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Thread re gun bounce

yeah but thats where u specify in the rules...
something like... at the very end of the trigger then there must be a min of 25% of the trigger length travel
ie.... if the trigger was say 40mm long then there must be 10mm travel.. if its 50mm long then 12.5mm etc.

p.s. them numbers are made up but ya get the idea
 

Steve Hancock

Free man!
Aug 7, 2003
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Birmingham (UK)
students.bugs.bham.ac.uk
We may face a situation like another technological sport F1 racing, where there is a need for a massive, detailed rule book on what is allowed, covering all variations and backed by a huge body of officials. Minimum/maximum trigger lengths, what can and can't be used etc. and tech refs taking every marker to bits and hooking it up to a computer before each game.

(Im not an expert on F1 BTW, just using the impression i have got from the media.)

However we can't afford that, so we could try to measure or limit performance of the marker. I don't know how current robots are working but they could be developed to measure almost all the outputs of the marker and simulate almost all the inputs from the player, so if set up properly could measure markers objectively against a fixed performance criteria. The resulting criteria of a bouncey marker could be somthing as couplex as an equation involving the force exerted by the kick of the marker, the mass of the marker (Which varys as you empty the hopper and bottle, or with different barrels and attachments.), the lowest force on the trigger required to fire the marker.

Players and refs would not all have to understand the details of the check, they would just have to set there markers up so that they don't bounce or if they really want to play the edge, (which IMO there is nothing wrong with doing so long as you don't cross the line or winge if you accidently go over and are penalised) tune it properly using the robot.

This wouldn't stop the cheats that are activate after coded inputs (like tapping s-m-a-r-t-p-a-r-t-s in morse code on the trigger perhaps :) ) But these would not need to be checked for each game, provided teams don't have the chance to swap guns or upload different software throughout the day. These could be checked at the begining of the day, or after games in which there was suspect firing and punished with heavy deterants, such as manufacturer/team/player bans/fines, as well as naming and shaming, striping of titles etc (Tarring and feathering as well perhaps? :D ).

Just a few thoughts - not a definitive answer, and not without it's flaws.