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Millennium Results and Ramping

Steve Morris

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Re: Re: Millennium Results and Ramping

Originally posted by Robbo
It has everything to do with the organizers trying to negate the lane shooting bore- fests that Paintball was being reduced to because of increased firepower.

That said, it would be interesting to see if the number of draws increased because of the increased number of bunkers, if it hasn't then I rest my case, if it has then I would blame the teams themselves for not having the balls to go for it, either way it seems to me to be a no-brainer.
It seems to me that time is at least an equally important factor vis-à-vis props because if the difference between winning and losing is getting the job done field design regardless then that's what they've got to do. Do the really top teams let the clock run out if they need points to win?

Then it must be a question of whether games are boring if they go to six minutes or four or two or whatever seems best.

Better still, if action within a certain time constraint is what we want then let´s reward quick games with bonus points.;)
 

Fat-Frank

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Re: Re: Millennium Results and Ramping

Originally posted by Robbo
Frank, the number of bunkers being used had absolutely nothing to do with anybody wanting to sell more of them, trust me on this one mate.
It has everything to do with the organizers trying to negate the lane shooting bore- fests that Paintball was being reduced to because of increased firepower.
That said, it would be interesting to see if the number of draws increased because of the increased number of bunkers, if it hasn't then I rest my case, if it has then I would blame the teams themselves for not having the balls to go for it, either way it seems to me to be a no-brainer.
Open fields are easier to lock down and therefore promotes negative play, increase the number of bunkers and it decreases the chances to lock down, it's an easy formula to understand and one that is undeniable in its basic form.

I seem to remember that in the early days of transition from pump to semi we had similar anomalous results, I also believe that this is exactly what we are seeing now but this time it is being complicated by the allowance of ramping.
Two factors that when combined can account for what we are seeing now, it will even out in time Frank.
Hey Big guy! I`m not going into a long arguement with you here, but i`m just trying to say what i am thinking as a player.

I took the Millenium field as an example because i think is it way to cluttered to play "team-paintball". This is how i experienced it, and it is the way it looked like for me, when i saw other top ranked teams play there. But it is my personal opinion, and for sure there are a lot of other opinions!

If you take the JT field (or tomahawk), the amount of bunkers was probably around the same, but it still got a lot of good & aggressive games.
Even if there was possible to lane shoot a lot, good teamwork would always allow you to move up the field, and get in good positions. And if you took the snake, and could controll it, you where paid for that.
Compared to the Millenium Field, when you got to the 50 brick, it wasn`t all that good.

But we just have to wait and see what happens. The MS is for sure not gonna listen to me ;)

But hey, the turf was good :D

Best regards

(Not-soFat?) Frank

And remember, English is not my first language...
 

Robbo

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Hey (Not So) Fat Frank, I have spoken to Laurent over the last few months and we discussed trying to make the game more aggressive and not allowing the increased fire power close down our game to boring lane shooting fiascos.
One of the ways in which we agreed this could happen is by increasing the number of bunkers per field.
I was on the NPPL rules committee and was one of the guys responsible for field design in the US where we were given the same mandate after I had had extensive talks with some of them re the game becoming boring to watch.
The increased bunker philosophy worked well in the NPPL and I see no reason why it can't work here.
Sure, there are gonna be teething problems but the theory of increased bunkers promoting more aggressive play is not only easy to understand but also works well in practice once teams get used to playing them.
I genuinely think ramping is clouding the issue here.
Teams who have no balls will just sit and wait and will get their asses side shot anyway and then go on to blame the field design but the real reason is, they just ain't got the skills.
Other teams have the desire and aggression but have yet to master the new designs and teams like yourselves will soon work out how best to play them and it won't be long before you get a finals place again.

As for some fields playing well and others not so, I'm afraid this is an emergent property of field variation and believe it or not, I think if you mail Nick (who I believe is on the field design MS committee) he will actually listen to you.
If there were problems with some field design I don't think they will be replicated in Birmingham, I would hope not anyway.

The problem the MS has is one of consistency, one minute they are frikkin us over with some ill timed rule change and the next applying a benign change, it's sometimes difficult to give them credit when they get something right because they always seem to have done so many other things wrong.

These field designs are the way to go, and I think Nick is a pretty good guy for us to have in our corner even though I nearly choked in saying it :)

Take it easy Frank !
 

Fat-Frank

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Aug 29, 2001
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Hi again Robbo!

First of all, i hope everything is okay in London. I have received several text messages from my wife the last our`s. She landed at Heathrow this morning, and was on her way downtown London, when the train was evacuated because of the terror bombs!!

Concerning paintball:
I agree with you (don`t have time too disagree :D ) that the field design will work out, when we get used to it & and the field designers get concistent. Concerning contacting Nick, i think Christian is on the case.

Concerning our team in the finals again: I hope & truely beleaves so ;)
But to quote Markus the Carcus: I can`t carry all seven !:rolleyes:
We`ll be back!!

When it comes to ramping, my personal opinion is that the best thing would be: one pull = one shot! The problem is that as long as there are no way of taking the cheaters, some teams will always have & use the advantage that cheaterbords are giving them!
For us as a team i think it would be an advantage to play with one pull& one shot. We did (and still do) a riddicilous amount of repeticions when we practice with reball. That includes all kind of teqhniques, and we where not very happy when the ramping rule came. All the ours we spent running & gunning, and got good at it. We still have the advantage of hitting good, but suddenly everybody can have the same amount of balls in the air. So you can say that you don`t get paid for all your skills anymore.


The fun part in Paris was that before our last game, the chronoguy meant that in some of our markers it would fire more than one ball after the last pull, and he wouldn`t let us on the field. This was on the Tomahawk field, and our markers was ok on all the other fields. We had cyclone in this game, and EGI was kind enough to accept that we got time to unlock the mode, and put it in semi, so we could get the game going.
Our spare guy that was on the sideline watching the game, couldn`t tell any difference in the fire power, and frankly i didn`t think about it for a second during the game.
I don`t think Cyclone could tell either. The game was shorter than 2 minutes, and we were 6 alive.

The problem is that all fields/referees is not consistent, meaning that 4 fields says it is okay, and one field says not, that will cause problems. This is something that the MS should achieve to do something with. And when you on top of that meet a cocky headmarshall that just says: you got 1 minute to fix it or the game would forfeit..
But thanks to Egi`s sportmansship & Ulrich Stärk we got 10 minutes and manached to play the game! Thank you! (didn`t help us much do, since we missed the cut by 3 Kills/survivors:( )

Have a nice summer!
We just have to sit back and wait until the captains meeting in campaign, for the next episode of the ra(m)ping rules!