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New MS gun rules

Nick Brockdorff

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Jul 9, 2001
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Martin

I don't think anyone disagrees with the rules on ramping as such..... the timing however, is a whole different matter!

As for having to ask a refs permission to push a button on your hopper.... well that's just plain stupid :D

Nick
 

martin

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Dec 12, 2001
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ye far enough

was just putting somthing positive in like the rule its self is fine the hopper thing mad.I can here it know 'i went to load and the ref pulled me out !'
 

NaffyNerd

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Nov 16, 2003
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Originally posted by duffistuta
Lack of planning, conflicting opinions within the MS, public criticism, varying laws, lack of willpower, internal powerplays, repositioning of alliances, changing your mind depending on the opinion of whoever you spoke to last etc. etc.

I can think of lots of rational explanations and I think the truth is they all come into play.

While I have no doubts that certain MS promoters' futures lie away from the series, I do not believe any of them is doing any deliberate sabotage.
Making excuses for Mill! Just what I was afraid of: a co-conspirator.
 
D

duffistuta

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Originally posted by NaffyNerd
Making excuses for Mill! Just what I was afraid of: a co-conspirator.
You've got me bang to rights guv, but I ain't doing bird for no-one...I'm going down shooting.

Once I know what kind of board I can have in my gun.
 

Zebra3

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How a manufacturer can do this in 7 days is beyond me. sounds like Paris will be a real laugh for the teams who will be forced to shoot semi only while others will be shooting ar a rate of 2 shots per pull. And these rules are suposed to make it a even playing field? I am just glad i have not spent any $ to go and play.

Rate and mode of fire rule change – Effective for World Cup, Paris

Following feedback from teams, the paintball industry and judges from the first two events of the season and concerns voiced about the safety issues surrounding the ‘PSP’ mode the Rules Committee has made the following modifications to the gun rules. These changes will come into effect for the 2005 7-Man World Cup in Paris.

The current relevant gun rules state:

11.01 Players may use a single .68 caliber semiautomatic paintball marker, which consists of a single barrel and a single trigger system. Double-action triggers are prohibited. Markers will be capped at 15 balls per second, defined as no two consecutive shot maybe timed shorter than 65ms apart, provided they shoot in semiautomatic or pump mode only defined as no more than one paintball is discharged for each trigger cycle. Shots to be stored up to 100ms after trigger pull and cancelled on the next trigger activation to allow guns to shoot at 15bps. Once the trigger is released only a single shot may be discharged thereafter.

11.03 Markers with electronic firing systems must be locked in semiautomatic tournament mode. The player may not be able to adjust dwell, debounce or shooting mode while on field. A paintball marker capable of firing in other than semiautomatic or pump discharge modes shall be rendered incapable of firing in such mode in such a manner that requires the use of external tools or substantial disassembly of the marker. If the marker has a ball detection system on it, the player may be allowed to turn the ball detection system on or off with the permission of a referee. Players may also turn their loaders on/off for purposes of cleaning with the permission of a referee.

19.05 Marker Checking Procedure

- Mechanical Bounce Test - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be held by the rear of the main body and bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.

- “Runaway Guns” Test - All markers will be checked for “runaway” triggers. The marker will be fired rapidly. The testing judge, while rapidly firing the marker will suddenly cease to pull the trigger. Any marker that continues to fire after a delay of 100 ms while the trigger is NOT being pulled will be deemed to be a “Runaway Gun” and will not be allowed on the field.

- Marker Velocity Chronographing Test - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over a radar chronograph.

Following modification these rules will now state:

Players may use a single .68 caliber paintball marker, which consists of a single barrel and a single trigger system. Double-action triggers are prohibited. Markers will be limited to 15 balls per second, defined as no two consecutive shots timed shorter than 65ms apart. Trigger activation may be stored for up to 100ms after trigger pull but must be cancelled on the next trigger activation (this is to allow guns to shoot at 15bps in semi-automatic mode). Ramping of shots will be allowed only once 7.5bps has been achieved and then the marker may ramp to 15bps only if the 7.5bps is continually maintained. Once the trigger is released only a single additional shot may be discharged thereafter.

11.03 Markers with electronic firing systems must be locked in a tournament legal mode (see rule 11.01). The player may not be able to adjust dwell, debounce or shooting mode while on field. A paintball marker capable of firing in other than tournament legal mode shall be rendered incapable of firing in such mode in such a manner that requires the use of external tools or substantial disassembly of the marker. If the marker has a ball detection system on it, the player may be allowed to turn the ball detection system on or off with the permission of a referee. Players may also turn their loaders on/off for purposes of cleaning with the permission of a referee.

19.05 Marker Checking Procedure

- Mechanical Bounce Test - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be held by the rear of the main body and bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.

- “Runaway Guns” Test - All markers will be checked for “runaway” triggers. The marker will be fired rapidly. The testing judge, while rapidly firing the marker will suddenly cease to pull the trigger. Any marker that fires more than 1 additional shot after the final trigger activation, with a maximum delay of 100 ms, will be deemed to be a “Runaway Gun” and will not be allowed on the field.

- Marker Velocity Chronographing Test - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over a radar chronograph.

We believe that these final changes to the gun rules for 2005 will dramatically increase the safety levels for our players and referees and, while maintaining a technologically level playing field, will give a difference in obtainable firing rates between the highest and lowest skill levels for our players.

Administration

Karlijn van Rongen

karlijn@millennium-series.com
 

Gyroscope

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Aug 11, 2002
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Maybe they mean last, as in "most recent," rather than final, as in the last one to be applied this year with no further alterations to follow.

I think it is sad that the league that showed the way forward as far as infrastructure, amenities, and presentation is now tripping over its feet with regard to gun rules. I have come to believe that in a choice between demanding what you cannot guarantee (NPPL) and denying what you will permit (Millenium), the edge in credibility goes top the former. I would have never believed it, but the wink-wink gun rules and last minute radical alterations have done more to impeach the integrity of the Millenium's rules than the head in the sand "at least we're trying" approach taken by the NPPL.

The not touching the switch without permission is silly. As if the referee can tell before giving permission whether or not the switch will activate a cheat mode, or whether deactivating eyes is needed due to broken paint in the breech.
 

RoryM

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Jul 23, 2001
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Bang on Gyro, who knows wha the button will do, so the simple thing is, no touching buttons!


The finger of blame must not be pointed squarely at the leagues and their promoters for all the confusion we are currently experiencing. If players/manufacturers had not decided to cheat with their markers fire modes, we would not have this situation at all! Ahhh Utopia!:D

But they did and it is hard to find a solution that works.