So much to respond to:
Nick,
I was not addressing format issues with that commentary, I was discussing 'why 7 man is better', and offering a few responses from the players I took to NPPL.
Most of what you said was correct - but you missed the issue of 'mass'; 5 man is too small of a 'force' to give the game any kind of stability for any length of time. You lose one player, 20% of your force is gone and, most likley (given the field layouts and size), you also now have no 'depth' to your line in at least one location on the field; there;s not enough bodies to provide a reserve to fill in gaps. Maybe 6 is the right number.
But that's one major problem with a team size under 7 - and even 7 is pushing the limit.
The other major issue is one coming strictly from a game design point of view and I'll get to that below.
***
To whoever asked 'hasn't anyone talked to the tv people'? - YES
I have.
Here is what they want:
MOVEMENT
AERIALS
PHSYICAL CONTACT
SIMPLE GAME RULES
SIMPLE SCORING
(And as an aside, the main criticism of the 'genesis' format was that the scoring was too complicated and I recently revamped it so that it is much simpler but has the same effect on the game. again, more on game design below)
TV wants A*C*T*I*O*N!!!
Plain and simple.
Do I need to mention that the genesis format provides all of the above?
***
Game theory and design.
The main problem with 5 man center flag is that it is an inherently DEFENSIVE game.
When you analyze a competition scenario with game theory, you take a look at all of the possible options for one player, and then all of the possible options for the other player and stick them in a comparison table; you then make some shrewed guesses as to the outcome of each played against the other (either just reasonable guess work or plugging in numbers from observed instances of the game) and then tally up the wins, losses and draws. Doing this will usually show you, on balance, what the better strategies are as well as show you what kind of game you're involved in (in this case, offensive, defense, etc).
You're analyzing risk/benefit.
Paintball, as its played now, is essentially a 'zero sum' kind of game, in that one team ends up with all (or most of all) of the poiints at the expense of the other team. There's one big pot to grab and only one team can have them.
We see the effects of this in a very clear manner; teams rarely go for the flag these days until after they';ve swept the field.
A defensively oriented game that allows for some give and take (like a 7 body game) has a few more tactical options, but also devolves to the 'skirmish line' and an emphasis on eliminations until enough of an advantage is achieved to make a successful push.
Here's some idea of what I'm talking about (we're speaking in generalities here)
Team A full offense/Team B defends B wins most of the time
Team A full offense/Team B full offense 50/50 outcome
Team A full offense/Team B Partial offense 50/50 outcome
Team A defense/Team B defense 50/50
Team A defense/Team B Offense A wins
Team A defense/B partial offense 50/50
I know you can nitpick the above, its VERY simplified, but you can see that your only real guarantee of a win is a defense.
The genesis format's key was to change the above to 'your best winning strategy is an offense'
One key was, as someone mentioned, to remove body count points; now you can risk your players without the detriment of giving points up to the other team.
To sum up: you need enough bodies, related to field size and layout, to provide a manuever reserve to each team; they have to be able to lose some players without automatically having to resort to a defensive posture in order to stay in the game. You need a scoring system that puts emphasis on offense. You have to have a format that allows for lots of manuever. And
You need a format that puts control of the game firmly in the hands of the officials, which means the ability to stop and start the game for penalties.
Fortunately, I'll be doing a demo of the genesis format in a few months, we'll tape it, we'll have some important folks there to observe, and we'll see, once and for all, if it isn't the answer (but of course I know it is)
Good to see everyone I saw. Not happy with all of the 'rumors' I heard floating around, most definately not happy with the doom-and-gloom attitude I heard from many (the 'INDUSTRY' needs change to survive, they are DEMANDING this that and the other thing - to which I say, screw them, they're the ones that effed it up to begin with by spending money they didn't have), but all in all, its obvious we're in for change and that usually means some good stuff will happen.