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How do we beat the chrony cheats?

Gups

Active Member
May 9, 2003
955
0
41
Aldershot
This is something that really pi55es me off, moreso at scenario games, where the opportunity to adjust your gun onfield, whilst hidden away in a bush somewhere, is available.

It happens at every game, the opposition are 10 metres out of reach of your paint and yet their paint is whizzing past your head. (For arguments sake, there is no wind and no hills, and they aren't using flatlines.)

At big games, there are rarely enough refs to go round to adequately chrony check all players once they are spread out on the field of play and if you call a chrony check on someone they have invariably legged it by the time the ref gets over there, because they KNOW they are cheating.

Now, this has always been speculation on my part..i assumed these players are pushing the boundaries of both the rules and safety (and the law come to think of it). This is because i generally play in the games and don't ref them.

But yesterday at Campaign's Time Wars game (which was absolutely flawless from an organisation point of view, btw) i had my suspicions confirmed. In the morningi helped out as a chrony judge on the entrance to one field. I was using a big reg chrony, not a hand held. The players all had opportunity to chrony in the gun zone as they came through to the fields. Niall emphasised the fact that the limit was 280 in the morning briefing. It was in the printed handout, so IMO, NO EXCUSES to be over the limit. If you are it's deliberate and if you don't know HOW to chrony your gun then you shouldn't be on the field.

In one game, I sent at least 5 players back to basecamp for hot guns. Some were shooting (very consistently) as high as 320, and most around the 300-310 mark. And ALL of these guys had the big scenario guns and were in camo. (i'm not stereotyping here - it's a fact). I chronied angels, egos, DMs and various other tourney type guns and ALL of these guys were playing within the rules - 260-280fps I even had to tell a couple to turn their velocity UP as they were shooting 220's.

So is this some kind of ramboesque mentality, or penis envy type thing? They just HAVE to have the meanest gun AND the extra range? Or is this really a fear of actually getting into a firefight - if they can eliminate you before your paint can touch them then in theory they are going to play from the back all day and not get welted???

I think scenario games should have an extra chrony check added. For guns over the limit, the offending player should be stood a few metres away (and take off all those silly layers of camo) and be shot about 10 times with their own gun... I think it'd put quite a few of them off, don't you? :D
 

Rider

scottishwarriors.co.uk
from my point of view i will always stay as close to the chrono limit as possible, or a max. of 280fps, which ever is greater.

for one, and it was the thing that grated the most at NvS this year, is i cannot be arsed with games that are all longballing. i like to get in close, and if you want to do that, there is no need to shoot at 300+ fps - plus it's down right rude not to mention dangerous.

there will be players out there that will give games a bad name by playing hot.

but remember as the day warms, the marker pressure will change significantly - anyone out in the field for a long period may see there velocity creep up -if they were already at the limit, they'd break it. this will in all likelyhood affect only the very few.


also - were any of the overlimit players using tippmans, by anychance? not to justify them, but it is a thought. the velcity adjuster works by screwing in a screw that increase resistance on the mechanisms, rather than adjusting the pressre in a reg, thus reducing the fps. now it is fairly comon for these screws to loosen off during firing - my old 98 was a git for doing it and had to be fastidiously rechrono'd before hitting the field.

the solution: if all big games and scenario events issued numbered passes and extra chrono marshalls, then this would be easier to police. break the fps, get the number taken, take a points penalty, get back to base and rechrono - do it again and take the long walk home.
 

Lucky

Platinum Member
Sep 1, 2004
1,556
1
63
58
rochester, UK
How do we beat the chrony cheats?
With a big stick!

It's quite simple really.

Ban and instantly eject an offending player/s from the site and see just how quickly those velocities go down.
If it happens again, ban them again.

If you adopt a zero tolerance / no argument policy, you may lose a few players but soon everyone "will" tow the line:mad:

Muppets
 

Shadlad

Platinum Member - Lifetime
Aug 16, 2006
1,694
55
73
Newcastle
Mmmm a screw loosing off would decrease the pressure on the firing spring making it weaker (if different on a Tippman than my mistake Making stronger increases power). Temp change would effect CO2 users but to compensate for this increase / decrease the FFPS was dropped from 300 to 280, A gun firing 310 - 330 is damn right stupid and dangerous. These are the type of people who use brands of paint which are like marbles (certain brands now band on more and more sites)

People like this run the chance of paintball causing injury and causing it bad publicity and should be band from playing.
 

woodyudet

Kent Rangers
Apr 22, 2006
97
0
0
Kent
www.kentvolunteers.co.uk
difficult issue this.

Its a problem, albeit less of one at Timewars than at some of the other scenario events this year due to good marshalling - I was checked on field for both fps and bps as were many others.

Personally I'd prefer the system that every time you re-spawn, you have to fire 3 shots over a chrono every time and they all have to be under the limit. If you're not under the limit, you can't have an armband until you are [go to the back of the queue etc]

OK, someone can still adjust their gun on field, but it discentivises them from doing this if you are re-spawning reasonably regularly, which you invariably do. This system was operated at Invasion 1940 and it seemed to work well albeit depends on format/spawn points etc.

I know that at Timewars a couple of people had difficulty in the afternoon from getting their A5s or X7s under the limit; i was approached by two people in the safe zone asking if I had spare velocity screws or could offer any suggestions to help them. There was a guy on the Top field in the last game who couldn't get his A5 under 280 until one of my team mates fixed it for him when asked by the marshal at the spawn - the player in question had to play with a pistol in the meantime. It is an issue with mechanical markers that they can be difficult to control re FPS, albeit that's no excuse as there are a number of solutions, including cutting the rear spring if it is too highly sprung. I've had far fewer problems re FPS since i've switched to electros.

Am not sure its a 'scenario player' problem per se, than a 'big game' problem. At NVS i ended up next to a player in shiny gear firing a stock ION and outranging another guy in our skirmish line who had a flatline ...

The key here is to enforce as many chrono checks as often as possible to ensure as many people are checked as often as possible. Sometimes its deliberate, sometime its accidental; either way it needs to be stamped on.
 

PreacherMan

Like a moth to the flame
Nov 2, 2006
429
38
38
Midlands
hey guys your all debating which way decreases or increase the velocity...

New Guy

imagine some one turning up with shiney gear new marker and then reaching the queue for the chono... noi manual to hand.... which way was it again????????????? you try both ways for good luck to have a marshall shout 400 FPS...............:eek::eek:
sweat pooring down your face and once you have reached the magic number 280 bps you ain't going near the crono until your dragged there!

Old timer

he has tinkered with his marker till it fires at 299.99 BPS and thats just for starters he knows everyway... to increase velocity With out drawing attention...

BOTH ARE DANGEROUS

Simple answer chrono marshall carry handheld chrono's and walk them off the field.....