You know if you people didn't attract my attention by using my name this sort of thing wouldn't happen but ...Bringing the rate of fire back down to near a true semi rate will make a difference in movement, and as a side benefit, field layout will again become more creative, as well as breakouts and gameplay variety in general.
And now, Baca should come swooping in to strike at my thoughts any second now...
You know if you people didn't attract my attention by using my name this sort of thing wouldn't happen but ...
I'm not gonna argue with ya Sphere. It is a fruitless exercise at this Point.
I do think many of you are coming to faulty conclusions. A) the reason you can't move confronted by 15 bps is because you're not good enough, not because the guns are too crazy fast. B) Field design is far more constrained by game convention--must have a snake wire, layout must be cross field spectator or camera friendly etc.--than by rate of fire. And C) game convention is, to a certain degree, a function of the nature of the game and how it works, ie: wires don't dominate because they have so many bunkers but because they provide the critical angles.
For those who've decided the required skill set is too exclusive at 15 bps then fine, drop it to 12, 10, 8 or whatever you like for lower levels of competition but there is no good reason to drop it for everyone. (Frankly, I think that creates a new set of concerns but hey, it's worth a shot, right?)As Robbo stated, we may not be at the movement paralyzing rate of fire threshold, but we are teetering dangerously close to it. Dropping the rate of fire that 20% will permit that much more dynamic movement.
As for field design, the only necessary convention is that of field boundaries. Things like a mandatory snake wire, dorito side, camera/spectator friendly sides, etc. are primarily conventions of the TV "sure-thing" known as X-Ball. We have now accepted them,although they are not necessary to the conduct of the game.
We can, with relative ease, even out the spikes and dips in field layout, field variety, and movement. Lowering the cap will not be the only answer to stabilizing the tournament game, but it is a big chunk of the overall answer if we want the game to be healthy and have long term success, at any skill level.
a) Take 15 shots in the back of the head at 15bps at 300fps and get back to me on that...well A) you should be wearing a mask to protect the areas where it would kill you - if you have a fragile head then you shouldnt play paintball
B) 30bps isnt tourny legal
C)people do get splattered with paint - else there would be no winners - nobody would be out!