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So what fire mode was allowed in DMA

JAC

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Logic of no shots fired after last trigger pull:
While pushing trigger over 5 BPS add shots in a "stack" to resolve ramping (each shot= 3Shots). If the trigger was not pushed in the last X microsecs , clean "stack". The trick is define X but it is feasible.
There are boards that do exactly that in PSP mode: automatically stop firing after last trigger release. Matrix Tadao boards for instance.

JAC
 
Originally posted by JAC
Logic of no shots fired after last trigger pull:
While pushing trigger over 5 BPS add shots in a "stack" to resolve ramping (each shot= 3Shots). If the trigger was not pushed in the last X microsecs , clean "stack". The trick is define X but it is feasible.
There are boards that do exactly that in PSP mode: automatically stop firing after last trigger release. Matrix Tadao boards for instance.

JAC
What you are describing is roughly what all ramping guns do.


X must be just under 1/5 of a second at the very least, otherwise it wouldnt keep a constant stream of paint at 5 trigger pulls per second (as it would clear all the stored shots and stop firing before you pull the trigger again).

It may seem like some ramping modes 'stop' after you let go of the trigger but in reality they just require a higher rate of fire to maintain ramp mode (ie a smaller time X).

So they arent programmed any different, and they dont stop firing after you let go of the trigger.

They just appear to do that, because our perception of small time periods, as humans is very limited.

If you measured it properly, ie with a robot, it would be clear that was not the case...
 

Chicago

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Jan 31, 2005
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It's about 140-150 ms between trigger pull and the 3rd shot on most PSP guns. It's called ramp, but PSP rules really specify 3-shot burst after 3 semi-auto shots. You need to pull the trigger at about 5 bps to get the full 15 bps limit under PSP rules, assuming the board is designed to max them out.


If the trigger was not pushed in the last X microsecs , clean "stack".
That does NOT meet the requirement of no shots fired after the last pull, as you're clearly firing shots up to X microseconds after the last pull.