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Thread re gun bounce

Collier

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Jan 2, 2002
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Quick point on standardised boards.

On a team mates Viking he can set the debounce on 4 and not bounce at all, on mine I have to have the debounce set at 20+ to not get any bounce. so what may be fine and not bounce on 1 marker will certainly not be the same on another marker even of the same brand.

Paul
:)
 

manike

INCEPTIONDESIGNS.COM
Jul 9, 2001
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You can't have one set of code that runs all guns.

So if you have different code running different guns is that ok?

Who is going to right all this 'standard code' such that all guns can work equally? The man in the moon? He'll have to be an expert in a lot of guns.

How does this board know the inputs it's getting are genuine?

How do you know the board is set up fairly in the guns? People are using legal boards to cheat, so why wouldn't they do it with this one?

One design guns, where everything is identical and sealed and you pick it up and then go play is the only 'simple' way to stop electro cheats, but I don't see players or sponsors going for that.

Any another preventative measures are going to take some effort and money. Who's paying?
 
rather than trying to catch people with bouncing triggers... what about trying to stop the cause...

As i understand it trigger bounce happens when a trigger is set so that there is hardly any travel.. well what about setting a minium amount of travel from resting position to fire position.

every sport has its rules and minimum spec etc like in soccer u know the penalty spot is xx meters from the goal..

Ok i accept that there are different sorts of electronic trigger... the shutter type on the eblade, the micro switch on SP's etc... but they all work on a similar way.

all the chrono ref would then need to do would be to get his ruler out and measure.

just a thought at least
 

Collier

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Jan 2, 2002
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By the time we've done all of this lot at field how about we just check debounce setting's?
We (mostly) agree that the designer cheats are going to be extremely hard to catch.
It's been said that the majority of bounce cheats are simply using the existing legal technology to cheat (eyes/bypass/etc)
So how about;
1. We continue to check all guns as per existing rules for checking bounce by someone who is knowledgable in the various boards/capabilities. Debounce settings are checked.
2. if it bounces on the odd occasion but not in a manner that would benefit the player (down to head judges discretion) then the gun is allowed on.
3. if it takes the piss the gun doesn't go on.

As to how to combat the designer cheats........

Paul
:)
 

Red_Merkin

IMHO
Jul 9, 2001
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paul
the problem with you've proposed is that it's subjective.
there needs to be absolutes otherwise there will be no creditiblilty.

'one person's idea of what 'takes the piss' is different than another.
 

Collier

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Jan 2, 2002
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Originally posted by Red_Merkin
paul
the problem with you've proposed is that it's subjective.
there needs to be absolutes otherwise there will be no creditiblilty.

'one person's idea of what 'takes the piss' is different than another.
Maybe this is one area where the rules can't be absolute, as we've seen, if they are then the innocent get punished along with the guilty.
Maybe training is given to the chrono judge as to what is acceptable and what isn't, if you have to sit there pulling the trigger micro millimetre at a time to get the occasional double ball then clearly that's not set up to take the piss. If the gun goes bouncing off by itself easily most the time then that's another story.

On the other hand if a rule isn't absolute then is it un-enforceable?

Paul
:)
 

jotajotaZ

New Member
Feb 7, 2003
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Could some minimum trigger travel distance and trigger weight work? Those could be easily measured by a robot. "Trigger must travel 2mm from its resting position until the marker is fired, trigger will not move unless a force equal or superior to 10 Newtons is applied to it and will try to come back to its resting position from its fully depressed one with a force not less than 7 Newtons." (Absolutely random values here)