The new, much debated, marker rule has just been added to PSP's rulebook (from PSP's website):
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3.5. A marker may fire at a maximum rate of fifteen balls per second.
3.5.1. A player on the field of play during a game whose marker shoots more than one paintball within 60 milliseconds will receive a gross penalty.
3.5.2. A player on the field of play during a game whose marker shoots more than one paintball within 65 milliseconds will be assessed a minor penalty.
3.5.3. A player who carries a marker onto the field of play that can shoot more than one paintball within 60 milliseconds will receive a gross penalty and a minor suspension.
3.6. A marker may fire no more than three shots per press and release of the trigger, and no more than three shots between presses of the trigger. A player who carries a marker onto the field of play that fires more than three shots per press and release of the trigger, or more than three shots between two presses of the trigger, will receive a gross penalty and a minor suspension.
3.7. A marker that has not been fired within the previous second may fire no more than one shot per press and release of the trigger until after the marker has been fired three times. A player who caries a marker onto the field of play that will fire more than one shot per press and release of the trigger before the marker is fired three times will receive a gross penalty and a minor suspension.
(Footnotes)
They may operate if and only if the trigger is pulled, and may not fire if it is hit, dropped, or sneezed on.
The rate will be measured by the shortest time between two shots. Players whose markers have no electronic components and fire no more than one shot per press and release of the trigger will not be penalized under 3.5. (If you have a mechanical marker and your trigger is slightly sloppy, but you never fire faster than 65 ms between shots, you’re ok. If you have a mechanical marker that sometimes fires faster than 65 ms between shots and your trigger is absolutely, positively, no-slop-whatsoever semi-auto, you’re ok. If you have a bouncy trigger and exceed 15 bps you’ll be penalized.)
Timer reading of 60 milliseconds or less. (16.7 bps)
Timer reading of 66 milliseconds is ok, 65 is not. (15.2 bps)
Markers will be checked before/after game play. There will be no penalty due to this rule if the only way to get a marker to fire faster than 16.7 bps is to actually pull the trigger faster than 16.7 bps. This penalty is in addition to any in-game penalties, so if a player is pulled for breaking the limit in the game, and then the marker is checked after the game and found to shoot faster than 60 ms between shots, the player will get an additional gross penalty.
Shots may not be buffered past trigger pulls – if you pull the trigger, the marker fires, and you pull the trigger again, the marker may only fire three more times, not five.
If the trigger is pulled one, two or three times, the marker may fire no more than the number of times the trigger is pulled. The marker may fire up to three balls per pull after that. If the marker is not fired for a second, the trigger must again be pulled three times before the marker may fire more than one shot per pull.
Essentially, anything that can adjust velocity, shot mode, de-bounce, etc, must be locked-down so it can’t be changed on the field.
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3.5. A marker may fire at a maximum rate of fifteen balls per second.
3.5.1. A player on the field of play during a game whose marker shoots more than one paintball within 60 milliseconds will receive a gross penalty.
3.5.2. A player on the field of play during a game whose marker shoots more than one paintball within 65 milliseconds will be assessed a minor penalty.
3.5.3. A player who carries a marker onto the field of play that can shoot more than one paintball within 60 milliseconds will receive a gross penalty and a minor suspension.
3.6. A marker may fire no more than three shots per press and release of the trigger, and no more than three shots between presses of the trigger. A player who carries a marker onto the field of play that fires more than three shots per press and release of the trigger, or more than three shots between two presses of the trigger, will receive a gross penalty and a minor suspension.
3.7. A marker that has not been fired within the previous second may fire no more than one shot per press and release of the trigger until after the marker has been fired three times. A player who caries a marker onto the field of play that will fire more than one shot per press and release of the trigger before the marker is fired three times will receive a gross penalty and a minor suspension.
(Footnotes)
They may operate if and only if the trigger is pulled, and may not fire if it is hit, dropped, or sneezed on.
The rate will be measured by the shortest time between two shots. Players whose markers have no electronic components and fire no more than one shot per press and release of the trigger will not be penalized under 3.5. (If you have a mechanical marker and your trigger is slightly sloppy, but you never fire faster than 65 ms between shots, you’re ok. If you have a mechanical marker that sometimes fires faster than 65 ms between shots and your trigger is absolutely, positively, no-slop-whatsoever semi-auto, you’re ok. If you have a bouncy trigger and exceed 15 bps you’ll be penalized.)
Timer reading of 60 milliseconds or less. (16.7 bps)
Timer reading of 66 milliseconds is ok, 65 is not. (15.2 bps)
Markers will be checked before/after game play. There will be no penalty due to this rule if the only way to get a marker to fire faster than 16.7 bps is to actually pull the trigger faster than 16.7 bps. This penalty is in addition to any in-game penalties, so if a player is pulled for breaking the limit in the game, and then the marker is checked after the game and found to shoot faster than 60 ms between shots, the player will get an additional gross penalty.
Shots may not be buffered past trigger pulls – if you pull the trigger, the marker fires, and you pull the trigger again, the marker may only fire three more times, not five.
If the trigger is pulled one, two or three times, the marker may fire no more than the number of times the trigger is pulled. The marker may fire up to three balls per pull after that. If the marker is not fired for a second, the trigger must again be pulled three times before the marker may fire more than one shot per pull.
Essentially, anything that can adjust velocity, shot mode, de-bounce, etc, must be locked-down so it can’t be changed on the field.