Originally posted by Gadget
Simon- cheers for expanding on that, however I don't believe those figures are relevant to a realworld scenario.
Have you measured any of this?
I have and all of those are 'real world figures'.
Originally posted by Gadget
An agitated loader is likely to be hitting around 13bps/77ms peak - but would fluctuate wildly so it's impossible to accurately predict the cycle time for the loader. It also doesn't take into account any lag induced by ball detection systems on the markers.
It's extremely easy to predict the rof, and to measure how long loaders take.
Lag due to ball detection systems can be considered a constant across the two guns and thus irrelevant.
Originally posted by Gadget
If, in the realworld someone fancies taking the two markers you've used as examples and attaches a 12v revvy to them, sets em to full auto and empties the hopper I doubt we'd see much of a difference between the two.
Absolutely INCORRECT.
How do I know? Because I've done exactly what you say, in the real world.
Originally posted by Gadget
If, in practice, people did suddenly find that markers with a 50ms cycle time were hideously slow, then we'd be in exactly the same position that we are today - where people with slower markers would need to upgrade, however we'd have the benefit of an established ceiling for ROF which could not be broken regardless of how quickly markers cycle.
The difference is that it would be a measurable figure, out in the open. People would be able to run their markers over a pukka chronograph, get an accurate bps figure and KNOW how their marker compared to others. The cheater boards might induce a similar imbalance, but it's not one that we can measure - it's wrapped in secrets and lies and causes a great deal of ill feeling - we'd be far better off than we are today.
I know this in practice because I've tested it and measured it. If you want to argue that, go and make your own tests and measurements. Make a thread in the tech forum and we can get into it.
I've also measured real human trigger activations and I know what can be achieved by cheater FA code. I have samples here.
You're argueing over a hypothetical point that is untrue. I'm not going to argue over something hypothetical If I know the real world situation.
Again, you can measure the BPS at the end of the gun. It's easy to do. If you want to have a level playing field with a set BPS limit, this is where you need to do it.
If you would like to "Prove" any of my data to be innacurate please do so.