I like the idea of limited paint but we all know that ain't happening on any big scale.Originally posted by Stefu
1. Keep it 10 minutes for 7-man. Most games are under 7 minutes though, but it would be nice to have the extra time. Or if game time is shortened add couple of more games per team.
2. Worth a try. Flags are not needed anyway.
3. Agree.
4. Totally against this, win is a win no matter if takes 2 or 7 minutes, or you lose 1 or 6 of your own players.
5. Agree, just count wins, losses and ties as in other sports.
6. Against this. As we have seen nettings are not the same at every tournament. Also the space between the field boundary and netting is "safe" area for netting clamps and wires. It keeps the spectators a little further from the field too.
7. Agree.
I really don't understand all the talk for short and aggressive games and small fields. Take a look at some Pig Tv's NXL games, how interesting are those? Break out, massive shooting, take couple out, keep shooting and walking while taking out the remaining opposition. Best games I've seen have involved cool moves, skilled snap shooting, even some stealth on the sup'air field. And yes some of the games have lasted almost 10 minutes (RL - BL Ironmen Toulouse finals last summer, anyone?).
What I'd like to see is limiting firepower, because at top level this game is heading to be a paint dumping contest.
Stefan / Cyclone
I honestly miss and would prefer to play 25 minute games on a couple of acres of woodland where we could take our time and probe, do some major crawling (with the benefit of total camo), move entire squad to the opposite side of the field, etc. But that is just one of many formats, like this one we're proposing.
Steve