But Ash, there seems to be this constant stream of talk about how to make the game more interesting, how to get new people into the sport and how to avoid the slow, technical points which probably aren't of much interest to a newcomer. By adding additional rules, wouldn't the gap between those who have no previous experience (newcomers) and those who are already involved with paintball (almost always players or previous players) just be exaggerated, essentially making paintball even harder to understand by those who haven't played before? Kevin Coulm's new blog actually said something along the lines of "If there are only Paintball players at tournaments, it will remain a small audience, which will stop the outside sponsors to jump in." (
http://drompaintball.blogspot.fr/2013/12/hi-everyone-we-decided-to-run-blog-for_16.html) and my personal opinion is that that seems pretty bang on.
To me, it seems that any changes that are being, or have recently been implemented, are done with the goal in mind of attracting new players and driving the sport forward. I absolutely don't doubt that there is some other agenda on the go industry-wise, however I just don't personally see a more complex variety of paintball (I'm thinking Formula5 and again, that's just my opinion of F5) really doing anything to grasp people or make paintball better.
It's also interesting to read Axel's interview in the new Grip magazine as one of the questions put to him was "What are the main differences between the PSP and MS?". His reply suggests that Pro PSP players tend to react a lot quicker as a team and individuals causing the play to be slowed down a lot whereas in the MS, the style is very much to get up to the 50s and gunfight. p95-96(
http://www.grippaintball.com/no8/) This almost would make you think that an actual ROF change could make a difference but I still just struggle to see it affecting the main teams much. Is it wrong to maybe just think that the slower, more technical play style is simply the evolution of the Race format at the very highest level and such a style simply just hasn't been achieved yet in Europe?
Either way, halves seems like the right step forward to me. As Ash pointed out about the 3 point difference generally leading to the team that's up, winning that point. A proportion of that has to be down to the mentality the losing team gets in. It'd be really interesting to see how the best teams in the world react when the same thing occurs, but instead of them only having so many points they can "give" before game over, it's down to time and how they can rally themselves before the beginning of the next half. Regardless, it's good to see some change and whilst I do think the Xball halves style would be better, I can't exactly say I dislike watching teams trying to slow play points and make intelligent moves. It adds an intellectual level to the game rather than just "who can blaze down the field the quickest as many times as possible".
But yeah, I really don't think the ROF change is going to make much of a difference at Dallas.