dip said:
hmmm .... i think if you were to use ramp then you'd need to set strict rules on ROF cap and ramp start point ... don't really want to see some people hit 2bps and then max ramp!!!
Well obviously we don't want a free-for-all!
But you're quite right we need to decide what limits we set. I reckon it’s a question of whether we use the PSP/PA rules with ramping kicking in @ 5 bps and reactivation within 1 second, or whether we use the Millennium's 7.5 bps kick in.
dip said:
...and perhaps, if the league is going to be split into 2 divisions then have the open division where ramping can be used for the more experienced teams or those with more guts, and a rookie div for those that don't want to ramp or can't ramp so you're giving them the option...
The league won't be in two divs this season, or at least it is
hugely unlikely. Even if it were to happen, or perhaps in future years, I’d still say there is no good reason not to have ramping both Divs.
Whilst a lot of the university teams are relatively new to competitive play, it'll be the more committed ones that sign up to compete in the league for a whole season. I would hope that with that commitment they would want to improve and be prepared to push themselves and not need to be shielded.
The annual championship is where we will look to provide new teams with a beginner’s introduction to tourney ball, and I would agree that ramping might be a bit much to start with for these complete novices. There we might well have a couple of different divisions suited to different level, such as different kit restrictions/limited paint etc.
Wrath13 said:
Is the league going to be limited paint (sorry if i've missed a post saying it is/isn't)?
You're right, I don't think it has been posted anywhere. Anyway, the plan was not to limit the paint, for the reasons mentioned above about wanting to push the teams to develop and get used to playing beyond a novice level.
Wrath13 said:
Personaly i disagree with counting ION rebound as ramping, 2 balls per trigger pull (one out one in) is alot different from 7.5 to 15bps ramping. I say this because the rebound does not kick in an 7.5 bps.
Ramping normally has a kick in point, as mentioned above the millennium ramping rules have a 7.5 kick in just like the ions. So it is ramping. Rebound is just a type of ramping.
Wrath13 said:
I think the main trouble will be CAN people ramp, from the aberdeen side we have 3 markers (5 if you include IONs) that can ramp (spitfired angel, ego and predator impy) out of 7 tourney guns. If it was to be a ramping tourney then it would put people (us) at a disadvantage.
As we are counting ions as ramping, that means you have 5 ramping guns, that's one per player on the field. So no problem? Very few guns don't have ramping on them, and even fewer can't have it added, of all the issues I would have said this was one of the smallest.
Wrath13 said:
Maybe having one event (and maybe the final) ramping?
Each team will be playing different opposition at each round. Depending on whether they have harder or easier opponents at the last round would give some teams an advantage. Also its a bit inconsistant having different rules from one round to the next.