Originally posted by Beaker
Point...missed.
Teams change the way they play in order to NOT get penaltied. So in a 5 on 1 you wouldn't have 5 guns rolling as you know that if you did you would get penalties.
So you have players playing to not overshoot, whereas now we deliberately do overshoot.
Have your 15bps ramping, play to not kill each other. It's a trade off.
I'm not saying I necessarily agree - but it is an option.
I've missed all this overshooting business and want to get in on it before page 25 rolls around--so,
This is nonsense. Pure and simple. Take Beak's example of a 5 on 1 in the NPPL. My 5 guys are blazin' because we aren't going to risk giving the opposition a chance to eliminate one or more of our players when it will cost us points. Nothing to do with blowin' the guy up--it just turns out that way. if you wanna play safe institute a rule that with one giuy left he has to surrender and see how well that flies.
As to relying on refs to "recognize" legit incidents of overshooting--best of luck with that. And adding an arbitrary number of hits automatically means overshooting is nuts.
The problem is it sounds good to limit or seriously penalise overshooting but it's completely contrary to the nature of the game which is to shoot out your opponent. Now y'all want to say, go ahead and shoot him out but best be careful how or how often otherwise we'll penalise ya. How many times a game does a player get shot by multiple players simply because people shoot movement or multiple guns are focused on one spot? And does the 5 hit rule apply to aguy running down field for a bunker who doesn't stop coming?
The only thing that is sensible (sort of) and workable is to make egregious and bloody obvious overshooting an unsportsmanlike call available at the ref's discretion. Which is less than perfect but anything else is more grief than it's worth.
Everybody wants fast guns--a few extra hits is the price you pay.