Where to start
First, I think this is a great discussion. Better then the similar one on Smacktalk (Wadidz - I replied on that one too). Some great points and usefull suggestions, but I'm gonna put in my $0.02 anyway - which is about what refs get paid per game
The biggest problem I see is inconsistency in the enforcement of the rules. This comes from two areas - lack of clear definitions or guidelines in the actual rules themselves (see previous discussions regarding kneeled on paint vs. actual hit) and lack of maturity in the the judging staff. As the lack of clarity in the rules themselves has been discussed already, I'll open up a can of whoop a$$ on maturity in the judging corps.
By judging maturity, I refer to a judges confidence to quickly and accurately assess a situation, make a call, stick to it even if it's unpopular (player arguing, fans on the sideline second-guessing, post-game confrontations) and, perhaps most importantly, make the same call again later. This requires a certain maturity that comes from strength of character and self-confidence. These qualities are not necessarily dependant on past playing experience or quality of instruction, although these can be determining factors in building these qualities. For these reasons, I think former players vs. trained professionals is a null arguement. What really matters is the quality of the individual who is reffing.
I myself have played NPPL, although I'm certainly not a pro. I've reffed many events with higher level players who, frankly, sucked as judges. Part of the reason is inconsistency in interpreting the rules and part is due to the nature of the individuals. Paintball players, in general, are aggressive individuals. However, a good ref has to maintain a certain level of composure. When things get fast and furious in the game, a good ref has to be able to see the action, evaluate the events as they happen, make a call and enforce it - often in less time than it takes to read that sentence. Now, do all this efficiently and without getting sucked into an argument
Too often we see players and refs arguing back and forth. See if this sounds familiar:
ref: 'player, you're gone'
player: 'no I'm not! I got him first!"
ref: 'you're gone. Get out"
player: "(insert favorite profanity) you, I got him first!!'
ref: 'get off the field now!'
(continue for another 30 - 60 seconds while the game goes on around the argument)
The ref has to be in control from the minute the teams walk on the field until the teams leave the field. Arguing with players doesn't promote an image of control. Let's try that same argument again from a different perspective....
ref: 'player, you're gone on your pack'
player: 'no I'm not! I got him first!'
ref: 'player, it's a mutual. you're both gone. go to your deadbox.'
player: '(insert favorite profanity) you, I got him first!'
ref: 'failure to leave the field is a 1-4-1' (refs pulls the teammate)
(end of discussion)
OK, this may be a bit simplistic or even extreme but I think you get the point. Actually, given the length of this you've probably fallen asleep by now
so let me sum up this dissertation:
I think the rule suggestions are a great idea, particularly implementing suspensions for gross infractions. However, the training of a professional reffing staff to implement the existing rules, let along the new rules, is equally if not more important.
That's my bit. See you in Orlando!
PS - Wadidiz: If you remember the Smacktalk discussion, I'm Nobody Special