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Noob cocker problem

Dec 23, 2001
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to clear things up.
When i said to make sure the cocking rod was tight, i meant the actual rod into the marker.
The "hexagonal bit" on the end of the rod is set at a specific point for the purpose of timing. If this starts to move, when you tighten the rod, then just tighten up the allen key thing in the middle of it.
As was said earlier, it should be hand tightened, because if you need to adjust velocity, you dont want to have to get a spanner onto it.

I dont think anyone's put down this site yet.
But this has helped me, and breaks down the timing of a cocker really well - Ravi's Autococker Infosheet

as for marker choice, youve picked well. Its a steep learning curve to start with, but theres alot of good sites, and people out there that are more than useful in pointing you in the right direction.
Its a tourney level competative marker. What more could you want for your first toy?

PS - cockersrule
Sorry about that dude. I would have thought a cocker user would be aware of such gremlins though. you wont make the same mistake twice :D :D
 
Dec 23, 2001
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Originally posted by dr.strangelove
When you pull the trigger, the hammer drops from the sear, hitting the valve, firing the marker....
oh and as a point, if your going to demean somone for not knowing how a marker works at least get your facts straight.
The SEAR drops from the HAMMER, unless youve got some kinda amazing hybrid cocker.:rolleyes: :D

take it easy on the guy. you were new once upon a time
 

dr.strangelove

PrematurelyPost-Traumatic
Sep 14, 2002
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Well since the hammer does have a forward motion after the sear releases, it does actually "drop" or "fall" or "fly" or however you want to word it, forward, off of the sear. Perhaps the function would have been more clearly defined in your words, but it is still the same. For the record, that wasn't meant to be demeaning, but helpful (I too had no idea how a 'cocker fired at one time, and if someone would have given me the same info I gave him, I would have appreciated it) You'll notice that there's also a link to a very helpful website in my post, and that I have tried to further help by offering an animated diagram. If it makes you feel any better, next time someone posts not knowing how his marker works, I tell him to go screw himself and one of you can explain it to him.
 
Originally posted by dr.strangelove
If it makes you feel any better, next time someone posts not knowing how his marker works, I tell him to go screw himself and one of you can explain it to him.
Better would be that you didn't post at all and let the others help that just give straight advice. I know you was only trying to help, but your comments on whether you think I should have a cocker or not are not appreciated as you can probably tell.
 
Jun 12, 2002
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Camb's
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Cockers aint that tough to figure...

I was in the same position as you mate, Didnt know a thing about cockers but bought one because they are reliable, accurate and you can make 'em look cool.

I have owned mine for about 5-6 months now and had to have a team member tinker with it if it wasn't right, But I visited Ravi's site downloaded all his spec/trouble shooting sheets...... hey presto, easy peasy.

I just messed about with it (its hard to do any real lasting damage) a bit of trial and error, dismantled a few times (to clean mostly) and you will find you can learn a lot, Dont let anyone tell you its Magic skills you need to time a cocker etc, It can't be, I managed it and I'm a dumbass!

just my 2p's worth, Get tinkering mate! :D