part 3
Effect on the game
Personally I don't agree with you that it has had a negative effect on the game
International (pro) level:
Originally posted by Chicago
But, even at the national level, ramping has a major side effect: It slows down games. The more paint in the air, the less movement you have. If we are seriously trying to have a spectator sport, anything that encourages shooting over moving is bad, as watching moving is interesting and watching shooting is dull.
I don’t agree, I think after a settling in period when games were slower as teams adjusted, games have gradually speeded up. It’s not that common that games time out on fire-fights, it singles out the very best teams which can move under this fire.
Dynasty for example rarely time out their games in fire-fights- they bust moves which break open the game. Lesser teams cannot cope with the firepower, study the path of the game, or move quickly enough and this allows us to compare the two teams’ aggressiveness and speed. Dynasty bust the moves because they are more aggressive. The teams are now equal in terms of how much paint they can lay down but it is obvious now that some of their opposition simply cannot match their aggressiveness.
By controlling one variable (firepower) we can study the other variables (aggressiveness, speed, ability to read the field, technical ability etc etc) more easily.
Ramping therefore has helped the sport, because people are now able to more easily compare the teams- short of making them use all the same kit which is not possible.
That’s what sport is about isn’t it, seeing if one human is better than another human- the wins can now be less attributed to the markers and more to the people playing and their skills.
National level:
after the first round of the ramping PA, on the forum at least the general consensus was that being able to fire 15bps without bursting a blood vessel to do so was a good thing, and helped game play.
-Players had to concentrate less on firing and were able to make more ambitious moves. Players had to worry less about shooting lanes and creating suppressing fire.
I read more complaints about the effect on play in the PA about the placement of bunkers than from ramping…I take it there were some problems with back bunker placement meaning that it was harder to lane.
Ramping makes for a faster, more aggressive game, and though removing one aspect previously seen as a skill could be seen as negative, I see it now as easier to compare players’ aggressiveness and tactical ability.
You have said that new players will be disadvantaged, or may be pushed away from the game by ramping, because of the pain and the possibility of getting pinned into a barricade.
However the argument stands that there is a mixture of ramping and non-ramping tournaments in the UK- you can choose to play the format you wish. And I agree with this non-regulation across the country *at the moment*.
To be honest the PA is not a series designed for very new players anyway!
Ramping capped at 15bps has been implemented in the PA and in the millennium because the standard of play is higher than most domestic tourneys, and the rewards are higher.
To qualify:
I do not want to see little kids running around in King of the Hill ramping, simply because there is no need to regulate their markers as much- cheating is not as widespread, and the rewards for cheating are not so great.
For example why test kids running in a school sports day for nandrilone or steroids?
It is unlikely they will be using it, & you could spot one which was using steroids or growth enhancers anyway…
It's a choice.
-either use uncapped semi (but face the risk of possibly facing a marker firing at an uncapped speed), or play ramping, however you are assured that you will face speeds no higher than 15bps, and also *your marker will be doing the same*.
Personally I don't believe that ramping needs to be used in local domestic tourneys as the need to control cheats is not so great, and cheating
The other angle is that whereas before, maybe some newer players who were naturally fast or aggressive or had a natural ability to play were disadvantaged by the time it took them to learn to shoot quickly.
It comes back to levelling the playing field. Having each side having the same ROF will place the focus onto -as above- aggressiveness & speed of movement, placing of players and angles. Tactical and technical ability in the game.