Mirror mirror on the wall, what is the fastest marker of them all...?
Does it matter peeps? Loaders need to catch up before players can fully utilise the capability of electro markers.
As for cops,
Cops 1 (all boards prior to mem6) have a 'baseline' menu limited to 3bps. This means that when a paintball isnt detected, the board drops the MROF to 1-3bps, reducing the chance of a chop but slowing ROF dramatically.
Cops 2 (mem6+) has a baseline menu of 1-20bps, this means you can adjust the cops to reduce the chance of chopping when a ball isnt detected, while maintaining a respectable ROF, keeping fools in.
I for example, have my MROF set at 20bps, with a cops baseline of 13-16bps depending on paint and temperature, using an x-board revy.
The ir3 can fire at very very fast rates, its just finding force feed hoppers to keep up, maybe when they can, uncapped boards may appear......who knows