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What are the real rules?

Wadidiz

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Jul 9, 2002
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Originally posted by Baca Loco
Steve,
My objections aren't intended to dog you or any particular ref--which is something I probably should have made clear previously.
My point was to suggest that maybe, when the rules are reconsidered, they be approached in a different way. Clearly, as things stand, well educated and experienced refs are vastly preferable but I think my point stands--any time situations on the field are subject to patently subjective decisions it's not in the game's best interest; IM less than HO. ;) :D

Even raehl's rules :rolleyes: are less than satisfactory in my opinion for similar reasons.
What's the purpose of 10.1.3--the heading is obvious hits.
And 10.1.1 is precisely what I'm objecting to. Much better to simply locate what constitutes an obvious hit as opposed to what a players should feel. Please, that's just silly and creates hard feelings, angry players, etc.
Even 10.3.1 is too loosely defined. What one skinny player can self-verify is not the same as what beefy backguy can self-verify. Why not simply specify areas on a player that constitute one category of hit or another?
Again, there is no good reason except traditional interpretation of past rules for continuing with a system that requires refs to guess what the players feel, should feel, might'a felt or whatever.
I appreciate what you're saying Baca, but I think clearly defining self-check areas is a major step backwards. It seems, if I read you right, to contradict what you're saying about some self-check areas are different on different players. I say they even vary from situation to situation, from mask to mask, etc.

I believe this strongly because as a player I have been hit on the regulator, tank or hopper without having the slightest inkling. I don't think it is fair to penalize me or others for such a situation. And the concepts of how to make a proper judgement is easily transferred to other judges in a captains'/judges' meeting or in a ref training session IMPO.;)

Steve
 

Baca Loco

Ex-Fun Police
Originally posted by Wadidiz
I appreciate what you're saying Baca, but I think clearly defining self-check areas is a major step backwards.
1--It seems, if I read you right, to contradict what you're saying about some self-check areas are different on different players.
2--I say they even vary from situation to situation, from mask to mask, etc.

3--I believe this strongly because as a player I have been hit on the regulator, tank or hopper without having the slightest inkling. I don't think it is fair to penalize me or others for such a situation. 4--And the concepts of how to make a proper judgement is easily transferred to other judges in a captains'/judges' meeting or in a ref training session IMPO.;)

Steve
1--Nope, I'm suggesting that given your way a fair ref has to even take that sort of silliness into account when, if it's always the same for everyone then there's never any question about a call.
2--and I'm saying that shouldn't be at every ref's discretion because if the object is to make the totality of calls as equitable as possible you have to remove the subjective wherever you can.
3--problem is, it's not the player's call, it's the ref's and the ref can only guess whether the player was aware or not. What's fair about that? The ref giveth and the ref taketh away--and neither has anything to do with whether the player in question knew if he was hit or not.
4--what constitutes "proper"? One you, as the ref, is convinced is right, or comports generally with how you or whoever is guiding the refs thinks it ought to be called?
We've already seen practically everyone has different ideas, both subtle and large, about what's the "right" way to make a call.

Plainly, we ain't gonna agree but that's okay. I'll see ya in Miami next week. :)
 

Wadidiz

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You know something, Paul, it's dawning on to me that you have simply been exposed to a whole lot of bad reffing and I good. Might have something to do with where we live. I consider myself to be a pretty decent ref and I've never really had a problem with these calls or how I felt about them afterwards (and believe me I've made my share of mistakes that I feel bad about). I have had a few opponents of those I DIDN'T penalize for playing after a hopper hit bitch about it at which I explained that I judged that said player didn't seem to be aware of the hit and why (no spray, too much noise to hear the whack, whatever) and it always stopped there. I've also made the opposite call without any problem after I explained my basis of reasoning.

As many have said here it boils down to well-trained and sensible judging and I am certainly not talking about arbitrariness.

See you in Miami.

Steve
 

Baca Loco

Ex-Fun Police
Originally posted by Wadidiz
1--You know something, Paul, it's dawning on to me that you have simply been exposed to a whole lot of bad reffing and I good.
2--Might have something to do with where we live. I consider myself to be a pretty decent ref and I've never really had a problem with these calls or how I felt about them afterwards (and believe me I've made my share of mistakes that I feel bad about).
3--I have had a few opponents of those I DIDN'T penalize for playing after a hopper hit bitch about it
4--at which I explained that I judged that said player didn't seem to be aware of the hit and why (no spray, too much noise to hear the whack, whatever) and it always stopped there.
5--I've also made the opposite call without any problem after I explained my basis of reasoning.

6--As many have said here it boils down to well-trained and sensible judging and I am certainly not talking about arbitrariness.

See you in Miami.

Steve
1--I'm not the one with a personal stake in this debate.
2--what relevance does how you felt after making a call have? Your feelings don't make a call correct or incorrect.
3--well, doh!
4--because they recognized the wisdom of your Solomonic decision-making or because they figured they might have you reffing them again and there was nothing they could do about your call anyway?
5--same hit, two completely different calls, and you don't have a problem with that?!
6--see number 4 and 5 regarding arbitrariness.:p :rolleyes:
 
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raehl

Guest
Back up a second...

Why shouldn't a player be penalized for a hit they don't know about?

That's one of the main problems with paintball rules: People who write them simply do not understand how rules are supposed to work. You penalize players for breaking the rules whether they meant to or not, period. The principle is simple: You want players trying very hard to not break the rules, not players trying very hard to make it look like they were not TRYING to break the rules.

If your foot is on the three point line, they don't give you the three points because you didn't "know" your foot was there. If you shatter your bat and cork flies out they don't let it slide because you didn't "know" your bat was corked. If you're offsides when you kick the goal they don't give it to you anyway because you didn't know that defender had moved up the field before the pass.

And if the other team has shot you, and you are still playing, not "knowing" you were hit doesn't mean you shouldn't be penalized. Honest players *WILL* be penalized, through no fault of their own, and THAT IS THE WAY SPORTS WORK.

Another way to look at it is this: Why should a team be penalized for a player playing with an INobvious hit? Because that team, whether they knew about it or not, has had an unfair advantage. One of their eliminated players was still playing. The penalty counters the advantage the team had from playing on, whether they KNEW they were playing on or not. Now, will the penalty sometimes exceed the advantage? Sure. BUT - it is far better to have a penalty which sometimes exceeds the advantage than it is to have a penalty which NEVER equals or exceeds the advantage. If your penalty is never worse than the advantage, then your players will always play to gain the unfair advantage.


Now, Baca, I could certainly say "Hits on the back are not self-verifiable" - but that doesn't solve anything. All it's done is make the refs decide which hits are on the back and which are not instead of which hits a player should know about.


As for penalties for calling for a paintcheck on a hit you can check yourself, and penalties for playing on with a hit you should know about, the NCPA, as a league, made the decision a long time ago that it is THE PLAYERS RESPONSIBILITY TO STOP PLAYING WHEN THEY ARE HIT. It is *NOT* the judges responsibility to pull you - it is the judges responsibility to PENALIZE you for not pulling yourself. If you can look at your arm and say "Hey, that broke!", you shouldn't be calling a judge over to tell you that. If you don't want to stop playing to look at your arm, then DO NOT GET SHOT IN THE FIRST PLACE.


Why do we do it this way? Because it leads to better games. We don't have refs having to chase players down the sidelines, we don't have refs having to pull players away from bunkers, we don't have refs having to run from player to player physically removing them for hits the player knows about. That gets you better reffing, because refs who are not responding to unnecessary paint checks and chasing players are dig other things.

It also means that when you hit somebody, its far more likely that they are not going to shoot back.


Now, I know that players love to complain about "But I can't see it, it may not have broke, and that's taking me out of the game." Does that happen? Sure. But I think we all know that the reality is the cases where a player knows they are hit or can quickly check to see if they are hit FAR outweigh the cases where a player does not know about or can not self-check a hit. The rules work better when written for the USUAL case, not the UNusual case. Additionally, with the rules written with the obligation to verify that you're not hit on the PLAYER, instead of the player being motivated to postpone being effectively checked as long as possible, the player is now motivated to get checked as quickly and effeciently as possible.

It is far better to have people call themselves out when not hit 5% of the time than it is to have players keep playing when hit 80% of the time.


As for my rules as written, you ahve to read them and understand them for them to work. Tehre are three types of players: Live players, hit players, and eliminated players. When you're in the game, you're live. Any hits from a live player are valid. When you receive a hit, *ANY* hit, you're no longer live, you're hit, and any subsequent hits from you don't count. When you should know you are hit, or when a judge eliminates you, you are elminated. In the example rules, players who are playing when "Hit" are not penalized, and players who are playing when "eliminated" are penalized. You could just as easily make it so playing while "hit" is a small penalty and playing while eliminated is a larger penalty, which is the way X Ball is (2 minutes for playing when hit, 5 minutes for playing when elminated).

But all three classes are VERY clearly defined, it's VERY easy to tell when a player is in one of the three classes, and it's very easy to assess the appropriate penalty. All you have to assume is a judge can tell the difference between a paintmark that is a hit and one that is not, and that a judge can tell the difference between a paint mark a player should know is there and one they should not. And I can assure you that anyone who has been playing tournaments a reasonable amount of times can very accurately determine both, no matter how vehemently the player who just got shot in elbow pad denies feeling it.


As for what originally started this thread, the X Ball rules, we're both right. The text says you are not penalized for playing on if you call for a paint check, but the list of penalties says playing on with an obvious hit is 5 minutes and an unobvious hit is 2 minutes. Now before you go saying that that means only when you don't do what the referenced text says, note that it is NOT POSSIBLE to get a playing on with an unobvious hit penalty according to the text.

So someone needs to fix the X Ball rules.

- Chris
 
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raehl

Guest
X Ball rules:

10.2.2. Players with unobvious hits will be eliminated but will not be penalized for playing-on.


12.4. ASSESSMENT OF PENALTIES

12.4.1. Judges will assess penalties in accordance to the following schedule:

Playing-on: unobvious hit (Section 10.2) Minor


Go figure.


- Chris
 

Baca Loco

Ex-Fun Police
raehl,
bizarre as it would seem I'm more or less agreeing with you even though I think the language of your rules could be better.

Regarding NCPA rules I referenced--you might at least argue the points I was trying to make.:rolleyes: But that would be out of character.
 
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raehl

Guest
Heh...

Yeah, I'm sure the rules could use some refining, since I threw them together in 15 minutes on the way out the door to work.

As for points - I also make no claims to addressing your points, as once again, I was out the door. I just skimmed what was there, threw some thoughts up, and figured my typically over-long post would mark the end of the thread as no one would want to actually read the whole thing. ;)

- Chris
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
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Back up a second...

Originally posted by raehl
Why shouldn't a player be penalized for a hit they don't know about?

That's one of the main problems with paintball rules: People who write them simply do not understand how rules are supposed to work. You penalize players for breaking the rules whether they meant to or not, period. The principle is simple: You want players trying very hard to not break the rules, not players trying very hard to make it look like they were not TRYING to break the rules.
This makes so much sense. It eliminates the question of honor (which has been questionable all along), and ignores intent. It encourages players to develope their awareness of when they are hit, rather than their ability to conceal possible knowledge. It encourages fair play by making the players accomplices to the reffing crew. I love it.

And, I have been subject to it already... I have been penalized with 1-4-1 calls several times without any awareness my tank/hopper/pack/sole of shoe was hit. Believe it or not, but take it as an illustration. I don't think I've been given the benefit of the doubt. I see no problem with that as long as nobody gets any mercy. No mind readers necessary among the refs.

If you play and have paint on you, it's a penalty. Great.

The only problem I see is situations where the paint came from a player with paint on them... a la Ollie Lang at NJ NPPL.