Originally posted by Gyroscope
John, I am very willing to be persuaded that roll back does not cause chops. I'm not there yet, though. It sounds as though you are saying with careful tuning, you can mitigate roll-back induced chops. You seem like an authority on Angels. It would be cool if you explained what you mean... although it might be a bit off topic. It would make a heck of a good tech thread, though.
I am going to keep this simple, I now realise I shouldnt have bothered correcting frontmandan in the first place.
A paintball, under its own weight can accelerate enough to clear its own diameter in around 1/9 seconds.
So, if we want to feed 25bps, then we must put additional tension on the ball so that it can travel this distance in 1/25 of a second.
Speed and
EDITforceEDIT are linked by a square law.
Rather than bothering with the maths I hope it is obvious that if a paintball can do 9bps under its own weight, then it doesnt take much more force to get 25bps, probably a few grammes more.
Nowhere near enough to break a ball.
Nowhere near as much force as it is subjected to all day long when sitting in a box or in a pot.
Nowhere near as much as is needed to load a ball into the breach in a matter of microseconds.
Not even slightly close to the amount of force a paintball sees when we accelerate it to near 300fps in several inches.
So if the force needed to get 25 bps is so low, why does rollback cause chops??
The goal of any halo board is to replace the tension on the spring that is lost after each shot, keeping the constant force on the ball stack needed to get 25bps (this is a simple tradeoff between rate of fire, and force on the paintballs, I just chose 25 as an example).
Roll back can cause such a problem because of the way older halo boards work.
The reflective sensor looks at balls, and because the voltage is lower when we are looking at a gap between balls as opposed to the face of a ball, we can detect when the stack is moving.
Now imagine an old halo on a gun with rollback.
The gun fires, the halo sees the balls moving and replaces the wind on the spring. All is fine.
But sometimes (depending if the gun is tilted back or whatever) the gun fires, the ball falls in, one shots worth of tension is added to the spring. Now (either under this tension, or just by chance) the ball rolls back, the halo board sees a change in voltage and adds another shots worth of tension to the spring, but we have only fired 1 shot!
Oh Noes!!11one111!!!
Now the ball stack has twice the tension on it (enough to load the ball in under 1/40th of a second).
When the bolt goes forward now, we have to force the top ball back up against two balls worth of tension in order to get the bottom ball to exit the barrel.
So how can you cure this problem?
Any non eye activated halo will work fine on a gun with rollback, as long as it is calibrated correctly(see the manual).
Most newer halo boards use ADCs instead of comparators.
Without getting too nerdy this just means not only can we see a change in voltage, we can also see the amplitude of the change, meaning we can differentiate between a regular ball being fed and a rollback event.
And what if you have a non adjustable old halo board?
Just add a small amount of grease to the belt. The grease will not do anything at low tension (ie under normal operation, so it wont be any slower under normal conditions).
What it does is reduce the amount of force needed before the drivebelt slips, so that if a rollback event happens as described above, the additional tension is allowed to unwind.
OK Gyro I sincerely hope you wish you hadnt asked