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Fight Club: Ramping

Chicago

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Part 2

The problem here is that you do not understand the technology associated with certified chips, and apparently have no concept of how sports enforce equipment rules.

- if you brought out a 'certified' board you would need to bring out a new one out for every single tournament, as some smart-ass would just alter the certified board within a month or two for the next tourney.
This is simply not true. It is TRIVIAL to have a commodity chip with known, verifiable software on it that can not be undetectably altered and can be readily verified. This is a common application in smart chips in many industries. If you were involved in the "great deal of constructive debate", it's no wonder ramping was believed to be the best solution - nobody knew what they were talking about!

or, you would have to check each and every marker board's code before play began, and tamper-lock it. which as mentioned below would not be time or cost effective.
Again, this is simply not true. There is absolutely no reason to check every marker before every game, any more than there's a reason to chronograph every marker before every XBall point. With certified boards, when you DO check, you can tell 100% whether the marker is legal or not. When you know 100%, you only need players to have a reasonable expectation that they will be checked for them to use legal equipment. The reason semi-auto rules don't work now is that when a gun gets checked, there's no way to know if it's really legal. Since there's no way to know, cheaters know they won't get caught so they cheat.

The only thing we need to change to make semi-auto rules work is make sure players know they'll get caught. And when you can tell 100% of the time you check a marker if it's legal or not, players will know they'll get caught.

Checking every gun before every game is simply not necessary.



This brings up another issue: Even WITH the ramping rule, we STILL have no idea if guns are legal or not. For example, Millenium rules apparently state you can't ramp until 7.5 or 8.5 bps. How is this rule better than semi-auto? People could play with PSP mode or ramping after one shot and, just like semi-auto, you'd have no way to tell.

So even though you tell me that we just HAD to have ramping because it's the only way to make markers fair, YOU STILL HAVN'T EVEN MADE THEM FAIR!
 

Chicago

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part 3

Originally posted by Rosie
I don’t agree, I think after a settling in period when games were slower as teams adjusted, games have gradually speeded up. It’s not that common that games time out on fire-fights, it singles out the very best teams which can move under this fire.
Dynasty for example rarely time out their games in fire-fights- they bust moves which break open the game.
Time out? As in 7-man? Is it really fair to use Dynasty playing against European teams as an example of a typical game scenario? You could have a freight train run through their half of the field and they'd still bust moves.

Lesser teams cannot cope with the firepower, study the path of the game, or move quickly enough and this allows us to compare the two teams’ aggressiveness and speed. Dynasty bust the moves because they are more aggressive. The teams are now equal in terms of how much paint they can lay down but it is obvious now that some of their opposition simply cannot match their aggressiveness.
What does Dynasty being aggressive have to do with ramping? They were aggressive before ramping and they are still aggressive. All you've said here is that many teams can't move with all the paint in the air, which just goes back to agreeing that ramping slows down games.

By controlling one variable (firepower) we can study the other variables (aggressiveness, speed, ability to read the field, technical ability etc etc) more easily.
Hrm, so if we give each player auto-aiming markers, the same plays, and tell them when they can move, we'll have controlled for all the variables except speed and we can have ourselves a track meet.

It's paintball. Why is letting technology replace skill a positive change? What if I don't care about speed and want to know which team can shoot semi-auto faster? You're again manufacturing reasons to support your opinion; controlling rate of fire to measure speed isn't any better than controlling speed to measure rate of fire. We shouldn't control either and expect teams to be good at both.

Ramping therefore has helped the sport, because people are now able to more easily compare the teams- short of making them use all the same kit which is not possible.
Nor, necessarily, even desirable.

That’s what sport is about isn’t it, seeing if one human is better than another human- the wins can now be less attributed to the markers and more to the people playing and their skills.
Semi-auto doesn't put the win on the markers, it puts the win on the player's ability to use the marker well.

National level:
after the first round of the ramping PA, on the forum at least the general consensus was that being able to fire 15bps without bursting a blood vessel to do so was a good thing, and helped game play.
-Players had to concentrate less on firing and were able to make more ambitious moves. Players had to worry less about shooting lanes and creating suppressing fire.
Translation: Players are lazy and are happy that they can buy a chip to make playing easier.

Winning the 400 meter dash is also easier when you use roller skates.

You have said that new players will be disadvantaged, or may be pushed away from the game by ramping, because of the pain and the possibility of getting pinned into a barricade.
However the argument stands that there is a mixture of ramping and non-ramping tournaments in the UK- you can choose to play the format you wish.
An *INFORMED* player can choose which one they wish. New players are, by definition, not informed.


And I agree with this non-regulation across the country *at the moment*.
To be honest the PA is not a series designed for very new players anyway!
Ramping capped at 15bps has been implemented in the PA and in the millennium because the standard of play is higher than most domestic tourneys, and the rewards are higher.
Which doesn't change that you've still made a supply of equipment availble virtually guaranteeing that your punters get shot up.

I do not want to see little kids running around in King of the Hill ramping, simply because there is no need to regulate their markers as much- cheating is not as widespread, and the rewards for cheating are not so great.
For example why test kids running in a school sports day for nandrilone or steroids?
It is unlikely they will be using it, & you could spot one which was using steroids or growth enhancers anyway…
I'm glad you don't want to see that, which is why ramping is so damaging. You can't allow it in leagues and not have it show up at fields. And your steroids analogy is a poor one - many kids DO use steroids, especially in the US, and it's not obvious, and they have started testing for it for that reason.

It's a choice.
-either use uncapped semi (but face the risk of possibly facing a marker firing at an uncapped speed), or play ramping, however you are assured that you will face speeds no higher than 15bps, and also *your marker will be doing the same*.
Personally I don't believe that ramping needs to be used in local domestic tourneys as the need to control cheats is not so great, and cheating
But that's not the choice. The choice is, accept uncapped (or even capped) semi and enforce it, or allow ramping and have ramping markers everywhere getting your new players shot to pieces and never becoming repeat customers.

The other angle is that whereas before, maybe some newer players who were naturally fast or aggressive or had a natural ability to play were disadvantaged by the time it took them to learn to shoot quickly.
It comes back to levelling the playing field. Having each side having the same ROF will place the focus onto -as above- aggressiveness & speed of movement, placing of players and angles. Tactical and technical ability in the game.
God forbid new players have a disadvantage because they can't shoot a paintball marker well.

It's a sport, the playing field isn't supposed to be level. When you level the playing field, all you are left with is a game. Like Candy Land.


It is OK for some players to be disadvantaged, as long as they are having fun. It is not OK for everyone to be on a level playing field if half of them are having a miserable time. The first gets you more players and the second gets you less.
 

Rosie

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The certified board could be a solution

but can a certified board be done so cheaply
-seeing as even ID cards- just small bits of plastic, no microchips, now cost $40?

you couldn't just use one certified board to fit in all markers you'd have to make a certified board for each type of marker, thus raising the price a hella lot.

added to the fact most players have more than one marker so would 'have to' put one in their backup marker as well

btw when I said check each marker before play you know I meant at the start of the tournament- not before each game! hense the grip lock thing

Still a lot of money, & when most tournaments are trying to cut corners on costs anyway I do not think they would relish this.


The best solution would have been to implement a 15bps cap pure semi as a bandaid solution, maybe for a season and then sort the problem out using another solution which had been developed and fully tested during that season.
However not much appears to being done at the moment...and the gun rules for this season have not changed. If the certified board solution was the easiest most straight forward solution why hasn't it been done already?



I still stand by the fact that ramping has improved the game and makes the outstanding teams stand out from the great teams


And in reference to the last post, we have had cheat markers in the woods since the shocker turbo which was designed to bounce, then we have had others follow on like the Tippman RT's, some of which take the pi$$- almost like full auto as it is.

"An *INFORMED* player can choose which one they wish. New players are, by definition, not informed."

most new players funnily enough do not step straight up into the PA or millenniums...they have neither the knowledge of it, nor the funds.
 

Baca Loco

Ex-Fun Police
The official debate has run it's course with Rosie doing a great job mixing it up. Chicago is welcome to respond to Rosie's parting shots and anyone else who wishes may now enter the fray.

I would like to ask anybody, but Chi-town in particular, what the definition of "semi-auto" is in the electropneumatic universe since the debate centers around ramping vs. semi-auto I'd like to hear a viable definition--for starters. :p
 

Missy Q

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I find myself agreeing with Chicago all the way, although this is creating a terrible conflict, as Rosie is no doubt far tastier....

A good debate, and Rosie held her end up well.
Not much debate on the insurance issues (yes, that old nutmeg), which are pivotal in this scenario, although not fully appreciated by Chicago in my opinion, but probably not as pivotal as the "putting people off the sport' issue which, given the state of the industry, is definitely the major one right now.

And isn't debating semi-auto like debating the color of the sky? We can all see what color the sky is, and we understand what color the sky is, but there's always someone saying,
"no, thats not blue, thats Cyan"
We all know what Semi Auto is. How 'what actually is semi-auto?' got to be a serious question I don't know.

One shot, one complete cycle, per physical pull of the trigger.
pull trigger once - one shot
pull trigger 12 times - 12 shots
pull trigger 1056 times - 1056 shots.

The gun starts at the beginning of its cycle, fires one paintball, and ends up back in the same position, ready for the next cycle.
anything else is not semi-auto.
 

Rosie

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is he hinting at the fact that most markers will add shots now, eg 110 shots per 100 balls etc

I didn't use the "we haven't had proper semi for a while now anyway" 'cause it's crap. 10 balls in 100 isn't really influencing games.
However all of this shot adding is totally intentional, eg debounce settings etc, by the manufacturers.

but nevertheless I agree with the semi=1 pull 1 shot definition.
mech was semi auto, one trigger pull one shot, it's a little hazy now.
 

Chicago

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First, Missy, you're right, I didn't hit insurance, which is because I forgot about it. A lot of insurance policies stateside do not permit non-semi modes at all. I think some others it's an issue of they just don't know about it, but I also believe some insurance companies are OK with it.

At least for now. First claim and that's going to go away, and we would do ourselves a big favor if we've solved the semi-auto problem BEFORE the insurance gets yanked.

Originally posted by Rosie
The certified board could be a solution

but can a certified board be done so cheaply
-seeing as even ID cards- just small bits of plastic, no microchips, now cost $40?
ID cards cost about $3 to print. $5-$10 if you print them under labor intensive conditions maybe. But it's pretty silly to think you're JUST paying for the plastic, that money goes to other aspects of the event as well as all the things in addition to the printed piece of plastic.

Same with boards. It probably only costs a few bucks to manufacture the NEXT board. It's the first one that costs thousands to tens of thousands.

you couldn't just use one certified board to fit in all markers you'd have to make a certified board for each type of marker, thus raising the price a hella lot.

added to the fact most players have more than one marker so would 'have to' put one in their backup marker as well
For new markers, the cost would essentially be free - you'd just sub one board for another.

For current markers, we already have boards available for not-much-money. Might even have each manufacturer support their own boards, no reason they couldn't just flash an upgrade depending on how many chips you decided to support.

And even if it costs $100 per board - tough. If you don't want to pay $100 for a new board, you can always buy a cheaper gun.

btw when I said check each marker before play you know I meant at the start of the tournament- not before each game! hense the grip lock thing
And you'd still be wrong. You could not check 90% of the markers at all and only spot check a few and check any that seem to be acting funny and that would be fine. No reason to check the guns shooting 5 bps.

The best solution would have been to implement a 15bps cap pure semi as a bandaid solution, maybe for a season and then sort the problem out using another solution which had been developed and fully tested during that season.
The best solution would have be to allow ramping for one year, but require that any board with ramping have to be a CERTIFIED board with a semi-auto mode. Then you just require the semi-auto mode after the first year. We've already proven "must shoot faster!" people were willing to pay money for new boards (even though they'll bitch to no end about paying money for a board that better accomplishes the same stated goal without letting them all shoot fast - players are stupid), we could have gotten them to get the semi-auto boards at the same time.

But now that we've already given them ramping, that ship may have sailed.


However not much appears to being done at the moment...and the gun rules for this season have not changed. If the certified board solution was the easiest most straight forward solution why hasn't it been done already?
I didn't say it was the most straight forward. I said it was the best. It was done because it was the solution that would encounter the least bitching from the masses.

I still stand by the fact that ramping has improved the game and makes the outstanding teams stand out from the great teams
This is a matter of opinion, although your opinion is still wrong. ;)

And in reference to the last post, we have had cheat markers in the woods since the shocker turbo which was designed to bounce, then we have had others follow on like the Tippman RT's, some of which take the pi$$- almost like full auto as it is.
And we banned all of it.

"An *INFORMED* player can choose which one they wish. New players are, by definition, not informed."

most new players funnily enough do not step straight up into the PA or millenniums...they have neither the knowledge of it, nor the funds.
And that's fine, if these markers were never used outside of PA or milleniums, but that's just not the case. Local leagues and fields have no way to regulate them, yet they're there.
 

Chicago

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Right, and for the definition, one actuation of the trigger, one shot. Should be further refined to a minimum movement of the trigger. There shouldn't be a single trigger point, there should be a firing point and a rearming point, with a minimum distance between the two.

For example, a legitimate trigger pull involves pulling past the rearm point, then past the firing point, which results in a shot. You then can't fire another shot until the trigger travels in the opposite direction back past the firing point and past the rearming point.

Probably also want a minimum pull force.

Firing modes aside, these markers with miniscule pull distances and forces are a safety hazard in themselves.