Originally posted by Duncster
I guess you're right. Admittedly the only Xball I've seen was the short lived EXL, where one team would get loads of points in the first half, then the other team would considerab;y lose the gap in the second half... I take it the game has come a long way since then...
Out of curiosity I just went through most of the scoresheets from EXL and Open X Ball in Season 2004. I could find no example of any team ever recovering from a 7-point spread. In almost every case the losing team only scored two or three more points at the most after that (only exception was a team that scored five more points but still lost by 6 points). In almost every case it was more or less a slaughter.
This leads me to think a couple of things:
Does the losing team or the winning team really gain anything from all the paintballs consumed and the time and energy spent when it is so lopsided? Sure, there is some training, physically and skills-wise, but really? But I think teams only learn from playing against teams they have a least a little chance of winning or losing against.
Is it entertaining in any kind of way? No, I don't think so.
Then, I wonder if the 7-point rule might not add some incentive to try harder to turn things around before the seven point spread since that would mean game over?
Also keep in mind that we ran longer matches than PSP. 20-minute halves in Open X Ball vs 16 with PSP. And 25-minute halves for EXL like NXL have done.
I think the mercy rule is a good idea meaning a better use of everyone's resources and time, especially since so many people cite paint consumption as a problem with X Ball. I just wonder what would be done with all that extra time since most of those games would be over pretty close to half-time.
PS. For Millennium X Ball in 2004 that rule would have meant over 25 games that would've ended around half-time.