On-field Chrono
Having one "chrono-on" chrono that is different than the "on-field" chrono that a judge can use to check your 'gun during the game is a recipe for disaster. I've seen different chronographs register speeds as variable as 30 fps difference. That's bad, bad news for those of us (such as myself) that like to run our 'guns as close to the limit as possible, confident that our 'guns won't shoot hot (that is, unless we're subjected to such a wildly variable chrono during the game).
I see two options right off the top of my head: First, calibrate all chronos that are going to be on a field together so that, before play starts, you know they're registering the same. Check them a couple of times during the day to make sure they're not splitting. Or second, if you're going to use an on-field chrono (the hand-held models), then use it as your "chrono-on" chrono as well. This is what the Snake Hyperball field in Chi-town was doing.
As always, my humble opinion...
Justin
Saberwolves
Having one "chrono-on" chrono that is different than the "on-field" chrono that a judge can use to check your 'gun during the game is a recipe for disaster. I've seen different chronographs register speeds as variable as 30 fps difference. That's bad, bad news for those of us (such as myself) that like to run our 'guns as close to the limit as possible, confident that our 'guns won't shoot hot (that is, unless we're subjected to such a wildly variable chrono during the game).
I see two options right off the top of my head: First, calibrate all chronos that are going to be on a field together so that, before play starts, you know they're registering the same. Check them a couple of times during the day to make sure they're not splitting. Or second, if you're going to use an on-field chrono (the hand-held models), then use it as your "chrono-on" chrono as well. This is what the Snake Hyperball field in Chi-town was doing.
As always, my humble opinion...
Justin
Saberwolves