not always that easy to check for, especially not with the creative cheats I've seen since coming to the USA. :( It's easy with an LCD gun, but you can't trust LED's...
If it doesn't have an LCD screen turn the gun off, on, and then shoot it.


MY POINT:
It takes more than 3 shots to find a gun with a blatant cheat programmed into it. The chrono isn't going to find it so what the chrono judge is finding is that guns have recoil. So the only people they're really catching if they don't shoot the guns like a player does/will are the people who are perfectly legal.
 

shamu

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Apr 17, 2002
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Originally posted by Booya39
If it doesn't have an LCD screen turn the gun off, on, and then shoot it.
Exactly. That's why they went back to the chrono tent (remember the no shooting on the field rule)

MY POINT:
It takes more than 3 shots to find a gun with a blatant cheat programmed into it. The chrono isn't going to find it so what the chrono judge is finding is that guns have recoil. So the only people they're really catching if they don't shoot the guns like a player does/will are the people who are perfectly legal.


I agree with the first part - the chrono judge isnt' there to find programmed cheats. But there are plenty of players who set up their triggers to be a little more, shall we say, "active" than is legal. To say the chrono judge is only finding legal guns with recoil is a little disingenuous.

If a gun has a bouncy trigger, it's illegal. And before you go off on the "one extra shot" arguement - I'm not worried about an e-cocker that slips one extra shot when it's held left handed, at a 24 degreee angle and fired reeaaaallly slloooowwwwllllyyyy. It's the e-cocker or timmy that shoot five shots per trigger pull, or go full auto with little or no effort. To say those don't exist, or that no one tries to get them on the field is bull.
 

Beaker

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well, we played each field and only the guy on the JT field seemed to really try and shoot the guns, the rest just did the clearing shots and the 3 over.

However, none i saw ever had the LCD's checked as Booya said, nor for things like loose vernier wheels on A4's or even locked off air systems/regs etc.

The problems I mailnly saw where the ramping that you got in strings, not cheater boards, just debounce too low. that was my problem with the alias, I could get out single shots but in strings I knew it was speeding up faster than I was pulling the trigger, I had to up the debounce a LOT to get rid of that to where it was only shooting what i was pulling.

Now this is just my ignorance shamu, but if you guys see a gun mid game that is obviously "turboing" do you pull him up for it? check the guns post game or anything? or is it just at the chrono that guns can get pulled up.

plus a big thing was you got chrono'd and then just stood around, there was no check at all to keep the guns in sight, not played with etc. I'd much prefer to see a rack at each fields like Campaing had that once a gun was chronoed it was put in so a) the judge can see it isn't being tampered with and b) you can count who has and hasn't been chronoed as they never even seemed to know if they had done 7 from each team.

It wasn't that bad, but some fairly obvious things got through the net and I think a few simple things would greately stop that