Chicago,
Obviously I'm arguing the benefits of my format over the 'other' version of the same thing - but I've been trying not to do so at the expense of the greater arguments. If I stepped over the line, I apologize.
When it comes to the expense of the xball format, I don't see how anyone can argue in any way shape or form that its less expensive than either 5 player or 7 player: we're not just talking event expense, we're talking 'playing' expense, which includes travel and practice.
When you have a line of 15 players, you're transporting and hoteling and feeding three five player teams or two seven player teams. Then you have practice sessions (one would hope at least once a week), at which you've got to put paint into 15 guns and etc.
It may not be the individual event expense, but it sure as heck is the support expense.
On the paint numbers - I don't know about anyone else other than the teams that order paint from me for events. Sure each of them take home some cases, but I was comparing apples to apples - paint ordered for xball, 5 man and 7 man, and those numbers were the true range of what I shipped or delivered.
Pete, yes; sitting on your duff hoping to get a couple of snapshots is going to lose games all the time. What I'm saying, I guess, is that the orientation of the game is inherently defensive in nature - strictly from a game analysis point of view. Successful teams play very aggressive defense, while bad teams think defense means sitting on their buts and laning all game long. If there were no point to defense, players would simply run and gun down the field, in a coordinated fashion, without ever taking up a static position. What I observe during games between good teams and players is the establishment of 'fortified' defensive positions, from which aggressive moves are made to gain ground and curtail their opponent's control of other defensive positions, denying them manueverability. Denial of manueverability is a defensive approach.
This back and forth on the issue is helping me better define what I'm referring to - and I accept all the responsibility for confusing everyone while trying to figure out how to explain what I mean.
Chicago,
if you accept the numbers I quoted as that being ordered by the teams in anticipation of what they figured they use:
its 892 balls per minute for 7 player
1111 balls per minute for xball
2000 balls per minute for 5 man (if I've got my game time right)
There are, unfortunately, all kinds of ways to look at those numbers; in the end, ball usage more than likely has most to do with "player-in-game" time than anything else. Most 7 player games I've watched this year, both teams are down to 3 to 5 players within the first minute of play - which reduces ball consumption tremendously. Most 5 player games I've watched this year have more players surviving for a longer length of time. I'm sure that if we were able to reduce these numbers to actual balls per minute across the formats, there'd be a rough parity, with the higher consumption going to an xball team because of team size.
When talking economics, it hardly matters, since the issue is, what costs more to sustain, and xball is the clear winner in that regard.