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Suggestions for standard major league PB

Beaker

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I feel that the main thing paintball needs is longevity for 2 reasons:

1) the players pay to play, dictate to them the way they have to play and things get stale quickly and they'll walk. Only have to look at NXL where sure, it's all balls to the wall 45sec games but seems a good portion of players are getting tired of that style once it's the only thing they play, and that's only after a few months not a few years.

2) if you have little variation and there is only one side to the game then any outside sponsors will quickly lose interest. Most other successful extreme sports have many flavours e.g. Snowboarding (Pipe, Park, Jibbing, Freeride etc) BMX (Trials, Flatland, Street, Pipe, bowls)

So I don't feel we need to make such drastic changes at this stage not least if TV is sniffing the existing format and it's sold to them, to propse to change now by any great margin would be counterproductive and we'd be back to square one. TV likes the product, the atmosphere, and most of all the demographic as that means advertising and therefore $$$$. It doesn't care as much about the rules. Look at American Football, it is bloody complicated when you get to it.

I'm a 110% behind the posts about standardising the rules (e.g. trigger bounce and the base camp business), but I don't feel that in doing so you need to radically change the format as these proposals would appear to do.

1. 7-minute games for 7-player; 5 for 5, 10 for 10.

I have to admit I've never played an real tournament with 7 min games, but can see the logic

2. Center flag

I prefer 2 flag, but have never played center flag 7 man.

3. 100 points for valid flag hang
4. Bonus points for shorter games: sliding scale system; from 30 seconds = 100 points to 5 minutes 29 seconds = 1 point.
5. No other points: no first grab, no elimination points, no armbands to count.

I don't think you need to go that far. I would suggest its just a bit simpler, 100 points for hang minus 1per player lost. 50 points for transit minus 1 per player lost, 5 points a kill (never understood why 3 as if everyone scores the same it doesn't matter)

6. Netted-in area is playing field; deadbox or judges boxes clearly marked as out-of-bounds. No boundary lines to watch out for.

I don't like this at all, I think thats imposes too many restrictions on fields - for instance if we are to use stadiums it's much much easier to mark fields out the same size than do it with towers etc that hold the netting. For instance Campaign used the wire fencing as a basis for the netting. I think just making sure there is good thickness (like chalk lines in football) solves that problem.

Plus, another take is that making it like a cage/ring is even more adversarial and not as good for selling to outside world. Having it as a field is more like other team sports.

7. (Future development: timer connected to button and buzzer that player slams with flag to mark time and indicate a flag hang.)

Nice idea, but don't think it's a necessity.

8. Penalties will be recorded on scoresheets to break possible ties.

They are already aren't they if it's not 1-4-1'able.

As i said, I am all for standardising the rules, and ironing out the inconsistancies, but NOT making such radical proposals at this stage.
 
R

raehl

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Puh-lease.

There is nothing wrong with mandating a change in the the style of play. Any argument against that is predicated on the assumption that the CURRENT style of play is somehow more "right" than the potential new one. Because a certain team's style worked well under the current rules doesn't entitle them to that style of play or make it any more right (or less, for that matter) than the style of play that would work better under a change in the rules.

Regardless, I don't think the goal of the change is really faster games. I think it's scoring that primarily does a better job of reflecting the way the game played out (i.e. close games have close scores and blow-outs have blow-out scores), and as a side effect adds additional meaning to the clock.

I will say that if you think this means teams are ging to run down the field in the first 60 seconds all the time that you are sorely mistaken. Just because there are more points given for creaming your opponent than for narrowly beating them doesn't mean teams are just going to go out and win all their games in 3 minutes - that totally ignores the fact that their opponents have something to say about it. A team whose strategy is just to run down the field in the first 60 seconds to get the max will just get lit up every time as teams wait for it and pick them off. And if that team is SO good that they can consistently move down the field in the first 60-120 seconds and WIN, then they DESERVE the extra points for having that kind of control over their opponents!

All you're doing is creating a different BALANCE between being agressive and sitting on your butt, in addition to giving close games close scores.

On the 2 points win, 1 tie, 0 loss deal - Keep in mind that that's generally used with formats that have an extended play time between two teams, and either in a small group of teams (like 4) or a very long set of games (like 80-169). It would never work for 100 team event paintball without SERIOUS tie breakers. Even in football, which does something similar, ties in 10-16 game seasons are incredibly common. And if every event you're going to be going down to tie breakers to figure out who really won, you might as well just incorporate your tie-breaking into the scoring to begin with.

- Chris
 

Wadidiz

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That was an enlightened post there, Chris Raehl.;) Some very good points, especially about teams not throwing themselves away insanely every time. Also the need for a workable point system for the types of tournaments we have these days.

Steve
 

Robbo

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Nick I can't even be bothered with the soccer question, sorry, it's just gettin plain stupid now and with Raehl coming in, I am outa here like a frkkin whippet coz now it's get really really stupid.
Would the last one leaving please switch the lights out !
 

Robbo

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Pete !

Originally posted by Nick Brockdorff
The truth shall be heard from children and drunks"
- Danish saying
;)
Nick
One also gets incoherent babble and vomit from said examples, tis the fate of the grown ups and sober minded of this world to determine truth from babble and puke !

-Robbo Saying-
 

Beaker

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Pete - forgive me but I'm gonna try

Right,


Nick, first off I'll just reserve judgement on the centre flag business, like I said I haven't played a full tourney of 7 man center flag - have you?

As for the others.

Going from 10 minute games (that can last 10 mins) with 2 flags and the curent points system

to

7 minute games that they have to win in a certain time to keep a chance of qualifying with center flag .

Is in my mind a radical change. each individual thing might not be so different but stack it up and hell yeah that's a big change.

Right - onto your football analogy.

You cannot use any current sport to justify the points system, for the simple reason that they are played with more than one potential "win" in a match, in a paintball game (excpet Xball) there is only one. Plus, the all time greatest match ups in American football are usually when the best offence and defence meet up - Superbowl anyone?

To enforce a scoring system that nulifies an entire way of playing the game is, for me, a big mistake. Plus it means that qualification will basically come down to the draw, no longer can teams grind out a result as by your scoring it will be worthless. and that can only be made fair by having everyone play everyone and that can't happen with the size of tournaments we have.

"we will just be rewarding those that do it BEST to a slightly higher degree."

Slightly higher? the suggestion was "30 seconds = 100 points to 5 minutes 29 seconds = 1 point" So Dynasty rolling team numpty get double points to Ducks who have a harder match like wombles or Method - give over that's a "slightly higher degree"

Plus at a stroke you make the scoring even more damm complicated.

Raehl,

You said "Any argument against that is predicated on the assumption that the CURRENT style of play is somehow more "right" than the potential new one" and that once again you missed to boat, it left and it you weren't on it.

We are not saying any style is more right than any other, purely that each is an equally valid style for teams to choose and therefore to effectively penalise those that choose to play counterpunch is taking away (effectively) half the game. To reward aggression is by rights penalising non-agression. Whereas the current system treats both types of play equally.

One question to all of you - what game/sport (with a single event/match) are you using as a basis for giving a team more points for winning quickly?

Boxing (Pete ;) ) - win with a knockout on the first punch and you win
Pool/Snooker - clear up from the break you win
Motor Racing - win while lapping everyone twice and you just win.

*can't be bothered to put any more examples


" (we) have the chance to make big changes for the better (if we want to) "

Entirely a matter of opinion mate, I don't agree that your changes will do that. I think there are other things in the game which are much bigger issues which need to be overcome than scoring and whether they hang a flag or press a buzzer.

I would just ask what is your intention in all of this, what package are you actually trying to put together and what is it's aims? What are you acutally trying to fix and why?
 
R

raehl

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Pete - forgive me but I'm gonna try

Originally posted by Beaker
Raehl,

You said "Any argument against that is predicated on the assumption that the CURRENT style of play is somehow more "right" than the potential new one" and that once again you missed to boat, it left and it you weren't on it.

We are not saying any style is more right than any other, purely that each is an equally valid style for teams to choose and therefore to effectively penalise those that choose to play counterpunch is taking away (effectively) half the game. To reward aggression is by rights penalising non-agression. Whereas the current system treats both types of play equally.
Your argument is:

The game currently has the correct balance between agressive and non-aggressive teams,
THEREFORE,
Change to favor aggressive teams is bad.

My argument could be:

The game currently does not reward aggression enough,
THEREFORE,
change that favors aggression is GOOD.

As you can see, who is right depends not on the arguments themselves, but whether or not the statement "The game is currently balanced correctly" is true.

Since you havn't shown that the basis of your argument is valid, you haven't shown the validity of your conclusion either.


Hell, I don't even accept your assumption that "Aggressive" teams get fast wins and "counter-punch" teams get slow wins. I think GOOD teams get FAST wins, and NOT_SO_GOOD teams get slow wins.

Depends on your definition of good.

So, first define good, then define whether the current system correctly reflects how good teams are, then decide if the system needs to be changed. You're trying to pass off what you think good is and what you think the correct reflection of good is in the scoring as facts, and they're not. Unless people accept your opinions on those issues are true, your argument is invalid.


Oh, and to answer the last question:

Wins are generally worth 90-100 points, and losses 0-20 points or so. As Liz pointed out, that results in a lot of ties, because you're mostly measuring whether someone hangs a flag or not. The scoring does NOT allow for the possibility of a "close" game. There's a whole range of points from 20->90 that could and should be used, as it would BETTER MEASURE the relative performance of two teams on the field, instead of treating a blow-out win nearly the same as a near-draw.

But you're right in that there are better things to fix - the whole 100 team tournament being one of them. That's something that is going to have to go before the sport goes "public". (NXL is doing this, and so is S7, although less obviously, and with more resistence (ex. putting the pro teams on the center court and hiding everyone else elsewhere.))

The only time you put 1,000 PARTICIPANTS in front of the spectator is a marathon, when it's very easy to ignore 980 of them.

- Chris
 

Gyroscope

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I am all about those balls with the WHITE SHELLS.

Biggest spectator problem (aside from no indoor plumbing)? You can't see the paint unless it is coming at you or you're shooting it. Fix that and the audience has something to see. Watching paintball when you can't see the paint? Give us ropes of highly visible something arcing across the field. That would be cool.

CENTER FLAG. That is impetus enough to move players to the fifty quick. You don't need time based bonuses, and counterpunch teams can send one runner or none and still have access to all the points.

I also think a max should equal 100 points.
In 5 man 50 hang, 25 pull, 4 eliminations, 1 live players
In 7 man 50 hang, 22 pull, 3 eliminations, 1 live players
In 10 man 50 hang, 20 pull, 2 eliminations, 1 live players

Or better yet, decide on 5, 7, or 10 and say "this is regulation paintball." You can play pick up basketball or football with three players to a side, or what ever, but real sports don't have variable team sizes. There are advantages to each, but I favor 7 man, center flag, with 100 point games.
 

Beaker

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Beaker

Originally posted by Nick Brockdorff
Read my suggestion on how to score - before you comment - please !
Sorry chap :)

I presume you mean ? :

Points are equal to the number of 30 second intervals in regulation time - I.e. in a 7-man game, maximum points are 14 and you "lose" a point for every minutes game time you use..... so that minimum points (for winning) are 8..... If you win within the first minute you get 14 points, win within the second minute you get 13 points, and so on...... this way the spread between "methodical" and "aggressive" teams won't be that big - and a win is still worth FAR more than a loss.
Just to clarify, is that the only points available to teams?

And while I don't agree with the initial points system proposed (and hence commented on, I just got the author wrong :) ), I actually think this one, may end up with many more ties than the current system as the number of points available to teams reduces, so does the permutations. It would be interesting to take the results from a full tournament for a few teams and see how the points equate.

Gyro - I'm all for white shells too. Means everyone can see lines better, not least Judges who can therefore have a bit of help on who is getting shot at!

Your argument is:

The game currently has the correct balance between agressive and non-aggressive teams,
THEREFORE,
Change to favor aggressive teams is bad.
I never said it had the "correct" balance merely that to change the scoring to such a degree as to nulify the option of being non agressive is bad. I said they are treated equally now, I said

I don't mind small time bonuses, but not time based scoring, would eliminate a whole aspect of the game at a stroke
My argument could be:

The game currently does not reward aggression enough,
THEREFORE,
change that favors aggression is GOOD.

Since you havn't shown that the basis of your argument is valid, you haven't shown the validity of your conclusion either
Other than getting my arguement wrong, you haven't exactly backed up your arguement with anything either :)

I asked the question (which none of you have answered)

what game/sport (with a single event/match) are you using as a basis for giving a team more points for winning quickly?

Boxing (Pete ) - win with a knockout on the first punch and you win
Pool/Snooker - clear up from the break you win
Motor Racing - win while lapping everyone twice and you just win.
I cannot think of a single game/sport/event which rewards teh level of domination over an opponent, until you back up your arguement with precedent or fact I too will view your arguement as equally invalid as you seem to see mine.

And if that team is SO good that they can consistently move down the field in the first 60-120 seconds and WIN, then they DESERVE the extra points for having that kind of control over their opponents!
Why, why? why? If a team get beat another team 10-0 in football then beat the next team 1-0 in the 90th minute what do they get? - 3 points for each match, there is no difference in the result to the winning team. The only time the margin of victory counts is for goal difference in order to break ties when 2 teams have the same number of points. Indeed, Xball only give the 2 points for the win as well even if Detroit thunder get rolled 15-0 :p

To that end you could say that all teams get 100 points flat for the max and then if there is tie you total their game times and lowest wins - I'll maybe buy that (althought I'd want it tested). edit: thinking about it I actually suggest using men alive would be better, it also show domination of other team.

Raehl - Give me an example and argue your case, I have given you plenty of sports (and can think of several more) which do not reward the relative domination of participants, as a win is a win.


I don't think we need to standardise the format to this degree, I think we need to sort the small things, especially between those that use a common format (so NPPL and Millennium) and say, this is the rules for 7 man 2 flag. Then say, this is the rules for 7 man center flag time based scoring and NOT replace it but you run some events with those rules and then we'll talk.

PLus like I said, I don't think we should be scared of having different "flavours" of paintball, all these other "successful extreme sports" have many, just get rid of the little things and focus on the big stuff, which isn't IMHO the rules.
 

Beaker

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Nick

Points wise I'm including all permutations like transits etc, but I get your drift, like I said, I'd like to see it in practice before I made any real judgement on your spread system.

Other sports:

The point is what are you trying to acheive with these changes? If you are trying to achieve a more easily accepted form of the sport then why do something that is contrary to all major sports that non-participants might come across. Tell them "if they win 8 games they qualify ahead of a team that win 7" they'll handle that, tell them "if they win 4 games in 30 secs and bomb the rest they'll qualify over a team that win 6 games in 4 mins but not one that wins 8 games with a second to spare" and they'll look at you funny.

If you are trying to achieve exposure then it isn't the rules that's holding us back, it's the promotion/venue/organisation.

To me all this smacks of change for changes sake and would a great leap into the unknown that might well backfire in the long run as Xball seems to have (partly) from a players point of view.

Suggest is as an alternative, run a few events and see how it plays out, but to suggest it's the long term future of the sport now is to me getting the cart before the horse.