Actually it's not that difficult to explain where you want people to go by the use of codes. Just make sure you don't try to dream up loose terms for every single move one can make. All you need is a system. Talk to anybody with a background in American football and they'll be able to tell you how easy it is to come up with a system that'll allow you to say where you want people to go, just by the means of codes. The codes are easy to learn because there is a system, instead of a list of unrelated terms. If I say 20 rip 22 and 23 rip 22, you'll only see a difference in the digits, which'll mean next to nothing to most of you. I know that the first is a running play, the other is a pass (and I know who goes where, and who blocks who). If you get people to understand the system, you'll not only be able to tell people what to do, but you'll be able to inform the entire team at the same time, without the opponent having a clue what you're on about. And if your entire team is aware that you're left point guy is advancing to such and such a bunker, they'll be able to support him as required, because no teammember is left in the dark. And what does that spell? Set play!
I quite enjoyed that article when I read it. A few years ago I tried something along those lines with the team I was plaing with at that time, but all I got was blank looks and people sighing and shaking their heads.
I agree with your vision here, Robbo. Not only will a system along those lines make it easier to know what to do from the start, the ability to communicate to the entire team what's going to happen next with just a few words, makes it far easier to respond to whatever happens. Instead of telling every single player what to do, everybody wil be instantly aware of the general plan, and thanks to practice, they should also be aware of their part within that plan.
It'll take some time to find a system that works, and it'll take even more time to master it, but I do think that once you do, your team will be able to react much quicker to the ever changing situation from the sound of game on.
Sorry if I started rambling a bit.
I quite enjoyed that article when I read it. A few years ago I tried something along those lines with the team I was plaing with at that time, but all I got was blank looks and people sighing and shaking their heads.
I agree with your vision here, Robbo. Not only will a system along those lines make it easier to know what to do from the start, the ability to communicate to the entire team what's going to happen next with just a few words, makes it far easier to respond to whatever happens. Instead of telling every single player what to do, everybody wil be instantly aware of the general plan, and thanks to practice, they should also be aware of their part within that plan.
It'll take some time to find a system that works, and it'll take even more time to master it, but I do think that once you do, your team will be able to react much quicker to the ever changing situation from the sound of game on.
Sorry if I started rambling a bit.