Part 2
The problem here is that you do not understand the technology associated with certified chips, and apparently have no concept of how sports enforce equipment rules.
The only thing we need to change to make semi-auto rules work is make sure players know they'll get caught. And when you can tell 100% of the time you check a marker if it's legal or not, players will know they'll get caught.
Checking every gun before every game is simply not necessary.
This brings up another issue: Even WITH the ramping rule, we STILL have no idea if guns are legal or not. For example, Millenium rules apparently state you can't ramp until 7.5 or 8.5 bps. How is this rule better than semi-auto? People could play with PSP mode or ramping after one shot and, just like semi-auto, you'd have no way to tell.
So even though you tell me that we just HAD to have ramping because it's the only way to make markers fair, YOU STILL HAVN'T EVEN MADE THEM FAIR!
The problem here is that you do not understand the technology associated with certified chips, and apparently have no concept of how sports enforce equipment rules.
This is simply not true. It is TRIVIAL to have a commodity chip with known, verifiable software on it that can not be undetectably altered and can be readily verified. This is a common application in smart chips in many industries. If you were involved in the "great deal of constructive debate", it's no wonder ramping was believed to be the best solution - nobody knew what they were talking about!- if you brought out a 'certified' board you would need to bring out a new one out for every single tournament, as some smart-ass would just alter the certified board within a month or two for the next tourney.
Again, this is simply not true. There is absolutely no reason to check every marker before every game, any more than there's a reason to chronograph every marker before every XBall point. With certified boards, when you DO check, you can tell 100% whether the marker is legal or not. When you know 100%, you only need players to have a reasonable expectation that they will be checked for them to use legal equipment. The reason semi-auto rules don't work now is that when a gun gets checked, there's no way to know if it's really legal. Since there's no way to know, cheaters know they won't get caught so they cheat.or, you would have to check each and every marker board's code before play began, and tamper-lock it. which as mentioned below would not be time or cost effective.
The only thing we need to change to make semi-auto rules work is make sure players know they'll get caught. And when you can tell 100% of the time you check a marker if it's legal or not, players will know they'll get caught.
Checking every gun before every game is simply not necessary.
This brings up another issue: Even WITH the ramping rule, we STILL have no idea if guns are legal or not. For example, Millenium rules apparently state you can't ramp until 7.5 or 8.5 bps. How is this rule better than semi-auto? People could play with PSP mode or ramping after one shot and, just like semi-auto, you'd have no way to tell.
So even though you tell me that we just HAD to have ramping because it's the only way to make markers fair, YOU STILL HAVN'T EVEN MADE THEM FAIR!