Welcome To P8ntballer.com
The Home Of European Paintball
Sign Up & Join In

Pre-field Walking?

ToxicPaintballz

The Real NK #41
Apr 5, 2004
152
0
26
Visit site
While playing DPB, I had a brilliant idea.

When the field layouts for tournaments are released, get someone to design maps of these fields in DPB as much to scale as possible. Then play them repeatedly. I think this would be a good idea, though far from giving you a perfect example of angles etc it might help being confident in the layout etc.
 

Cusack

Well-Known Member
Oct 17, 2005
1,155
2
63
or make a program which works out possible shots, lanes, blind spots and arc shots that you may have on the opponent??
 

H

Wizard, of sorts...
Feb 27, 2002
2,763
450
118
Nottingham, England
www.ministryofcake.net
Originally posted by Piggsy
or make a program which works out possible shots, lanes, blind spots and arc shots that you may have on the opponent??
WDP along with .Diosoft produced a program called 'Tactical Paintball' which allowed you to create custom fields and set player postitions and gave you the ability to see firing arcs and any blind spots. You may have seen it demoed on one of the displays at campaign at WDP's stand a few years back. I was given a v early test/demo version to try out and it's pretty good. The interface is awkward and there isn't many bunker designs but it had a lot of potential. I'm not sure what actually happened to the project, the website seems a bit deaded.
 

H

Wizard, of sorts...
Feb 27, 2002
2,763
450
118
Nottingham, England
www.ministryofcake.net
Originally posted by Mario
if youve got access to any sort of CAD software you can make these fields as well as have a wander around them. :)
I did it in 3DS MAX a few years back, spent ages creating the obtascles but it was a lot of hastle and it was fidly to 'walk' around them. These days you might as well use Greg Max'd to prototype fields and tactics.
 

H

Wizard, of sorts...
Feb 27, 2002
2,763
450
118
Nottingham, England
www.ministryofcake.net
Originally posted by Mario
max has come a long way ;)
Meh, i moved over to Maya since then. Either way the two will become one and the same i'd have thought soon. I still use both ocasionally but I really havn't had the time of late to do any work on my portfolio. You don't need to try and teach me to suck eggs on the topic.

Either way, the point still stands, Max'd is probably simpler and better for prototyping.