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7-Minute Games and the Mil Series

Twizz ECI

London Tigers 2
Jan 8, 2003
1,354
186
98
60
Crawley
fields,time and money

so we have to look forward to next years millenium events, smaller fields, less game time, and the best thing we have to PAY MORE MONEY to play, still it only cost me £2300 to play last year's events, here's to next year :(


Twizz
 

Buddha 3

Hamfist McPunchalot
Come to think of it.... This seems like a real effort to cut down on game time. 7 minutes instead of 10 might not have that much effect on actual time on the field, since most games are finished before seven minutes anyway.
But the smaller fields will, besides allowing for more fields thus more teams, ensure that more people will get shot off the break, and so cut back on actual game time.

C'mon guys, if it's really an effort to spice up play and make it more attractive to watch, then award extra points for finishing a game within a certain amount of time. That'll make the playing a lot more frenzied.
 

Andy

F*ck Those Guys
Jul 6, 2001
1,276
55
83
only havin 7 min games means that they can have a lot more teams yes?

and is extra money that the entrance has increased to is going on?
 

Baca Loco

Ex-Fun Police
Originally posted by Buddha 3
C'mon guys, if it's really an effort to spice up play and make it more attractive to watch, then award extra points for finishing a game within a certain amount of time. That'll make the playing a lot more frenzied.
Be very, very careful what you wish for, Bigg'un. Or, as Elmer Fudd would say, be vewy, vewy, cawful.;) :eek:
 

Gyroscope

Pastor of Muppets
Aug 11, 2002
1,838
0
0
Colorado
www.4q.cc
1) Is lower paint consumption a good thing or a bad thing, for players, industry, spectators?

For players, I would say good, unless they get free paint ordinarily. For teams with free event paint, it is bad, because it removes an advantages they hold. It is also bad for wealthy but unsponsored players/ teams, for the same reason.

For industry, I believe that it would be bad, as economies of scale no longer pertain. The less paint we use, the less they make, so the more they need to charge to maintain profits. It ios hard to go back to haolding hands with a girl, and it is hard to go back to 7 balls per second, though that would make it much easier to move.

Spectators? I have never been purely a spectator. I have always been a player first. I believe that moving players are more interesting to watch than players hosing from a stand-up can without moving anything except their fingers. Lower paint consumption might invite more movement, which would be good. More games in less time would probably mean more between game lulls, which would be very bad.

2) You can't make someone play a more exciting (to watch), aggressive game by only cutting out three minutes from a 10 minute game. Make the game three minutes at the longest, if that is the reason for shortening the games. Everyone will be desperate to move, and you'll still have stalemates.

3) As Shamu and Col and others have said, field design is the best way to influence how teams play. If you want more aggressive games, with more bunkering and more movement up the field, add more bunkers. Make them small, and low, if you want, but a 40 foot gap is not something most players can cross until all their opponents are gone. Make bumps available, and players will take the bump.

4) I don't like the points for quicker finishes, because that rewards a style very directly. I think having some variation within tight bounderies is a better way to keep team identities intact. If everyone player the exact same game, that will be very dull.


I am all for making games more aggressive and faster paced. Although I erspct the ability to lock down a field, it is so dull to watch, that even without TV coming into the equation in any way, as a player, watching from the net, I would rather see plays made or not made than peopel plunking away till a millimeter of technical inferiority or a sudden wind decides the game.
 

organized_chaos

New Member
Oct 23, 2003
26
0
0
Visit site
Smaller fields? That would promote stalemates. More paint in a smaller area means that its more likely for that player on the 50 to get hit. If anything bigger fields would help.
 

Wadidiz

EnHaNcE tHa TrAnCe
Jul 9, 2002
1,619
0
0
73
Stockholm, EU
Visit site
Hey Steve

Originally posted by Nick Brockdorff
...Drop all the hints you like - as long as you remember who came up with the original idea for time bonuses ;)

Nick
I guess no one in the history of PB ever thought of time bonuses before you, Nick.:rolleyes:

But you are an innovator, dude. I remember you putting forth the idea of no flag and big buttons back in the last century on Warpig.:)

Maybe it's time for good ideas to roll around.

Steve