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New MS gun rules

Chicago

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Jan 31, 2005
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The parabolic mic only gets you to accuracy within a few feet in its current incarnation, so it's not quitable for breakouts, but very good for one guy behind a bunker even if there's another guy one bunker over, and even i the guy with the mic is outside the netting 100 feet away.

Apparently the next iteration of the device will narrow the filter, allowing it to be used on people right next to each other as long as they're shooting different directions (as shots pointed away from the mic sound different than shots pointed towards it.)

It is a fine piece of technology, and I have no doubt that it will make enforcing BPS nearly 100% reliable.

But, that assumes you like ramping, and still doesn't solve the velocity ramping problem. I think by the start of next season PSP will begin to see significant velocity ramping, especially on the breakout when it's hard for the radar to figure out what it's pointed at.
 

Nick Brockdorff

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Jul 9, 2001
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I've said previously - and I'll say it again.

I think the current (new) gun rules in the MS - are the best in either of the 3 Series.

The NPPL rules open up for two many cheats.
The PSP rules negate skill to a great degree.... and is in many ways fairly questionable safetywise.

I would just recommend the MS limit was 12 BPS instead of 15, as 12 is the natural level for most players out there.

My ONLY issue - and that is a big one - is the timing of the new rules.... they have made them public less than one week before teams leave for the event, thereby making it completely impossible for a number of teams to get their guns to comply with the rules.

- And when people then criticise that, they just stonewall.

They seem to have completely ignored the fact, that some boards used at MS events, can only be re-programmed by sending them to the manufacturer in the US.... some don't even have a "true semi" mode.... which makes it entirely impossible for the players to comply with the rules, no matter how much they want to.

I think it is extremely reproachfull - and I have no doubt it will be an entertaining Captains meeting on Thursday!.... and it will be interesting to see if the teams of the MS voice the same oppinion in solidarity.... or if the teams that are lucky enough to have their guns in order, will sit quiet, because they enjoy seeing competitors be in trouble because of the MS.

Making rulechanges, that require players and teams to change technology, should NOT me made with less than 2 months warning.... anything less is just screwing us over!

Nick
 

Nick Brockdorff

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True

But as you are not able to make completely enforcable rules withing the parametres of legislation in most European countries.... the best you can do is make rules that are somewhat enforcable - and that dampens the desire to break the rules (simply because what you get within the rules is "good enough").

I'm sure if you - or anyone else always talking about enforcement - can come up with an ingenious way to make rules that are within the law and that are enforcable, the MS will be the first to implement them :)

Anyhow..... their timing just plain SUCKS !

Nick
 

Five Finger Bullet

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Jun 30, 2005
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quote:
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Originally posted by Nick Brockdorff

The PSP rules negate skill to a great degree.... and is in many ways fairly questionable safetywise.
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Safety problem, anyone could concede that, but could we all please drop the skill argument?

Maybe it's just me, but it appears the better teams are still winning the events. What skill are we losing here? Are you guys who keep bringing this up just upset because you may have to run a little faster between bunkers? Maybe fight a little harder to retake lost lane domination? Just because you have fewer hiccups in your paint stream than the guy you're dueling with doesn't mean crap. If you suck, then PSP Mode to you is throwing more inaccurate shots than you did before. If you people are trying to tell me the difference between Division III and Pro is the speed of the players fingers then I say you're full-on delusional.

My opinion is that the people who are complaining about the negation of this valuable 'skill' are people who are unduly afraid of losing to a lesser team. To this I say: if you're consistently losing to teams beneath you, then maybe you should get a new perspective my friends. You don't hear the Oakland Assassins crying because Miami Effect are shooting the same bps they are. No one seemed to worried last year about Legacy making it impossible to move due to their fast guns.

My point is, in case you've somehow missed it, that this is the dumbest argument I've ever seen, brought on predominantly by aging players who are grasping at any advantage they can, imagined or otherwise, and are baselessly terrified that either their team will suffer from the ensuing anarchy as every team on the planet will suddenly become Dynasty grade killers, or that they'll be losing their spot on the roster to some show off track star who will now magically possess the gun skills of a god all because of his new PSP chip.

Rant over