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Okay, on this whole reunification thing...

SteveD

Getting Up Again
since I'm doing a demo for NPPL in a few months, I really don't want to give too much away, but:

what makes it 'cheaper' is the fact that the format emphasizes manuever over shooting.

During PaintFest, we watched a steady decline in the balls used per game as the teams learned to use a small amount of paint to suppress opposing watchers (guys over the top of their bunkers communicating) and rely more heavily on moving for one or two shot eliminations.

There are no points for eliminations, just for scoring a goal, so a team that outmanuevered their opponent could leave a fair number of players on the field and still score.

The field itself is 200' x 120', and there are only 30 bunkers on it. Defying conventional wisdom (and proof of concept was there at PaintFest) a wider, more open bunker arrangement also promoted movement and less fire.

The flag, being a mobile flag, also added tactical options, again, less reliant on shooting and more on moving, further reducing the balls required.

If you are familiar with woods ball from the pump era, you'll remember games in which the field was virtually silent as players on both teams crawled and repositioned themselves, or just waited in ambush. Although we're definately not using pumps in this format, one of my goals was to bring the flavor of that style of play out onto the arena field, and we managed it quite nicely.

A typical paintfest game had one or two jack-in-the-boxes popping up over the bunkers, taking a read of the field, communicating, while their teammates manuevers. There would be a brief flurry of bunkerings, followed by more manuever.

The anticipation felt by the crowd, who could see the 'ambushes' forming was tremendous.

And, the fact that we stopped play for penalty assessment (and checked all players on the field for concealed hits when play stopped) also, quite frankly, allowed the players to relax tremendously with the confidence that opponents weren't playing on, and this alone, I am sure, reduced the incidence of bonus balling and over shooting (no need to light someone up because they couldn't turn and take one with them).

The physical contact aspects of the game also contributed.
 

Chicago

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Jan 31, 2005
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Steve:

So more seriously, your new format is similar to the USPL format. Hopefully with some improvements, but the USPL format seemed to have some good concepts. (I think the stopping the game for penalties is an overreaction though - better to invest in good officials than interrupting game play.)

Maybe a penalty system closer to football - penalties arn't assessed until after the play is over. If you "won", but you played on to do it, you don't get the point, but if the other team played on and you won anyway, you just decline the penalty.

But I'm definitely a fan of the team advancing the flag, the size of the field, and the number of players. Maybe not practical for the lower divisions, but certainly a good format for pro-level televised events.

Robbo:

Sometimes I wonder if anyone would know who Raehl is if you didn't talk about him so much.
 

Baca Loco

Ex-Fun Police
At the risk of over the top threadjacking, here goes:

Can we call genesis Dball instead? (What can I say? Genesis strikes me as wee bit precious and not a little pretensious even if it was first. :) )

Prediction: if attempted to be played as it was at Paintfest you will be surprised to discover the players will change the game. The intervening years and Xball will see to it. (My point is the play of a game is a function of the rule set and the players' conception of that game. When the conception of how to play the game changes so does the game. As a consequence I'm of the opinion that what happened at Paintfest is almost irrelevant.) I'd be far more interested in seeing it played now by veteran tourney teams.

Prediction 2: Corallary to prediction 1. All those rollers will prove to be a problem.

(Even so, I'd like to see the concept revived just to see what happens but the same resistance I suspect will remain. I couldn't talk my team at the time into going tho I wanted to badly 'cus they didn't like the flag manuevering. Again, not a reason not to try but an obstacle nonetheless.)
 

Robbo

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Jul 5, 2001
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Originally posted by Chicago

Robbo:

Sometimes I wonder if anyone would know who Raehl is if you didn't talk about him so much.
...but just in case the non-entity called 'raehl' does strike gold and a single person has heard of him, I want that person to know his truth worth, it makes me sleep easier at night to know I have bought at least one glimmer of truth into this world :)