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Okay, on this whole reunification thing...

Iron Lions - Ed

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Oct 16, 2003
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When paintball gets to be a normal feature on paintball - I'd like it to be simple - when someone asks what paintball is about, I'd like to just say "shoot the other team and you win".... Not some longwinded intricate explanation about moving a flag about, different scores for different zones, and so on.
Hear hear. Make things easier to explain in the workplace.

If you want a faster more aggresive game for TV just have the points dependant on how fast you can shoot out the other team. With these fast games people might not get much field time so make the format best of 5 or something.
 

Chicago

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Maybe paintball should be about getting a player from one side of the field to the other. First team to get a live player from their side of the field to the other side of the field wins the point.

And for the love of god, can we at least make 7-man centerflag? If I ahve to watch one more guy walk to the far end of the field and back before the game is over I'm going to start shooting at them from the stands.
 

SteveD

Getting Up Again
Nick,

what you are asking for is what I've been trying to do. Preserve the 'flavor' of paintball but do those things that will make it attractive for broadcast as well.

The real reason we have flags (and the scoring system we do) is because the guys who invented paintball had no clue about how to make a game. Someone said, 'capture the flag' and they went for it.

I have no problem with the idea of getting rid of flags - what I have a problem with is a set of rules that doesn't promote camping, doesn't devolve into a slugfest and something that will give the camera enough to watch to fill up at least a half hour time slot.

Have you guys settled for in-the-can productions? I've figured that live broadcast was the ultimate goal, since if it works for that, you can always still tape it.

First guy across the goal line scores the point will lead to camping - especially in the latter half of games where that point decides the winner and loser. Teams will pick pick pick and then try a run. Same old problem.

Nick, forget the flags. Its the physicality of the format that shines for the camera.

In AMERICAN Football, when the whistle blows, play is dead. Action may still continue, but nothing counts.

And, Nick, I'm not trying to turn it into football; there are equal amounts of hockey, basketball, paintball and football all mixed in there. I borrowed from existing models that provided the things I was looking for. Ultimately, it was the, make it like other sports, but keep it paintball, that was the design criteria
 

Chicago

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Originally posted by SteveD

First guy across the goal line scores the point will lead to camping - especially in the latter half of games where that point decides the winner and loser. Teams will pick pick pick and then try a run.
How do you figure? If people arn't camping in XBall (which they're not, since points average 40-80 seconds), how is NOT making them get the flag going to cause them to camp?
 

Nick Brockdorff

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Steve:

I appreciate your sentiment and agree with it.

I just think you are overthinking it.

I think we all win with a real simple format, where players are encouraged to go "kill" the opposition as fast as possible and do little else.

If I were to dream up a format (and bare with mere here - I know these things don't come together in the timespan it takes to write a post on this fine website ;)) - I'd say:

- 5 man teams
- 20 minute match time
- 3 minute turnover (while game clock is stopped)
- win a point by a player reaching opponents base alive
- first team to 5 points win
- you don't reach 5 points, the match is a draw
- 3 points for winning a match
- 1 point for a draw
- 0 points for a loss

A bit rough around the edges, but that's the best I can do off the top of my head

Nick
 

Chicago

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Nick:

10 points for each point you score.
10 points for each point less than 5 your opponent has if you win.

So if you win 5-4, you get 60 points.
5-0, you get 100 points (max).
Lose 1-5, you get 10 points.

Tie 1-1, you each get 10 points.
 

Nick Brockdorff

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Complicating things again dude :)

Try explaining that scoring system to a tv audience ;)

My way is easy:

"You score 5 times you win the match - you don't, it's a draw"... end of story.

Obviously, the thing would need to be tested - I maybe shouldn't be "first to 5" - that depends on what the cutoff point is for getting too many draws - might be 3, might be 4 - might be 6...

Tiebreaker would then be the sum of match scores a team has - if they played 4 prelim matches, their score might be for instance 7 matchpoints an game scores of 13-8 - which would get them into the finals over a team with 7 matchpoints and 11-7.

Nick
 

SteveD

Getting Up Again
Nick,

its not bad, although it reminds me of table tennis...

but, limiting factors are: game length is not standardized; one match could go the 20, another might last less than 5 minutes

and, once again it promotes camping. especially if someone has a couple of points lead, they'll settle in, since the onus is on the currently losing team. and a close match will more often end in a draw than not, since if the teams are tied, they'll be less likley to take risky moves.

why Nick, why don't you like flags? what have they ever done to you? oh the humanity...

I resist concepts that 'artificially' force players to move (variations on limited time in bunkers has been tried, doesn't work) and time-based scores are too complicated (5 points per elimination during the first 3 minutes, 3 points per during the second 3 minutes, 1 point per for the remainder of the time for example)

how about something like:

a player getting to field center earns a point, but the player scoring is then removed from play...

probably cause camping too - but there's something in the idea of scoring in the middle of the field (I know about speedball and bell ringing) that's niggling at the back of my brain...

then of course you could have slugfest; 1 point per elimination, but an eliminated player is re-introduced at the back end of the field as soon as they can get there; things only stop when one team is entirely off the field

or the real slugfest: 5 player teams, 5 rounds per marker and after your balls are expended, you go to fisticuffs

oy