the test chrono measured the timing between the shots if the timing was less than 0.65 ms it was over 15 bps.
We used this on Saturday to set up our guns, I'm happy that it works in the way it should do..
The Pa peeps have said there will be more at the next round so the policing should be more effective.
I thought the ramping was fine... it levelled the playing field a few people I've spoken to didn't like it because 'any little c unt could come along and fire as fast as I can and I've spent years learning the skill'
Some teams used to win games by having more firepower than the other team, this has levelled the playing field..
I found that it encouraged movement as it was easier to run and gun to pin people in, you had to move fast and diving is evermore important.
Ramping does not stop people not watching their lanes or being stupid, people still have to play tight, snap-shoot etc
So the skill of actually playing paintball is still there, people just don't have to spend their whole game concentrating on firing their guns as fast as they can. Not having to think about firing fast helps players to think about the game more and think about moves.
The Div 1 top 5 did not change at all from the first round so the better teams still won, they didn't lose their skill due to the ramping.
I think the 'smile' idea is less about the rate of fire and more about the lack of effort to obtain high rates of fire.
Those of you that are saying it negates moevment should come and watch round three. There was certainly lots of movement in the games we played.
We used this on Saturday to set up our guns, I'm happy that it works in the way it should do..
The Pa peeps have said there will be more at the next round so the policing should be more effective.
I thought the ramping was fine... it levelled the playing field a few people I've spoken to didn't like it because 'any little c unt could come along and fire as fast as I can and I've spent years learning the skill'
Some teams used to win games by having more firepower than the other team, this has levelled the playing field..
I found that it encouraged movement as it was easier to run and gun to pin people in, you had to move fast and diving is evermore important.
Ramping does not stop people not watching their lanes or being stupid, people still have to play tight, snap-shoot etc
So the skill of actually playing paintball is still there, people just don't have to spend their whole game concentrating on firing their guns as fast as they can. Not having to think about firing fast helps players to think about the game more and think about moves.
The Div 1 top 5 did not change at all from the first round so the better teams still won, they didn't lose their skill due to the ramping.
I think the 'smile' idea is less about the rate of fire and more about the lack of effort to obtain high rates of fire.
Those of you that are saying it negates moevment should come and watch round three. There was certainly lots of movement in the games we played.