Originally posted by Nick Brockdorff
Obviously, it's too late to change the DMA fields, so let's wait and see how they play.
Nick, why is it too late now to change the fields for DMA?
Surely if, as the designers of DMA, you now feel that the fields could be better/different based on player feedback, they SHOULD be changed.
We still have more than a week to meet the 2 week deadline, and whilst I do appreciate that it takes time and hard work, perhaps you could consider it.
Also, is ramping DEFINITELY 'in' for the whole of MS?
Cheers
Dougal
To move with fewer bunkers put more on the player’s "athletism" and skills.Originally posted by Nick Brockdorff
People keep saying too many bunkers makes it difficult to move.
I honestly think that is a misconception, founded in the fact that players are new to these types of designs.
More bunkers mean shorter distances between bunkers - and smaller gaps that defensive teams are able to lock down.
That SHOULD make it easier to move!
I believe once teams get used to the new types of designs, they will find it is easier to move than it was before.
BUT... that is ofcourse all theory... time will show
Nick
I agree. There should be a balance in the distance between props wherein there is a definite advantage to moving forward combined with a very real risk that requires speed, good timing and great team coordination.Originally posted by Christian-Malera
To move with fewer bunkers put more on the player’s "athletism" and skills.
To move with more bunkers allows slower not as good players make a lot of moves also.
So it depends if we want to even it out more or make the better teams win more constantly.
In 7 man it is still some coincidence witch teams that wins.......