Re: Re: Millennium Results and Ramping
Then it must be a question of whether games are boring if they go to six minutes or four or two or whatever seems best.
Better still, if action within a certain time constraint is what we want then let´s reward quick games with bonus points.
It seems to me that time is at least an equally important factor vis-à-vis props because if the difference between winning and losing is getting the job done field design regardless then that's what they've got to do. Do the really top teams let the clock run out if they need points to win?Originally posted by Robbo
It has everything to do with the organizers trying to negate the lane shooting bore- fests that Paintball was being reduced to because of increased firepower.
That said, it would be interesting to see if the number of draws increased because of the increased number of bunkers, if it hasn't then I rest my case, if it has then I would blame the teams themselves for not having the balls to go for it, either way it seems to me to be a no-brainer.
Then it must be a question of whether games are boring if they go to six minutes or four or two or whatever seems best.
Better still, if action within a certain time constraint is what we want then let´s reward quick games with bonus points.