Boy, I really do surely appreciate other folks explaining my thing for me so I don't have to put out the effort - not.
The flag is passable; its a lacrosse ball, covered in foam and surrounded by a nylon sheath. It can be passed from player to player; the field has three zones on it and only single line passes are allowed, plus, a live player must PRECEDE the flag into a new zone (so you always have to put bodies at risk to move down the field).
Bouncing or slamming is an integral part of the appeal of the game, and it includes aerials - players going over the top of bunkers, bouncing off bunkers, etc. We've modified the physical contact rule to allow for non-intentional contact. You bounce off a bunker into an opposing player, its non-deliberate, therefore, no penalty. You tackle an opposing player, its deliberate and heavily penalized.
Our broadcast/director/extreme sports friends told us that aerials were 'big camera time' - so we've given it to them.
My theory about bunker shape, size and usage has been distorted (big surprise):
the bunkers used were Ultimare Airball sausages or cans, all 7 feet long and 4 foot diameter. Thirty of them are dispersed on the regulation field, 9 in each 'team zone' and 12 in the center/neutral zone.
They are all laydowns, and here's the reasons for it:
1. any seating position in bleachers that run parallel to the long side of the field can see 90+ percent of the field surface and therefore, 90% of the action
2. obviously, cameras can see more of the field, therefore, fewer cameras required to do a good shoot
3. for players, the field is broken up into two visual planes - one above the height of the bunkers, one below. This promotes more 'woodsball' like play in allowing players to crawl and take up positions that are not behind bunkers (sitting in the open as it were). More positions, more tactics = better more interesting games
4. the diameter and width of the bunkers was VERY carefuly engineered so that a single player can not cover BOTH sides of the bunker without shifting position; if you play off the bunker far enough to cover both angles, you are exposed to shots over the top.
5. the distribution of the bunkers is such that the area behind the bunkers is exposed to numerous other bunker angle shots - playing off the bunker to avoid being bounced is not generally possible - which is why its such an interesting dynamic of the play: not only do you have to play the angles, you've got to watch out for being bumped.
6. Advertising - again, 90%+ visible from anywhere
, can be placed on the bunkers WITHOUT making the field look like a NASCAR driver's convention.
7. Since you can't effectively cover both sides of a single bunker, you have to make a tactical decision on which side to play at any given time. This gives your opponents the opportunity to pin you on that side and attempt a bunker move around the other. The width of the bunkers is such that you have little if any opportunity to turn to deal with the bunkering player - which creates two things: clean bunkering moves (we had hundreds of bunkerings at paintfest and not a single one NOT ONE devolved into a he said, she said multiple elimination bs call. All were clean and clear to players, spectators and referees) and eliminations from bunkering that were rarely closer than 5 feet.
8. Because players KNOW they can bunker cleanly, they are encouraged to take more chances AND can attempt to make more than one bunkering move at a time; one of the boys from Smoke did three guys in one move during one of the games at PaintFest and it brought the crowd to its feet.
When the crew was assembled for PaintFest, they gave me two arguments concerning the field: (remember, these are all long time tournament players, lots of experience, etc) one was that I had too few bunkers on the field, and the other was that all laydowns would be a mistake.
I asked them to indulge me for one day; if things didn't work the way I expected them to, I'd change it for the second day.
All of the teams had the same reaction - too few bunkers, too much open space, no standups - can't play the field.
After day one, we held a meeting for all staff and teams to review the day. Question one - do we need more bunkers on the field?
NO!!!!!
Question two - do we need standups on the field?
NO!!!!!
Why?
Most people seem to think - and its a legacy of woodsball and speedball - that the more bunkers you have, the easier it is for players to move - when in fact exactly the opposite is true (to a certain point). Many bunkers means many more angles that can be taken against you and - perhaps more importantly - more bunkers means that your visual of the field, from a player's standpoint, is more restricted the more bunkers you have.
As for standups: standups - especially back standups - with good back players on the field become fortresses, and as anyone familiar with seige warfare will tell you, fortresses slow things down.
My objective was to keep things fast AND to reintroduce those aspects of woodsball that made the game what it is today: psychology as important as shooting as important as moving as important as longball as important as crawling as important as charges as important as bunkering. In other words, more than just the single element of high volume shooting contributing to game play.
You may disagree with my theories, but I can point to one very successful event as my proof that, regardless of how radical those ideas may be, they worked and worked well.
Duffistuta - let me know if you want a rulebook.
The only 'mistake' in my marketing plan was that I didn't turn ownership, patent and profits over to an unnamed, non-playing, control-freak pipsqueak.