How a manufacturer can do this in 7 days is beyond me. sounds like Paris will be a real laugh for the teams who will be forced to shoot semi only while others will be shooting ar a rate of 2 shots per pull. And these rules are suposed to make it a even playing field? I am just glad i have not spent any $ to go and play.
Rate and mode of fire rule change – Effective for World Cup, Paris
Following feedback from teams, the paintball industry and judges from the first two events of the season and concerns voiced about the safety issues surrounding the ‘PSP’ mode the Rules Committee has made the following modifications to the gun rules. These changes will come into effect for the 2005 7-Man World Cup in Paris.
The current relevant gun rules state:
11.01 Players may use a single .68 caliber semiautomatic paintball marker, which consists of a single barrel and a single trigger system. Double-action triggers are prohibited. Markers will be capped at 15 balls per second, defined as no two consecutive shot maybe timed shorter than 65ms apart, provided they shoot in semiautomatic or pump mode only defined as no more than one paintball is discharged for each trigger cycle. Shots to be stored up to 100ms after trigger pull and cancelled on the next trigger activation to allow guns to shoot at 15bps. Once the trigger is released only a single shot may be discharged thereafter.
11.03 Markers with electronic firing systems must be locked in semiautomatic tournament mode. The player may not be able to adjust dwell, debounce or shooting mode while on field. A paintball marker capable of firing in other than semiautomatic or pump discharge modes shall be rendered incapable of firing in such mode in such a manner that requires the use of external tools or substantial disassembly of the marker. If the marker has a ball detection system on it, the player may be allowed to turn the ball detection system on or off with the permission of a referee. Players may also turn their loaders on/off for purposes of cleaning with the permission of a referee.
19.05 Marker Checking Procedure
- Mechanical Bounce Test - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be held by the rear of the main body and bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.
- “Runaway Guns” Test - All markers will be checked for “runaway” triggers. The marker will be fired rapidly. The testing judge, while rapidly firing the marker will suddenly cease to pull the trigger. Any marker that continues to fire after a delay of 100 ms while the trigger is NOT being pulled will be deemed to be a “Runaway Gun” and will not be allowed on the field.
- Marker Velocity Chronographing Test - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over a radar chronograph.
Following modification these rules will now state:
Players may use a single .68 caliber paintball marker, which consists of a single barrel and a single trigger system. Double-action triggers are prohibited. Markers will be limited to 15 balls per second, defined as no two consecutive shots timed shorter than 65ms apart. Trigger activation may be stored for up to 100ms after trigger pull but must be cancelled on the next trigger activation (this is to allow guns to shoot at 15bps in semi-automatic mode). Ramping of shots will be allowed only once 7.5bps has been achieved and then the marker may ramp to 15bps only if the 7.5bps is continually maintained. Once the trigger is released only a single additional shot may be discharged thereafter.
11.03 Markers with electronic firing systems must be locked in a tournament legal mode (see rule 11.01). The player may not be able to adjust dwell, debounce or shooting mode while on field. A paintball marker capable of firing in other than tournament legal mode shall be rendered incapable of firing in such mode in such a manner that requires the use of external tools or substantial disassembly of the marker. If the marker has a ball detection system on it, the player may be allowed to turn the ball detection system on or off with the permission of a referee. Players may also turn their loaders on/off for purposes of cleaning with the permission of a referee.
19.05 Marker Checking Procedure
- Mechanical Bounce Test - Markers will be tested for mechanical bounce by a bumping or jarring of the marker. Markers will be held by the rear of the main body and bumped on the tank or hopper. No contact will be made with the trigger. The marker will be deemed to have mechanical bounce if the marker fires during the bump test.
- “Runaway Guns” Test - All markers will be checked for “runaway” triggers. The marker will be fired rapidly. The testing judge, while rapidly firing the marker will suddenly cease to pull the trigger. Any marker that fires more than 1 additional shot after the final trigger activation, with a maximum delay of 100 ms, will be deemed to be a “Runaway Gun” and will not be allowed on the field.
- Marker Velocity Chronographing Test - All markers will be chronographed prior to going onto the field. The maximum muzzle velocity allowed will be 300 feet per second. Markers will be tested by firing over a radar chronograph.
We believe that these final changes to the gun rules for 2005 will dramatically increase the safety levels for our players and referees and, while maintaining a technologically level playing field, will give a difference in obtainable firing rates between the highest and lowest skill levels for our players.
Administration
Karlijn van Rongen
karlijn@millennium-series.com