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Warped presents Plague 2: Re-infection

SGM Matt

Active Member
Jan 18, 2007
195
3
28
Just over two weeks to go...I'm hearing some awesome costume ideas. Looks like we're up for the spookiest Halloween rumble yet;)
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
The Story So Far...

18 months ago:


“...First they called it avian flu... then swine flu...the bodies started to mount... and still they lied...then the changes began... mutilation... morphing... and they could not hide it anymore."

An unidentified but incredibly virulent plague sweeps the nation, killing millions and mutating millions more into inhuman monstrosities that came to be dubbed “The Wretched”. These infected beings outwardly appear to be unkempt, “wretched” parodies of the people they used to be but the virus leads to a violent, aggressive beast inhabiting a shell of something that was once human; an individual focused only on pain, destruction, and personal survival. For them, human beings have become one thing. Prey.

Small bands of uninfected survivors cling together for mutual safety, trying to establish havens where they can live protected from the constant threat of The Wretched. They travel and scavenge what supplies they can from the ruins of a world turned upside down, clinging to the hope that a cure might be found.

12 months ago:

Rumours of just such a cure bring two bands of survivors, inspired by visionary leaders, to an abandoned military research base at Cosford. Vicious resistance from the infected Wretched forces the rival survivors to unite and fight for their lives but ultimately the secrets of the base are unlocked: the science station that developed the original virus holds samples of a potent antigen and the research knowledge to widely distribute it into the population.

The cure is released into the environment and slowly the effects of the virus are neutralised; the Wretched perish. The surviving members of the insertion teams are revered as heroes and slowly the wandering bands of survivors move back into the cities to begin the long job of re-building normal society.

Now...

“12 months after the cure... the changes begin again...”

The scars of the plague still show: central government has yet to be re-established, the population is decimated, and available manpower limits the scope of re-construction. Maintaining simple amenities and infrastructures is a constant struggle. Any threat to the fragile status quo could spell the end for everything and everyone.

...And the Wretched have returned. No one is sure how many, but at the present they have only been spotted in the locale of the original Cosford station. Theories abound as to the cause – the most likely being that the virus has lain dormant and mutated into a more virulent strain- but no one is certain. Humanity cannot stand another Plague, that much IS certain. A stand must be made before this new infection (and the Wretched) can spread beyond control.

To this end, a small militia fire-team has been dispatched. This rag-tag crew must assess the threat, cull the infected, and raze the Cosford spawning ground with cleansing fire to stop the Wretched multiplying and purge the plague. Everything hangs in the balance; if these few good souls falter, and are overcome by the Infected they face, we all lose. Everything. The plague will overturn our world once again.

Festering Infected or stubborn Militia , alive or dead, win or lose. Evil has risen again and the time to stand is now. You are one of these warriors, fighting for your very survival. How will you make YOUR stand?
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
12 days until Re-infection.

If you haven't booked your space yet give me a call on 01902 455455 or book online at Warped Online

Don't miss out on a bad-ass Halloween rumble!
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
10 days until Re-Infection!

If you're all about having a laugh in the woods, this is the game to be at this Halloween :D

If you haven't booked yet, get in quick!
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
7 days to go until Plague 2: Re-infection.

If you want to get your Halloween started the way you mean to go on, I seriously reccommend you get yourself booked in if you haven't already done so...Infected "zombies" vs Plague Suppression Task Force...it's always gonna end in a serious firefight:)
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
Extra Info Update:

Sterling Mace will be available for those of you that want an upgrade ball.

If you want some of this great stuff, it'll be an additional £5 per case.

If you want to upgrade the case included with entry, just let us know at registration :)

ALSO

The on-site cafe will be open from 8.15 serving delectable breakfast yummies (bacon butties, tea + coffee, etc) for early morning snackage!
 

SGM Matt

Active Member
Jan 18, 2007
195
3
28
Great game, guys! Thanks to all of you that threw yourselves into the action with reckless abandon on Saturday, as a result we all enjoyed a day of hard fought and close-matched games; plenty of sneaky, sneaky and lashings of Halloween uberviolence!

As far as the "Re-infection" part of Plague 2 went, it was a close-run thing, with both the Infected (zombies) and Unit 28 (Plague suppression militia) fighting for victory right up to the final minutes of the last game. It could have been anyone’s game right to the end and that was definitely down to the quality of the play.

The overall objective, of course, was to control the spread of the mutated Plague; achieved by completing mission objectives throughout the game sessions. Unit 28's achievements contributing to the DECREASE of the epidemic's growth, and the Infected's successes RAISING the epidemic growth rate.

Session 1
The Infected (red team) took an early lead in the first session, storming down alternate flanks of the field with coordinated aggression that pushed Unit 28 (yellow team) into the rear of the field and firmly onto the defensive. Being unbalanced, Unit 28 clung to their positions and marshalled a steady counter attack that slowly pushed the Infected back and gave them chance to redress the balance, culling zombies with prejudice.

The first session ended with Unit 28 cleansing 1 of the 3 virus hot-spots, no Infected hearts sterilised and 115 Infected culled; lowering the Epidemic Growth rate by 135%. On the other hand the Infected had been busy spreading the Plague, preserving the virus in 2 of the hot-spots, consuming 1 of the Infected hearts, and creating 122 disease carriers; resulting in a raise of the Epidemic Growth of 172%. With both teams efforts taken into account the epidemic’s growth stood at +37% at the end of the first session, leaving the Infected in the lead and Unit 28 on the ropes.

Session 2
The Infected capitalised on their advantage, kicking off session 2 with a quick break down the cliff face, Alpha zombies in tow, and straight into the Unit 28 fire-team, stealthing across the flank to cleanse the Infected nests. A prolonged and savage fire fight ensued, both teams forced to fight hard for every inch of progress.

On the other side of the game, Unit 28 were determinedly advancing on the Infected nest. The zombies on the cliff top raining fire down on them from above, the Unit 28 players were forced to move up in waves, suffering major losses to get a few brave souls into position to make a run at the objective. Eventually this paid off and the nest was cleansed and the Infected were hemmed in at the top of the cliff.

After a hard fight with neither team making progress without major opposition, Unit 28 took the session, lowering the Epidemic Growth rate by 101% compared to the Infected raise in the Growth of 85%. The militia victory, although lowering the total Epidemic Growth to 21% still left the Infected in the lead with the Plague in positive growth. Unit 28 needed to pull off a big win in the next session to bring the Plague under control.

Session 3
With this firmly in mind, both teams got their heads together and hit the ground running for game session 3. Two timed napalm charges lay on the field, Unit 28 needing to capture these and move them into precise position before detonation; in order to sterilise the facility grounds.

The Infected, determined to prevent this, hit the first detonation position hard, their strategy being to occupy the location with sheer weight of numbers and force of fire power. Unit 28, having captured the first charge in short order, had ALSO moved a heavy hitting fire-team onto the occupied position and the dogs of war were unleashed. 20 minutes of exchange came to an awesome conclusion when Unit 28, spearheaded a full bore charge onto position Alpha, breaking over the Infected defenders in an irresistible wave...the battle cries of the combatants and the chatter of the gun-fire was heard from one end of the field to the other...as was the detonation of the first successfully positioned charge.

Aware that everything now hung in the balance, the Infected had obtained the second charge and, after a thwarted outflanking attempt, dug in and defended the objective with the full weight of their team and a grim visage...they were only too aware that Unit 28 HAD to come through them to win the game and that a storm of fire was incoming. Unit 28 didn’t disappoint and tried every trick in the book to shift the entrenched zombies; paint rained down on them from every angle but the Infected held firm, returned fire and matched the yellow team trick for trick. The second charge detonated OUT of position, thanks to some astute work from the Infected. Leaving Unit 28 with 1 out of 2 objectives completed.

As a result of their hard work, Unit 28 had racked up 103 points to the Infected’s 127, resulting in an overall Epidemic Growth Rate of + 45%. Unit 28 had failed to control the outbreak and another Plague, mutated into an even more virulent strain than before is on the rise.

Shout-outs are also due to the award winners of the day:

Unit 28 Player of the Day: Jake Fraser. A Plague legend in his own right, Jake is a screaming mass of fun loving field leadership! Instigating the guys around him to get involved and leading from the front, but never forgetting that it’s all about fun, Jake is truly “Warped” and we salute you!

Infected Player of the Day:
David Howard. If a charge at 25 enemy guns, purely to motivate your team to get moving isn’t truly inspired zombie behaviour, what is? An awesome show of contempt for the enemy followed by a comedy Platoon moment. Great stuff!

Famous Last Stand: Frosty. After being cold-cocked and escaping a mugging by SHEER luck, Frosty pulled a pistol on his mugger and got the kill. Definitely worthy of being a famous last stand...and also comedy kill (if we did an award for that)!

Best Dressed Player: Joe Peck. He WAS an umbrella foot soldier (ala Resident Evil)! The attention to detail was incredible, even down to an identity badge...PLUS it looked great on the field – even his gogs were part of the costume! You have definitely raised the bar for next year, Joe.

It was a pleasure to look after you all and watch some real characters (the mad-ass CMEN boys, amongst many others:) ) bring a fun vibe to the mix, and see some well coordinated crews (Stingers, SWAT, and others) really work hard to change the state of play whenever it looked like there was an opening.

Will humanity survive a second holocaust? The prognosis is unlikely but only time will tell; the next chapter of this gruesome story will unfold in 12 months; how will YOU influence the developments in Plague 3?