Care Bears here , reading you loud and clear , great concept and a very new exciting way to play, now you wouldn`t be spending all your dosh on all that field layout for nothing now would you without thinking ahead ? it`s about time for a change anyway, lets see how this pans out. good on you mate for showing the way ...bluey
I have dug out the sheet that was given to me on the first test of this format its rather long but i have copied the the parts i think are of most interest this is the concept of the whole thing. something have changed from this as there has been a second test and things were tweaked to improve things.
1
In F5/7 format game time will never be shorter than 10 minutes as eliminated players are re introduced into the game via a gate
2
Costs for playing are to be max £35 per player ( £350 per team) and bring you own paint and every player can only carry enough pots to match their handicap.(If handicapping system comes into play at the moment no handicapping system is in place)
3
Because of the way this is played its not a massive rush to shoot everyone and cover all lanes the game lasts for a minimum time and there are penalties for having to go through the start gate . Example if you run out of paint or gas or anytime you go in via the start gate the other team gets points. This makes the game more strategic you now can’t go shooting all your paint as fast as you can because it will just give the other team points. The breakout no longer is a game winner it will give you an early advantage but it can be easily clawed back if the other team has a good game plan. It no longer maters if you are unfit or old now being a good shot and shrewd are factors that cam make a difference.
4
Gun rules are simple semi auto or ramp under 280fps it’s as easy as that no gun can go over 280 so most people should run 260,270fps this will make the judges job so much easier as they only have to check velocity. the 280fps limit is to make the game safer and promote movement between bunkers (currently the 12 and 10 bps limit do nothing for the guy moving from bunker to bunker as the balls are coming at you at 300fps a 20 fps drop will give a moving player that split second longer to get there. Ramping will be allowed as in this format if you use all your paint and go through start gate its points to other team so it makes sense to pick your shots.
5
This will become apparent on the tryout day you will see that this format is not about watching a guy behind a bunker shooting or a guy diving into a snake its about territory movement strategy a good commentator with maybe an overhead camera has much more to get his teeth into .
6
In each end zone there will be a judge who will look over anyone coming through the start gate and mark on a form where he got hit and the time he came off or went on. If he ran out of paint or gas then that’s what get put on the form at the end it all goes into a database and captains and players can look at their stats next time out they can try to correct issues that will be plain to see on the stats . Example a player keeps running out of paint and giving the other team points would be told to slow down, a player that keeps getting face huggers can concentrate on keeping his face out of the way.
Point is stats are good its something for players commentators spectators captains to look at and make necessary improvements.
7
Its not fun waiting all day getting fired up to only play for 90 secs average game time this format gives a minimum of 10 minutes continuous playing time .(the actual game time will be confirmed on the tryout day)
8
This part is not set in stone and will have to be tried but the plan is to not have divisions but have handicaps for instance a pro team will have a handicap of say 3 and a novice team say 0 this handicap will correspond to how many pots of paint each player entering can bring on maximum will be 6 so if a pro team meets a novice team they can only carry on 3 pots and the novice team can carry 6. Also teams will be seeded like in the old days so in 4 games they will play 1 other pro team one other semi pro team and so on . this will be good for the novice teams as I hear a lot about these teams missing playing v the top teams anymore because of locked divisions.
Good point there, one that we missed out on earlier is the use of stats. at the end of the day each team captain is given a print out of the location of each players hits, the amount of eliminations and/or times they ran out of air or paint.
In my example we established that I was prone to sticking too much of my upper body out and needed to work on keeping a lower profile. My friend tended to stick his arm out when popping out from behind a bunker, he had too many hits on his elbow.
Useful stuff, so every game is a learning experience as well.
cool I thought it might be as I guess here eliminations are not really the key factor..... its domination and control of the center field. Sounds like fun