So the Nerve comes with a ramping board as a stock feature...
Are we about to go through the whole Turbo BS again?
So does the general populous think this is good or bad? Discuss.
Obviously all the little kiddies on PBN like it... no longer do they have to get a cheater board from someone in the 'know'. They can just get it as a stock feature.
Didn't SP get in trouble for turbo from the 'Eye Council'? I wonder why this would be any different.
So WAS and the timmy open the world to the possibilities of 'dubious boards' with added features that make it easy to cheat (adjustable debounce and the ability to fail eyes), and then SP goes and raises the bar...
Freeflow were going to make a board that does this as stock, but an outcry made them stop it. I guess they may change their minds now.
I don't like the way this is going. Do you think any of the major players will stop when it comes to maintaining their place in the arms race?
You make it look like you are turning the gun off... and if someone is coming over you just keep the button held and do turn the gun off.
Nice.
I wonder if when you turn the gun off it resets itself to semi...
Catch that one refs!
Are we about to go through the whole Turbo BS again?
So does the general populous think this is good or bad? Discuss.
Obviously all the little kiddies on PBN like it... no longer do they have to get a cheater board from someone in the 'know'. They can just get it as a stock feature.
Didn't SP get in trouble for turbo from the 'Eye Council'? I wonder why this would be any different.
So WAS and the timmy open the world to the possibilities of 'dubious boards' with added features that make it easy to cheat (adjustable debounce and the ability to fail eyes), and then SP goes and raises the bar...
Freeflow were going to make a board that does this as stock, but an outcry made them stop it. I guess they may change their minds now.
I don't like the way this is going. Do you think any of the major players will stop when it comes to maintaining their place in the arms race?
How you set the mode sounds perfect to me! Great piece of programming.Originally posted by Nerve04
*Pics Up!*
OverView: Out of the box this is a Very Very Sexy Gun. It just screams at you PERFORMANCE. Like SP said this gun is only limited to the hopper you throw on it so you best have a Halo B or Egg. The New Style Max Flo Vert. is Sleaker smoother and fits in better with the cut and curve style of this gun.
Accuracy: This gun is incredible in the accuracy department. Less Kick alows for puting your shots right on the money. The Freak system with All American adds to the Unparraleled Accuracy and Versatility of the Barrel. When using the gun to shoot at a small target I setup with my Ramp set highest walking as fast as I can, this gun puts balls within qurters of an inch. 10
FSDO:There is no First shot Drop off at all. I acctuly didnt intend to include this becuase I figured you'd all know, that there isint any at all. The first shot i had with my nerve I had paint in it. Also it was shootin a lil hott, but man no FSDO At all it launched that sucker right away. 10
Shot Drop Off: Ok, I had My Ramp set at 5, walking as fast as I could, and the paintballs where going all the way across the field. I was prolly shooting at least 25 A Sec, and there was no High ROF Drop off At all. It just puts balls out as fast as it can and it never ever drops off. I havent had it drop off yet and Im Constantly shooting ropes. I had an 4 Hr Long practice yest. with my team and It never droped off at High ROFs at all. Never even noticed it. This gun shoots like a Dream. 10
Consistency: The minute you turn this gun on you will instantly realize how much work SP put into making it a Consistent gun. On the Crono it reads +1 or Right on for me when I chronoed mutiple Times yesterday. 9.5
Vert. Regulator: Well the NewStyle vertical Reg is just plain Sexy, I mean very sleak and stylish. It has an awsome flow rate, and never starves the gun for air. It uses the same allen wrench Cap/Skrew at the bottom to change the presure up and down, just like on the shocker. Also they have changed the Adapter a Lil to cut down on size and weight. 9.5
LPR: Well the LPR is also a very very nice addition to this gun. Its very easy to turn and locks in place, when not moved. Although uping the LPR on the Nerve doesent really show an Extreme Change in the Presure, it does sit there conviently for you to change up your presure at those damn Chronos. 9.5
Effieciency: Well we all Know SP has a rough time in this department... but the Nerve far surpases that of the problems of the Shocker and Impulse. All that it takes to get this gun moving and keeping a consistantly good presure is to Break it in. Yes, Just get out there and Fire the **** out of this thing, It took me bout 10-20 Mins of nothing but Walking to get this Puppy goin. Once its broken in It does great, sure you have to tinker with the presure a lill bit but hey thats Life. I have my nerve set on about 200 Psi on the Vert Gauage, LPR Turned up a Lil,(Seans Gonna Help me with that)and Dwell 5 Beeps up from the absolute bottom. This keeps it at about 240-250 FPS for myself. Yesterday I had about a Half Filled Tank, bout 2800 PSI out of my 68/4500, I shot a bag of about 800, then dry fired it prolly a good 100 times after. So its effiency really has no problems except for taking the time to get it just right. 9
Trigger: Ok well this is the thing I dislike about the Nerve, Personally I HATED the trigger. I'll be honest I disliked this thing till I adjusted it a lil bit. It comes VERY Stiff, and people like me who like the lightest, smoothest pull, hate this. I'd Recomend prolly a Flip'd Switch Mod, becuase it uses the Same frame as shocker but I haven't really taken that apart yet. But yeah the Trigger takes some time to get used to or adjust. If you want a smoother lighter pull, like I said the Fliped Switch mod is great. As far as the Trigger Guard, SP has learned from Previous Mistakes and has now Elongated the Trigger Frame! Yes, it is true, Think a Lil smaller than the trigger guard on the Dynasty Shocker and you got it right on the money. 9
Q Lock Feedport: Ok guys if there is something I like prolly most on this gun this is it. Im telling you I LOVE this feedneck, the Simplicity of it is awsome. Slaped my Halo B on it tightened the sucker up, Clamped it and HOT DAMN it holds like a Grip of Death. I acctully had my friend try and pull it as hard as he can out and walla, it dont come out, Then unclamped it and he pulled and walla he fell on his *** on the Ground, becuase it flew out. This feedneck here is the ****. 10
Internals/Bolt Asembly: Well the Internals of this gun are very nice. Personally the way the bolt assembly ALL comes out the back even with the Face plate scared me at first cuase I thought I broke it. The bolt is locked into the Hammer Assmebly by a small pin. This is wear major problems will accur for those of you that dont look! You MUST HAVE THE HAMMER ALL THE WAY BACK to put the bolt in and lock it in. Other wise your in deep**** or mucho damage. Other than that its very easy to take out and take apart. Sometimes its a pain in the *** to remove but no worries. The Hammer assembly like the Impulse is very easy to get out and clean. Works well, just make sure its all the way back for the bolt. As far as lubing the Hammer assembly throw a LiL Dow on the o-rings and the hammer shaft and your good to go. 9
Maitenence: Well so far I havent had to do much. I mean you got a delrin bolt, no need lubing there, and the Hammer assmebly you really dont have to do alot with after every game. Cleaning the outside of the gun is very easy becuase theres no small spaces for paint to get into which is a very nice asset. Very easy gun to take apart and mess with. You dont have to be a Nuclear Physicist. 9.5
Fire Modes: Non Vision, Vision, Rebound
Non Vision- Standard Semi with no Eye on.
Vision- The vision system SP claims to have changed the programing on it and Updated it a little. Personally I havent noticed much other than the Faster fire rates and no choping at all. I shot some very birtle paint and nothings choping. The vision is now embeded inside the gun which is great becuase theres no more cleaning of the flex strips and such. Also the gun now defualts to vision when its turned on, aother lilttle addition. 9.5
Rebound/Ramp- Well here ya are, the part you have all been waiting for. This is the single most awsome part on the gun, and my absolute Favorite. This son of a bitch can fly and when I say fly I mean fly. Fast is the Past... try Wicked Speed or Just listen to the gun when it shoots and sounds like a Mini gun blazing 1000s of rounds a Second. Yeah figured you got the picture. Rebound has 5 settings. All that are changeable from the Dwell buttons.(Ill rant bout that later)
Modes for Rebound:
5 - Ultra Fast(Sumtin like that I cant Remember what it Acctuly is)
4 - Fastest
3 - Faster
2 - Fast
1 - Ramp OFF
Well on to adjusting the ramp. This pissed me off real good when I found out SP did this. Ok the Rebound/Ramping settings are adjusted by the dwell and guess what? You have to hold down the On/Off button then press the dwell buttons in the one second you get before you hold the On/Off for 2 and it shuts the gun off. Bad? Yes. Great Idea that Was slightly Hampered by Bad Programing? Yes. None the Less an amazing mode once you get it right? HELL YES. 10
OVERALL RATING: 9.5 :tup: :tup:
Links to Pictures of My Nerve:
http://www.angelfire.com/band2/be3/224_2402.JPG
http://www.angelfire.com/band2/be3/224_2403.JPG
http://www.angelfire.com/band2/be3/224_2404.JPG
http://www.angelfire.com/band2/be3/224_2405.JPG
http://www.angelfire.com/band2/be3/224_2406.JPG
http://www.angelfire.com/band2/be3/224_2407.JPG
More Pics and Video Up Tonight
The End
Or at least till I Think of something I forgot. :idea:
You make it look like you are turning the gun off... and if someone is coming over you just keep the button held and do turn the gun off.
Nice.
I wonder if when you turn the gun off it resets itself to semi...
Catch that one refs!