Originally posted by trummar
As if we aren't already... Some look like the earlier mentioned StormTroops of StarWars.
My point is still:
In order to enforce the rules in a practical way - I think that it is the wrong way to go if you are making rules that require more people to enforce them. Simple rules makes it easier for the judges to enforce the important rules. Hits and play-ons etc.
Someone said K.I.S.S. (Not directed at anyone)
Different people will interpret simplicity differently.
As one small example, I think it is easy and doesn't require any extra personnel to keep orange and pink out of exposed clothing and off stickers. Ditto only allowing opaque hoppers. And both mean there is less chance that we who judge have to run up to players to see if a small patch of orange is a hit, to your point. We are a tiny bit less distracted.
Another example, if we don't have to dig under someone's jersey to make sure there is a layer of clothing under a padded shoulder then we can concentrate on more important issues during team check-ins, again to your point.
Unfortunately, as the stakes go up in our sport, the increasing willingness to stretch the rules and jump through every tiny loophole is forcing the rulemakers to add increasing complexity to the rules. Look at the whole issue of cheater boards. I don't see any simple, inexpensive or non-time-consuming way to safeguard our sport from the cheaters (except maybe slowing down the feeding systems or allowing only mechanical markers).
If the industry is forced to buy expensive testing equipment and train technical scrutineers then money will have to be spent that could be better used for professional judges and judge training courses.
But in here with all of this other stuff are those things that are also vitally important:
¤ bringing uniformity (as much as practically possible) among the leagues regarding the rules
¤ having the balls to enforce the rules that are already there even if they step on a toe or two
¤ enforcing the rules consistently regardless of politics and personality
Steve