Maybe the PSP have updated their rulebook given that the 'kick in' cannot be measured.Originally posted by Red Ring Inflictor
Please bear with me if my interpretations of the PSP and Millennium rules aren't correct or those which are commonly accepted, but according to what I read from the PSP rules here in front of me there isn't a 5 shot kick in. It only says the first three shots have to be one shot per activation and thereafter three shots per activation are allowed until after the last trigger activation. The Mill rules don't stipulate anything about the first three shots but effectively say that only two balls per pull will be allowed after attaining a ROF of 7.5bps. Do I understand it correctly (I think I do)? In such case I think Millennium have evolved a pretty elegant solution while looking for a way to bring back "true" semi.
So what about proof? If the color orange isn't allowed in exposed clothing a ref can look and see that a cap, for example, is orange. But is seeing proof? Maybe not as scientific as putting the cap under standard lighting with approve color temperature alongside three Pantome samples--one with exactly orange and the two others showing the hues outside the range of Pantome orange. Get my point? It gets ridiculous.
Most anyone who works or plays in the major leagues can pick up a gun with the PSP mode and tell within a few seconds that it isn't Millennium mode.
Why make it more complicated?
I know when I played the PA, which used PSP mode, the kick in was strictly 5bps (although there is no way of telling that).
I dont like the new MS rules to be honest, they are trying to measure what cant be measured (the kick in).
Then they ignore a completely measurable and important safety parameter (the amount of shots in semi before we ramp).
It seems confused rather than elegant.
I understand your point about proof, and maybe the onus should be on the players to prove their gun is legal.
But it is not by job to make tournament rules, I just comment on them when they are crap