Russ, just on a technical note, the ramp rates are already different, entirely a different parameter from the bps cap, a unified ramping mode would be a step in the right direction. Personally, I would be happy to see the PSP adopt the ramping parameters of the Millennium rules, as the higher kick in/drop out adds a different element and makes off handed shooting more of a skill, you don't after all see many Millennium players crawling up the snake ramping away with the gun in one hand. As to the rest of your post, I'm totally down with that.
I was as you are aware I was referring to the bps cap to be brought in line with each other.
Your point about the ramp not coming into play until a higher rate of fire is achieved is a viewpoint I do not agree with, let me explain.
The original idea behind allowing ramping was to stop some players/gun manufactures having an unfair advantage with cheats programed into their guns.
There was no easy way to stop the cheats so thats how the ramping rule come into being.
I personally wanted full auto after three shots with a twelve bps cap, it would have been very simple to check and at the time should have been done.
However nobody fancied pushing that forward so we had to think of a ramp mode that would still meet the criteria we needed it to do.
So 15bps kicking in at a rate of 5bps trigger speed became the norm, it was very easy for everyone to do - and that is what was needed.
Now when the Millennium series decided change the rate what they did was also allow cheats to prosper, I know two teams who have shown me guns were they have got cheats so after the start the gun reverts to PSP mode so off hand shooting is easier to attain, the cap is the same so how will a ref see it!
The ramp rule only works when it is easy for everyone to use or players
will cheat.
Russ