Great!
Thats the input I waited for a long long time.
I asked for it a couple of times and no one except some few (thanks to the Ducklings) mailed their opinions.
Im the same opinion, that the rules in NPPL and MS should be equal. But unfortunately the NPPL does not really care about improving their rulebook. Well, I heard some rumors, that this may change in the future ...
But lets go back to the mentioned problems you have.
First: If you have any problems regarding the language - feel free to reword any section and mail it to me. I asked A LOT of native speakers to help me with this problem, but no one EVER helped...
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9.1. three layers
Remember the Maxs Masters. It was ****ing freezing there. If the ultimate sees that the temperature is able to make everybody ill the next days he will tell the teams, that three layers are fine. Were playing (mostly) for fun and no one needs a cold. The 10 degrees is to have mark where it is cold enough.
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14.1-3...14.1 An “active” player is every player on the field which
Agreed. I had an idea for a complete new rulebook concept, but that didnt really work as long as Im not a professional rule-keeper and get paid for the time I spend thereon.
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17.6 All players whose markers have not passed the chronograph and cannot remedy on time will be counted as eliminated and therefore inactive.
Because it makes no difference if you get caught with a HOT marker before or during the game. The punishment should be the same. Its easier and imho logic.
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19.6...The following chrono-procedure will be done with the “red”
We had some severe problems with the handheld chronos. They differ at some time from the red-field ones. And I had to think about the following:
When the command "guns down" right after the teams are ready comes all players have to put their guns down and were NOT allowed to shoot. The "better" players (Pros) shot several times to decrease the "increased" velocity. I thought about a possibility to punish them therefore, but you cant see who exactly shot and who not of these 7 players standing there, so you have problems with a fair punishment. So if you cant do it fair this way round you have to think about another way, which is fair to all of the players (the good and the evil). Actually the velocity increases in our markers while they are not being shot for a time. This doesnt happen during our game. You always shoot, so the increasing of the velocity isnt a problem during a game. It is only for the first 3 shots at the beginning. But in the beginning the opponent is nearly 70 meters away, so even if the v0 velocity is 320 the ball hits the player with less than 200 fps.
Its still safe.
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27.1...leaves a mark no matter of what size it is.
The mark must be seen. Otherwise it isnt a mark. Isnt it?
I dont want any size like a kroner or whatever in there. Otherwise we have all these ****ing discussions if the size is big enough or not, which we havent right now. Of course the mark must be seen. But you are in the hands of the judge anyway. If he sees the impact and the mark everything should be fine.
If he doesnt see the impact we have the size issue back on the agenda as it is in the rules.
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27.4...Players using electric or electronic markers must ask for permission from a judge before operating buttons during the
That was an old try (before my time) to prevnt people from operating buttons while there were these turbo-boards etc which could be programmed by the button and the triggerpull.
We still have these cheaters, but you cant actually see (if the player is not too dumb) if he operates a button or not. So I would vote for deleting this rule.
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28.5 If a player is eliminated while in possession of a flag, the flag judge will radio his counterpart at the opposition flag station to rehang the spare flag.
Great rule.
Otherwise we had a "living flag" which means that an eliminated player with a marker stands on the filed with the flag in his hands. He could be used as cover and also (while in possession of his marker) could do some big ****.
I want ONLY live players on the field. (and some judges)
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29.1 Playing on entails continuing to act as an active player in the game after getting inactive. Playing on includes...saying “hit”, “out” or “eliminated”, which constitues a playing on.
Thats one try to prevent dead man walks AND dead mans talks. And its fine to me. People have to shup up (and normally do) if they are dead.
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6.7 fieldlayout
I got this rule written by someone else and didnt look at it carefully. Sorry..
What about doing it like this: Minimum size 65*35 meter with 24 obstacles.
Just my thoughts when I spend some hours for you guys and our sport...
Any comments?
I hope so.
joern.
PS: I'll be off this weekend. so expect my comments on monday.