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Team Playbook, to Pete, and all.

Manning26

Well-Known Member
Okay Pete, I want something clarified. When you refer to set plays, do you mean to have something like a playbook that contains opening plays, takedowns, etc., or do you mean something more like setting plays up at the field when you're there walking it? Or both, I suppose?

I cannot imagine having a playbook for the simple fact that there are a bazillion variables. If, as you've written in the past, we had standardized fields, same angles, same distances, then we'd have something, somewhere to begin, but as it is, I just can't see it. The only proper comparison I can make is with chess. Chess players have many opening repertiores where they are trying to force their opposition into bad situations, or setting up sturdy defenses, and any paintball captain can easily see the parrallels between the two sports. In paintball we have different fields that we can't prepare for until we see them, in chess, you must prepare for your opponent's style of play since the board never changes. You can hardly properly prepare for your opponent if you don't know his style. As you also have said, most fields are pretty straight-forward nowadays as far as where everyone's going, so your opponents' breakout is almost set, therefore, their style is almost secondary. My point is, chess players have opening moves set before they even sit down, but as soon as the peices start droppin', set plays are over.
That's all I really should write until you answer me back on this, I hate it when I ramble. I'm really interested in this concept.
 

Micah

New Member
I'll throw in my $0.02

Since there are so many variables ther is no way a team could run plays in the way a football (I think y'all call it grid-iron) or even a basketball team would. The way I set up plays is with a trigger word. For example if one of my back players needs a guy in the snake bunkerd he'll start shouting Apple (Note to self: never use "apple" again) then every one needs to know it's going down so I'll expect every one to start yelling it out. then the front guy going to pull the move will yell out "orange" ... and then kinda lay low for a minute, he'll go when he thinks the moment it right. Now sometimes if we think this is going to be to obvious we'll skip the front player's call back.

This is just one example. And I suppose it is a bit like a basketball playbook. You set several things up so that any of them are at your disposal at any time. I'm not sure if this is the bes wa to desribe this. You come up with codes. Codes trigger events. Events can be your "plays". Or something like "my 'gun's down" or "I shot one out on the left" It's up to the team captain how simple or complex it is. I like to live by the motto K.I.S.S.
Keep It Simple Stupid

But then again .. My team is a bunch of slackers. I don't expect them to learn much.

Hope I was ... how do the british say it? ah yes .. "spot on"

-Micah
 

Justin Owen

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My take...

Manning...

If Pete will forgive me for stepping into his shoes for a moment...
:rolleyes: :D
...I'll try to tackle this from my perspective.

First of all, I think your Chess comparison is spot on, and in your description you come really close to nailing the answer to your own question. In Chess, just as in Paintball, there is a final goal. That goal must be understood. Then there is theory regarding the play itself...when it's a good time for a particular move, or when it's not. Good Chess players improvise, but they'll never make a move without reason, and "set plays" in Paintball are much the same.

The idea is to work towards your objective utilizing good theory. In Orlando this year, I dabbled with a couple of truly "set plays" with our relatively thrown-together team in order to keep everyone on the same page on taking certain key bunkers. The idea is to get everyone on that same page so that everyone understands what needs to happen...then, in the heat of the game amidst a gazillion different variables, they can think about what needs to happen to get there...and if the foundation for that is a "set play," it keeps 'em working it out together.

Yes, walking the field well beforehand and thoroughly at that (such as is done by team Strange) allows for much more use of this type of style. When you've got a team of thinkers and the whole team understands the way a field plays and the way each bunker plays, you can improvise "set plays" actually ON THE FIELD, such as moving three or even four people at once or in rapid succession, to accomplish an important objective. But the whole point is teamwork, and I'd fathom a guess that this is the main hammer-point of Pete's ramblings.

I hope that makes some sort of sense...but when I just went back and read it, I'm not sure if I answered your question at all. hehe...oh well...I'm tired and I'm going to bed.
;)
~Justin~
 

Micah

New Member
Dude, You are my hero. I want to be just like you when I grow up.
I basicly said the same thing as you only I limited it to one example. You made it work. You broke it down then tied it back together.
and it only took you what 500 words? You rule man.

-Micah

P.S. do you think you could get Mr. Big to call me? I'm getting antsy ....
 

Robbo

Owner of this website
Jul 5, 2001
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Originally posted by Micah
Dude, You are my hero. I want to be just like you when I grow up.
I basicly said the same thing as you only I limited it to one example. You made it work. You broke it down then tied it back together.
and it only took you what 500 words? You rule man.

-Micah

P.S. do you think you could get Mr. Big to call me? I'm getting antsy ....

Micah, ignoring your sarcasm for a minute, you would do well to have Justin as your hero, he is a well respected writer for PGI, he is a Doctor of medicine and he plays one hell of a game of paintball.
Pray tell us all your qualifications and credentials.
I await baited breath :)
Robbo
 

Justin Owen

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Hmmmm....

>>>>Dude, You are my hero. I want to be just like you when I grow up.<<<<

Wow...thanks (I think).

>>>>I basicly said the same thing as you only I limited it to one example.<<<<

Really?
I disagree, but I could have misunderstood what you were writing.
I would argue that the style you describe is incomplete, because to be blunt, you'll run out of fruits to name all the different things you might need to have happen during a game. And if you run into something you haven't covered, you're in trouble. Your examples aren't what Pete (if I'm mistaken here, Pete, just tell me) and I would label as "set plays." Whereas when the Ton Tons move three guys at once in order to take a couple of key positions and quickly eliminate someone would be considered a "set play." This is the type of thing that's worked out on the field, improvised and discussed...and it's done that way based upon what needs to happen at any given point during a game. It's inherent in a team's style, and not based upon anything else.

I agree with your "K.I.S.S." modus operandum...that's intelligent. This is why a lot of teams, such as the aforementioned Strange, simply TALK during a game, rather than spend lots of time on codes. It's not that codes aren't useful, it's that you can't come up with a code for everything...so they keep it simple with the basics and then talk out their plays as they improvise on the field.

Let me give one more example...
When we played in Boston in '99, we knew the 'Sub was the key to winning the game. We structured our break out to send one guy in there off the break, basically with the idea that he would die but he'd mutual with anyone from the other team that went for it too. My job was to get into the Spider (right behind the 'Sub), and STAY ALIVE. From there, the only guys that could keep me out of the Sub would be in the Crack Pipe (middle of the field), so if they were gone, I could take the Sub and the game was history...

...so what we envisioned was this: We lose Brain off the break keeping the Sub clear, and we'd send two people into OUR crack pipe, delay them about 20 seconds, and then we'd send one across to bunker out THEIR crack pipe, running past it along the way. As soon as our guy got to their crack pipe, my job was to take the Sub...we knew the other team (most importantly, their crack pipe players) would be distracted by our guy for the moment, enough time to get me in there. THAT was a set play, and everyone knew it needed to happen so we knew we might have to adjust players and such to make it happen once the game started. There was an objective, there was an idea of what needed to happen to make it work, and it was ingrained in our style of play. Had we lost certain players off the break (such as me, for example), the play would have remained...our team just would have adjusted to put it back into effect.

>>>>You made it work. You broke it down then tied it back together. and it only took you what 500 words? You rule man.<<<<

I can type fast and I don't care if you can't make it through what I write before needing to go to the men's room.

;)

>>>>P.S. do you think you could get Mr. Big to call me? I'm getting antsy ....<<<<

Uhhhh, sure. Hey Anthony, call Micah. He's getting antsy...

~J~
 

Robbo

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Originally posted by TJ Lambini
Micah for PGI, Micah for PGI, Micah for PGI.

The Campaign starts here...anyone who goes heads-on with Justin 'Tolstoy' Owen at such a tender age has gotta have something going for em...

Peace

Well after reading Micah's initial post on this thread he hasn't only Justin to contend with, I am 100 % behind Justin on this, so he has two of us now and no way is Micah gonna win that one !!!
TJ, as usual, you seem to be erring on the side of ....hmmmm, how shall I put it...................losing ?
What strange bedfellows you choose !
Robbo :)
 
You misunderstand, Hulk...I ain't agreeing with his point, I'm big-upping the fact that duder has got something to say, is willing to take on tha established big guns, and wants to write for PGI.

It ain't what he's saying, it's tha way that he's saying it that's cool...I'm sure if Tha Antman gave homeboy a brief we might see an interesting article.

Ah, new young talent, just like lil ol' moi...

Peace