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ramping on last 2 mills

Originally posted by Red Ring Inflictor
Please bear with me if my interpretations of the PSP and Millennium rules aren't correct or those which are commonly accepted, but according to what I read from the PSP rules here in front of me there isn't a 5 shot kick in. It only says the first three shots have to be one shot per activation and thereafter three shots per activation are allowed until after the last trigger activation. The Mill rules don't stipulate anything about the first three shots but effectively say that only two balls per pull will be allowed after attaining a ROF of 7.5bps. Do I understand it correctly (I think I do)? In such case I think Millennium have evolved a pretty elegant solution while looking for a way to bring back "true" semi.

So what about proof? If the color orange isn't allowed in exposed clothing a ref can look and see that a cap, for example, is orange. But is seeing proof? Maybe not as scientific as putting the cap under standard lighting with approve color temperature alongside three Pantome samples--one with exactly orange and the two others showing the hues outside the range of Pantome orange. Get my point? It gets ridiculous.

Most anyone who works or plays in the major leagues can pick up a gun with the PSP mode and tell within a few seconds that it isn't Millennium mode.

Why make it more complicated?
Maybe the PSP have updated their rulebook given that the 'kick in' cannot be measured.
I know when I played the PA, which used PSP mode, the kick in was strictly 5bps (although there is no way of telling that).


I dont like the new MS rules to be honest, they are trying to measure what cant be measured (the kick in).
Then they ignore a completely measurable and important safety parameter (the amount of shots in semi before we ramp).
It seems confused rather than elegant.



I understand your point about proof, and maybe the onus should be on the players to prove their gun is legal.

But it is not by job to make tournament rules, I just comment on them when they are crap :p
 

Red Ring Inflictor

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Originally posted by John C
It seems confused rather than elegant.
What I like about the Millennium rule is that there is no need to deal with the first three shots because the 7.5bps gate takes care of the safety need and then there is no inherent problem with more shots being discharged after the last trigger activation because only two shots per activation are being discharged while in the enhanced mode.

You're right that it seems somewhat complicated to really measure such things.
 

Beaker

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proving psp mode is easy as Pinki says, the gun fires 3 shots for every pull when ramp kicks in. In millennium you only get 2 when it kicks in.

As for them actually testing every gun for it - nope.

There was no BPS testing either, nor any check for breakout modes, nor any check for velocity on field (I've been checked more often at a no-name 7 man than Millennium).

So basically, as long as you were under 300fps on the red chrono at the start, that was pretty much it...
 

Beaker

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Originally posted by Red Ring Inflictor
What I like about the Millennium rule is that there is no need to deal with the first three shots because the 7.5bps gate takes care of the safety need and then there is no inherent problem with more shots being discharged after the last trigger activation because only two shots per activation are being discharged while in the enhanced mode.

You're right that it seems somewhat complicated to really measure such things.
The problem is you can't measure the 7.5bps bit in any way shape or form on field (or even off it). But 3 shots semi and 3 shots per pull after that - you can (to some basic degree) police with a reasonably thorough chrono judge.

However, if you just said two shots per pull and 15bps cap - now that would be easy enough to police all round.
 

Beaker

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Originally posted by Red Ring Inflictor
But that would still leave out the very much-needed safety gate that both PSP and Millennium modes have.
Indeed, but then do you want something safe or something (vaguely) enforceable, I don't think they are the same thing.

Of all of them, I think PSP mode is the best comprimise between the two.