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PSP's new 15 BPS rule

Wadidiz

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Jul 9, 2002
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The new, much debated, marker rule has just been added to PSP's rulebook (from PSP's website):

_____________________________
3.5. A marker may fire at a maximum rate of fifteen balls per second.
3.5.1. A player on the field of play during a game whose marker shoots more than one paintball within 60 milliseconds will receive a gross penalty.
3.5.2. A player on the field of play during a game whose marker shoots more than one paintball within 65 milliseconds will be assessed a minor penalty.
3.5.3. A player who carries a marker onto the field of play that can shoot more than one paintball within 60 milliseconds will receive a gross penalty and a minor suspension.
3.6. A marker may fire no more than three shots per press and release of the trigger, and no more than three shots between presses of the trigger. A player who carries a marker onto the field of play that fires more than three shots per press and release of the trigger, or more than three shots between two presses of the trigger, will receive a gross penalty and a minor suspension.
3.7. A marker that has not been fired within the previous second may fire no more than one shot per press and release of the trigger until after the marker has been fired three times. A player who caries a marker onto the field of play that will fire more than one shot per press and release of the trigger before the marker is fired three times will receive a gross penalty and a minor suspension.


(Footnotes)
They may operate if and only if the trigger is pulled, and may not fire if it is hit, dropped, or sneezed on.

The rate will be measured by the shortest time between two shots. Players whose markers have no electronic components and fire no more than one shot per press and release of the trigger will not be penalized under 3.5. (If you have a mechanical marker and your trigger is slightly sloppy, but you never fire faster than 65 ms between shots, you’re ok. If you have a mechanical marker that sometimes fires faster than 65 ms between shots and your trigger is absolutely, positively, no-slop-whatsoever semi-auto, you’re ok. If you have a bouncy trigger and exceed 15 bps you’ll be penalized.)

Timer reading of 60 milliseconds or less. (16.7 bps)

Timer reading of 66 milliseconds is ok, 65 is not. (15.2 bps)

Markers will be checked before/after game play. There will be no penalty due to this rule if the only way to get a marker to fire faster than 16.7 bps is to actually pull the trigger faster than 16.7 bps. This penalty is in addition to any in-game penalties, so if a player is pulled for breaking the limit in the game, and then the marker is checked after the game and found to shoot faster than 60 ms between shots, the player will get an additional gross penalty.

Shots may not be buffered past trigger pulls – if you pull the trigger, the marker fires, and you pull the trigger again, the marker may only fire three more times, not five.

If the trigger is pulled one, two or three times, the marker may fire no more than the number of times the trigger is pulled. The marker may fire up to three balls per pull after that. If the marker is not fired for a second, the trigger must again be pulled three times before the marker may fire more than one shot per pull.

Essentially, anything that can adjust velocity, shot mode, de-bounce, etc, must be locked-down so it can’t be changed on the field.
 

Flash-Bugout

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Jul 6, 2001
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So a mech marker that is absolutely positively not bouncing can fire at whatever rate you want?

And ramping is fine up to 15bps, after 3 shots, as long as it kicks in at a certain rate. (correct me if I@m wrong, but no more than 3 shots per trigger pull = ramping to 15bps at 5).

I get the feeling that despite efforts to harmonise across the various series around the world, we'r eall going to end up with different sets.

Capped to 15 semi only
capped to 15 with ramping at 5bps
capped to 15 with ramping at 10bps
capped to 15 with ramping and uncapped pure semi
etc
etc
 

Wadidiz

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Jul 9, 2002
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Originally posted by Flash-Bugout
I get the feeling that despite efforts to harmonise across the various series around the world, we'r eall going to end up with different sets.
I'm not sure that any league has any interest in harmonization. I think what we're seeing here are different attempts to do something about an impossible situation.
 

gaff

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Mar 12, 2003
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i would be happy with these rule! it would be nice to know you are entering a field against guns that shoot the same as you rather than illegal machine guns shooting assisted ropes!
 

sjt19

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Would like to see these rules as well.

Would there be any issues with European/individual nation law?

p.s Steve, check your pm's;)
 

Baca Loco

Ex-Fun Police
Originally posted by Flash-Bugout
So a mech marker that is absolutely positively not bouncing can fire at whatever rate you want?
Not the way I read it. You may be pulled during a game for exceeding the 66 ms limit but not penalized after the fact. The gross and minor penalties are in addition to being pulled from the game.
After all, how does the ref with the chrono know whether or not you're Superfingers? He's just measuring the time gap. [And since it's between any two shots, yes, it's a potential problem. A big one.]
 

Nick Brockdorff

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Jul 9, 2001
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My comments

3.5. A marker may fire at a maximum rate of fifteen balls per second.
Fine

3.5.1. A player on the field of play during a game whose marker shoots more than one paintball within 60 milliseconds will receive a gross penalty.
A LOT of markers can fire faster than that for a couple of shots, with no method of ensuring against it for the player.....

3.5.2. A player on the field of play during a game whose marker shoots more than one paintball within 65 milliseconds will be assessed a minor penalty.
Same answer as before

3.5.3. A player who carries a marker onto the field of play that can shoot more than one paintball within 60 milliseconds will receive a gross penalty and a minor suspension.
This will make a lot of markers illegal in their standard setup, and the players will have no way of ensuring against it.

3.6. A marker may fire no more than three shots per press and release of the trigger, and no more than three shots between presses of the trigger. A player who carries a marker onto the field of play that fires more than three shots per press and release of the trigger, or more than three shots between two presses of the trigger, will receive a gross penalty and a minor suspension.
Why not just make it ONE shot ??? - are 4 shots easier to catch than 2 - and why ?

At any rate - to my knowledge, 3 shot bursts (which this is similar to) is defined as full auto according to most European laws.

3.7. A marker that has not been fired within the previous second may fire no more than one shot per press and release of the trigger until after the marker has been fired three times. A player who caries a marker onto the field of play that will fire more than one shot per press and release of the trigger before the marker is fired three times will receive a gross penalty and a minor suspension.
Removing the rule about 3 shots, will make this redundant.

(Footnotes)
They may operate if and only if the trigger is pulled, and may not fire if it is hit, dropped, or sneezed on.
Obviously - just like today

The rate will be measured by the shortest time between two shots. Players whose markers have no electronic components and fire no more than one shot per press and release of the trigger will not be penalized under 3.5. (If you have a mechanical marker and your trigger is slightly sloppy, but you never fire faster than 65 ms between shots, you’re ok. If you have a mechanical marker that sometimes fires faster than 65 ms between shots and your trigger is absolutely, positively, no-slop-whatsoever semi-auto, you’re ok. If you have a bouncy trigger and exceed 15 bps you’ll be penalized.)

Timer reading of 60 milliseconds or less. (16.7 bps)

Timer reading of 66 milliseconds is ok, 65 is not. (15.2 bps)
Bla. bla. bla....... someone please explain the necessity for the rule being based on timing between two shots - and not shots per second.... especially when remembering that anything except true semiauto is illegal in most of Europe???

I didn't bother with the rest, as it all deals with your marker not firing more than 3 shots per trigger pull - which is ILLEGAL in most of Europe.

Nick