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Interesting, Max cycle rates.

cgrieves

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Mar 10, 2003
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and in the REAL world how many players can actually fire at that speed?
Hey you started this! :D ;)

Thing is though, one company who shall remain nameless designed a pressure dyno to research the pressure variances over time in their markers. Since they had the equipment available they also decided to dyno some of the other leading markers on the market. One, which shall agin remain nameless, took around a second to fully recharge the dump chamber. So "In the real world" this means that this particular marker will shoot down if you fire faster than 1 ball per second. Which my Mum could achieve! :)

Now I'm not slagging off any markers, and I never once named any of the markers in question, but it just goes to show look beneath the marketing hype and there is some interesting information to be had....
 

Collier

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Jan 2, 2002
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Originally posted by cgrieves
Hey you started this! :D ;)

Thing is though, one company who shall remain nameless designed a pressure dyno to research the pressure variances over time in their markers. Since they had the equipment available they also decided to dyno some of the other leading markers on the market. One, which shall agin remain nameless, took around a second to fully recharge the dump chamber. So "In the real world" this means that this particular marker will shoot down if you fire faster than 1 ball per second. Which my Mum could achieve! :)

Now I'm not slagging off any markers, and I never once named any of the markers in question, but it just goes to show look beneath the marketing hype and there is some interesting information to be had....
However in the 'real world' that marker doesn't get shoot down
at over 1 bps, nor at the rof's that we've seen like the speed video knocking around which was analysed at an average of 14 bps a peak of 16 IIRC....

Paul
:)
 

cgrieves

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However in the 'real world' that marker doesn't get shoot down
at over 1 bps, nor at the rof's that we've seen like the speed video knocking around which was analysed at an average of 14 bps a peak of 16 IIRC....
That particular valve design does experience shootdown. Not chronically, and at "normal" rates of fire it's only a matter of a few feet per second- Easily negated by typical paint inconsistency. But the faster the fire rate, the more shootdown. It's an inescapable physical effect caused by the low input pressures to the dump chamber.

As you say, not an issue in actual play situations, but when manufacturers start hyping up the 30cps fire rate capability of their designs, the shootdown factor would be chronic.
 

Collier

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Originally posted by cgrieves
That particular valve design does experience shootdown. Not chronically, and at "normal" rates of fire it's only a matter of a few feet per second- Easily negated by typical paint inconsistency. But the faster the fire rate, the more shootdown. It's an inescapable physical effect caused by the low input pressures to the dump chamber.

As you say, not an issue in actual play situations, but when manufacturers start hyping up the 30cps fire rate capability of their designs, the shootdown factor would be chronic.
I believe the valve design has been changed from that marker :)

Paul
:)
 

Jack Wood

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May 7, 2002
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Sooooooooooooo. are we talkin' BPS or CPS here?
I have a Nexus cocker sat in my lap with a cycle speed of 1/41.66 of a second.
It fires that quick, but it won't shoot paint that quick.
So what are we taking about?

Jack
 

Collier

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Originally posted by Jack Wood
Sooooooooooooo. are we talkin' BPS or CPS here?
I have a Nexus cocker sat in my lap with a cycle speed of 1/41.66 of a second.
It fires that quick, but it won't shoot paint that quick.
So what are we taking about?

Jack
Hi Jack!

I'd hope we were talking BPS.

EDIT:
or rather moved on to BPS I guess at the start it was CPS. In relation to full cycling speed if you see what I mean...

Paul
:)
 

cgrieves

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CPS for sure. Balls fed by gravity top out at 12-13 balls per second. A Halo brings that up to about 16 (not tried one myself). A warp feed can top 20balls per second depending on the power source.

I've fired a warp fed full auto X-Mag at 24BPS. At that speed the level 10 bolt was bouncing off a ball every now and then, but not breaking it, so we were approaching the limits of the warp, which was powered by the stock 10.8V battery. There's a considerable recoil at that fire rate too....