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ramping on last 2 mills

SupremeBackGuy

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Nov 16, 2003
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sorry if it has been posted before,

what was the ramping rule ine madrid and in Campaign? was it the same with paris? 7.5 bps have to be maintened to shoot 15 bps?

thanx m8s
 

tiger jedi

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Apr 4, 2004
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Originally posted by SupremeBackGuy
sorry if it has been posted before,

what was the ramping rule ine madrid and in Campaign? was it the same with paris? 7.5 bps have to be maintened to shoot 15 bps?

thanx m8s
They kept the rules in place but had no way of enforcing them, i mean they had no way of testing when ramp kicks in:confused: :rolleyes: :eek:
 

Red Ring Inflictor

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Jul 22, 2005
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Originally posted by tiger jedi
They kept the rules in place but had no way of enforcing them, i mean they had no way of testing when ramp kicks in:confused: :rolleyes: :eek:
Just a question M8. Would you be able to tell the difference between PSP mode and the Millennium mode by picking up a gun and shooting it a little?
 

Demonic

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May 25, 2004
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you would be able to tell the difference between psp and mill modes, psp will allow you to carry on ramping with up to a second gap between trigger pulls, where as mill modes does'nt allow this
 

MrPink

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It should be easy to tell the difference between PSP and Mill. Ramping modes:

PSP modes is 1st three shots semi, then three shots per pull providing 5bps is maintained, with a 1sec restart.

Mill. mode is no ramp until 7.5bps, then 2shots per pull providing 7.5 pulls per second or greater is maintained with no restart.

No idea how you would "prove" it tho.
 

Red Ring Inflictor

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Originally posted by John C
If you mean can you tell the difference between a 5 and 7.5bps kick in then the answer is yes.

Can they prove it ??
Usually no.
Please bear with me if my interpretations of the PSP and Millennium rules aren't correct or those which are commonly accepted, but according to what I read from the PSP rules here in front of me there isn't a 5 shot kick in. It only says the first three shots have to be one shot per activation and thereafter three shots per activation are allowed until after the last trigger activation. The Mill rules don't stipulate anything about the first three shots but effectively say that only two balls per pull will be allowed after attaining a ROF of 7.5bps. Do I understand it correctly (I think I do)? In such case I think Millennium have evolved a pretty elegant solution while looking for a way to bring back "true" semi.

So what about proof? If the color orange isn't allowed in exposed clothing a ref can look and see that a cap, for example, is orange. But is seeing proof? Maybe not as scientific as putting the cap under standard lighting with approve color temperature alongside three Pantome samples--one with exactly orange and the two others showing the hues outside the range of Pantome orange. Get my point? It gets ridiculous.

Most anyone who works or plays in the major leagues can pick up a gun with the PSP mode and tell within a few seconds that it isn't Millennium mode.

Why make it more complicated?
 

Christian-Malera

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Mar 26, 2003
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The hole thing was a JOKE!!!!

We played with a couple of ramping guns on half of the field, the other half of us were "approved" on the next field.........

When they "caught" you there were just"this marker is not allowed" ok put it in semi and play, next time same field same thing with another player that played with ramping in the last game....

We played with true semi after a while:rolleyes: