Good point but the effects of kick vary from person to person due to their builds/body masses/strength.Originally posted by Munkeh
Well... accuracy also depends on the "kick" of a gun! If a gun has a big kick then firing tight grouping will be more difficult than that of a gun with a smaller kick because of the movements in the Direction of the barrel!
WHAT?!?!Originally posted by Acidd_UK
Also not entirely true - the kick of a gun that you feel is the impulse resulting from firing. Since the impulse is effectively the change in momentum, the only change for any gun (assumung it ends up in the same state after the firing cycle) is the ball having left the barrel at 300fps. Hence the resultant force (the kick) is pretty much the same for any marker.
Tom
*cough* F=MA *cough*Originally posted by Acidd_UK
But since it cycles back then forward very rapidly (on blowbacks and electros) the overall movement translated into the firer is low because of the negating effect of the bolt's movement cycle. Also, while the bolt does travel relatively fast in these cases, it is nothing like the 300fps of a paintball. IE say the bolt travels a total of 5cm per shot. If the marker is firing 13bps then this is only net speed of 0.65m/s, compared with the 13 balls all travelling 300m/s.
Tom
You have it all wrong, shiney doesnt give you range. Shiney makes it shoot faster. Geeze where have you been getting your information from.Originally posted by Y2chris99
i got to page 2 then got bored and i just wanted 2 add top range guns more shiny i saw look nicer but what bout the shinynest. u c black ugly tippmans but ow about the shinest of the eclipse guns or auoras and other top guns