Hey hey,
Was ramping not first brought in by SP to ' space out your shots better to prevent ball breaks ' ......
Ramping on a tournament scene was mostly brought in to deal with the gun cheats. There were so many modes available, cheat menus, removing the trigger spring..... to make the semi shoot fast.
Ramping made a level playing field as far as ROF went. I hazard they thought that giving everyone the same gun skills, I'm talking about ROF and FPS not snapping shooting ability etc then the game would be better as the better players / teams would be able to shine.
When I play in the woods I use semi, even pumps etc but I do get plain and simple overwhelmed by the volume of paint at time. Folks swanning the gun on the shoulder fanning the trigger getting their ramp on, there is only so much I can do against that the statistics are just not on my side.
I like think a cap of 12 would be fine, it is what I can hit in semi.
Trust me as an event organiser that has to make sure all the gun rules are obeyed I get enough hassle with folk changing modes on the field (scenario game) for me to catch let alone trying to deal with run away triggers and mech bounce testing (anyone else remember the tank slap test ) If everyone is on ramping at a set bps it is really easy to tell who is bending the rules with my ears.
Ed
Was ramping not first brought in by SP to ' space out your shots better to prevent ball breaks ' ......
Ramping on a tournament scene was mostly brought in to deal with the gun cheats. There were so many modes available, cheat menus, removing the trigger spring..... to make the semi shoot fast.
Ramping made a level playing field as far as ROF went. I hazard they thought that giving everyone the same gun skills, I'm talking about ROF and FPS not snapping shooting ability etc then the game would be better as the better players / teams would be able to shine.
When I play in the woods I use semi, even pumps etc but I do get plain and simple overwhelmed by the volume of paint at time. Folks swanning the gun on the shoulder fanning the trigger getting their ramp on, there is only so much I can do against that the statistics are just not on my side.
I like think a cap of 12 would be fine, it is what I can hit in semi.
Trust me as an event organiser that has to make sure all the gun rules are obeyed I get enough hassle with folk changing modes on the field (scenario game) for me to catch let alone trying to deal with run away triggers and mech bounce testing (anyone else remember the tank slap test ) If everyone is on ramping at a set bps it is really easy to tell who is bending the rules with my ears.
Ed